 All right, let's check this out here. There's no sounds. We have a body mechanic shot and Said that's pretty cool Tiny detail would be not that this breaks a shot at all But it's because the character is standing and then getting into the walk It almost feels like we're going and action and then he starts. That's just a tiny thing You could start the shot already around here just on action But that's a tiny tiny detail. The other thing too is when you walk He there's an ever so slight It's been an odd feel how it's on the toes here and then not really planting the foot all the weight It might just be a perspective thing, but can you double check that? Maybe just angled away from camera, but it feels like it's not really flat on the ground That's the height there I don't know. This seems a bit a bit odd and I would also make sure to Probably have maybe it's a bit strong through here lessen this a bit but then overall a Bit more hunched forward just for balance There's a slight feel of imbalance. Hey, I don't know Just be me I think generally the main impression that I have is that there's some moments where the character's kind of stopping go A bit too fast and sometimes a bit clunky and by that I mean when you look at this right there There's a section where we're getting into a walk And it starts off with this a bit post-to-post twin where This the leg and the arm kind of go up at the same time but then it stops and it's either an FK counter that's perfectly matched to Know lock that hand in screen space there or it's an IK arm and then after that we have The body here suddenly We're going forward and stopping and then going straight up as if there was a wall here in the head kind of slides up that wall if it in real time get that little bump hitch over there Then at the same time we have this foot that kind of goes up over slide Which is kind of neat. I like that rotation But then it kind of goes forward towards camera and then moves forward there So it's just it's just a bit wobbly right through there Then we have that step that feels like now we're weirdly I like the line. It's a nice. I like that in terms of a pose But it feels again where we need to be Slightly more for because he's also pulling this Not that I don't think it's that heavy that it will pull him backwards. So to me there's an overall feel of forwards That is slightly missing again. We have that arm that goes forward here Then it stops and kind of locks again just in this space here And then as we go to this Again, we have This part that goes forward and then bam suddenly stops for a little moment Also the leg and the arm kind of go forward at the same time So I feel like there's a lot of like little things here and there Like the body goes forward and then suddenly we're locking here. Watch this Everything continues, but then the head and the chest go back This suddenly feels disconnected where it's a really overextended arm moving that The chair forward watch out for the sections here Where I actually would have to rotate the chair earlier and maybe you you know lean towards the chair I don't think you bring the chair closer, but you want to have a little bit of bend in that arm That just feels slightly all right there This I don't mind right through there. There's a good little stop in the root Maybe gets a bit harsh at that line here Boop could have a little bit of an overshoot and back Then you have this arm is a little bit fast once it gets off the chair Right through there that swing there watch that and whoop just a bit fast And then we get into this where the head suddenly feels broken Where everything's kind of leaning this way have a nice line and then bam the head goes this way versus Staying within this and keeping that line there And then you have something where we're leaning down And watch out the bend is away from camera and you I would have a bend that's either like this or like this So you understand the structure Otherwise if you have a bend that's straight to camera or away from camera It feels more like the the arm is stretching and scaling But you have the body that goes down this way And then whoa suddenly it's like an invisible wall here Boring that suddenly pushes the chest over and the head on the head is still kind of broken in that pose Whoa, here's the biggest one. So now we suddenly go over there with intersections through here and then we Drop down and again, I would have that leg more like that if you can So that we understand the bend now we're bending again towards camera Where it feels like that leg is somewhat just scaling and then we have a Sutton you can see this in the spacing here if you track the side of this and whoa It goes really quickly To the left there. So that's a sudden pop there I mean, it's more than a pop. It's like It's just if it's not a one frame pop. It's just a sudden move over that's really fast So it starts so quickly it's overall too fast and it stops too quickly too. She has the sun stop there Don't mind right there that except that arms are a bit Twinny here that mirrored go up and then kind of stop Kind of at the same time there So watch out for that And then that's the end. Yeah, so it's I think it has cool stuff in it But it just overall feels messy There I say if I'm allowed to say that just I think it's it it has all the right beginnings Where I like the kind of the tired pull of a chair usually it's just a sit down So I like that he actually pulls the chair Into position. There's a slight readjust which I like It goes from this way to a turn to looking this way There's a lot of complexities in terms of rotations and And just they're general mechanics. It just needs a lot of cleanup If that makes sense. Alrighty and that is that. Thanks All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you