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Published on Sep 9, 2008
A short video of a map that I recently created in Monolith's Blood, using path sectors to construct a constantly changing maze. I am posting this because I've never seen anything comparable to this in the Build engine (or indeed, any FPS to date for that matter).
The map is intended for BloodBath (Death Match) play, but not many people play Blood in 2008 or have computers that can run it conveniently, so the map is being demoed in single player mode.
The map is constructed from a grid of 26 tiles (5 x 5, plus one extra), 17 of which move around. All tiles follow the same path (using 272 path markers). The maze resets approximately every 9 minutes back to it's original state. It took me around 6-7 hours to create.
The map is available for download at www.avalon-one.net/misc/mlabrnth.map