 Hello there everyone and welcome back to Gamedev Academy. I'm Shane and today what I want to show you is what I've been playing around with for a couple of weeks. It is Quixel Megascans and the Quixel Suite. In case you missed the announcement, recently Epic Games bought out Quixel and since then Epic have gone on to say that if you're using it in any of your Unreal projects like this one here for instance, then you can use the Quixel stuff for free including mixer and the Megascans assets which is pretty amazing. So what I want to do is just show you how quickly you can use the Megascans assets to just texture something in Unreal Engine and that's what we'll do today. So you can see I've created this little, it's a living room basically and the reason this exists is because the misses wanted to buy a new sofa and we weren't sure whether or not it would fit so I created a mock-up of my living room so that we could visualize it and what we worked out is that the sofa wouldn't really fit. Here's the sofa. The sofa doesn't fit very well but she bought it anyway so a bit of a waste of time. At least I can use it to show you some texture. So let's get into it. So the first thing I want to show you is, so if we open bridge and this is the application you can use to download the assets from Megascans and then you can put them straight into any project. So here we are now this is what it looks like and you see there's all kinds of crazy crap on egg, got a barrel, got a tree trunk, potato that looks like it's been kissed by someone. Potato fetish. Got a chisel because why not? Why not? But I want to use it to texture that room that we've created. Now I've got it all set up. If you want to chew toil on this you'll have to let me know. I just kind of want to show you the workflow. So I've already, if we go to download it you can see these are some of the things that I've got already that I've had a little play around with and one thing that I want to find is a wooden floor to put onto the floor of that living room I've created. So if I just search up here, in fact let's go back to, just go to latest to get out of what I've acquired and we'll search for wooden floor. See what it brings up. Okay and you can see it gives you lots of previews of the different materials you can work with. I want to try something different. I had like I think that one or something similar to that one. So we'll try something different this time. Oh let's try that. So here's how we do it. We click on it. Remember this is all free because I'm logged in using my epic account and then I can choose to download it, which is pretty straightforward. You can change some of the settings on download if you want to or need to. I don't want one need to so I'll let it download and then once that's done I'll show you how you export it to a mail engine. So this is now finished downloading. It took a while because as you can see I left the texture resolution at 8k. I didn't really need 8k. I could have dropped it down to 2k and it would have been fine. But what the heck will use it at 8k? I still won't export it to Unreal Engine 8k because it is overkill. So we'll go to our export settings. It just lives over here and there you can see I'm choosing to export it at 2k. The texture format of JPEG is fine. Then what I want to do is tell it what I'm exporting to. So Unreal Engine is already there because that's what I've been using. The version I've currently got installed is 4.22 and you have to tell it which folder that Unreal Engine is installed to to get the plugin to work. So now before I can actually get this to send over using what I think it's called the live link we need to go into Unreal Engine and you can see that I've already got the plugin installed and if I just click on this it opens that. As long as that window is open I should be able to send it no bother. So let's put that to the test. So we'll go back to bridge, click on export. It says exporting to Unreal Engine. So it looks like the first thing it needs to do on this one is to convert the textures which doesn't normally happen or hasn't happened to me yet but what it's really doing is making sure that this is ready to go to Unreal Engine. So now that's exported successfully I'll go back to Unreal Engine and hopefully we can see that this is now being imported on the other side. The thing to remember is that the first time that something is exported from bridge into Unreal Engine it creates a master material and the first time it does that the first time it says it takes longer to import than it does for all the others that you might do following that. So the first one always takes longer. You can see this is actually taking a little while it's probably because I'm also recording at the same time and then when it's done you'll be able to see how that works. Okay so this is now finished importing everything and you can see it's imported the texture files there and we've also got the material and it's all been set up and if we now go back to our content folder you can see it's created a mega scans folder so it organizes it all for you which is good and then if we go in there you've got different material so it creates this master material you can see there's some for different types we've just got a basic master material so if we go back to our surface and this is where we've got that material that we want so what I'm going to do and just move this out of the way is apply this to the floor so if I select this and I just give that material a little click there that'll now start to compile the shaders again and then when it's done we'll be able to see that shader applied with very little effort really that's now finished compiling all the shaders and you can see that that's put the material on there pretty nicely it looks very handsome I think that is a damn fine looking floor but there is more that we can do to it because I think that this needs to be tiled a little bit more to fit so the way that we do that is if we open the material it's actually a material instance and there are loads of settings in it that we can mess with just for now the only one that I'm really interested in is tiling and what I can do is just turn it on and then with the slider I can tile this as many times as I want and I think about two looks good so I'll round that up just because I like round numbers there we go I've got that but you can also change things like you can add a bit of color you can crop it if you want you can also change the normal intensity to make things up bumpier so if we do that that kind of makes things look a little bit rougher and there's different settings on different types of materials as well so if I wanted to just add a colored overlay to it so let's say we want to give it red for some reason I don't know why you would but that's entirely possible so that's just a quick introduction to the Quixel stuff Megascans the materials and how quickly you can text your stuff what I'll do now is I'll add textures to the rest of the room and I'll just put them on the time lapse so you can see what I'm doing and then I'll come back when I'm done and I'll say bye to you all right see you in a minute okay so there we go this is the the room finished as as I've put it so we've got um the texture on the walls is a material that simulates paint on plaster which is what I have got a very fancy looking floor got a nice material looking material a nice fabric material on the sofas got some wood and it all just took a couple of clicks because I'd taken a bit of time to UV map then they came out all right um obviously some things could be tweaked a little bit more in UV mapping I think I've got some of the the UVs facing the wrong way um but this was only ever supposed to be a quick project and I've made it look a lot better by spending 10 minutes on finding good materials there are also other things that you can get from bridge like 3d models and texture atlases it's well worth your looking at and if you're using one real engine for then you get it all for free so you've got nothing to lose right that's all I wanted to show you today I'm going to leave it there thank you for watching I want to say thank you to all my patrons whose support helps me to continue doing mental things like this and I'm also thinking about starting a new series I need to upgrade my pc because it's not great is anyone interested in seeing the process of me doing that creating a pc for 3d art and game development purposes starting with what I've got now and then kind of working up to getting something better if you care about that let me know in the comments down below and maybe we'll do that series um but yeah other than that I think I should just sign off so hopefully I will see you in the next video bye