 Check check. All right, there we go. I think I've got the mic working now First time streaming on this channel and just trying to get something set up. I think It's probably just gonna be me Maybe I'll get another You know the screen going over here just so I can monitor it All right, cool. I just got another my iPad turned on over here I think there's like a little bit of a delay or something which is interesting like I said first. I'm doing this A good friend any Harper does this kind of stuff all the time. Maybe he'll see that I'm online and join in and chat a little bit Who knows? Anyway, let's just Let's see. What's what's up? I've just kind of been playing around with blender a little bit and thought I would See what it was like to kind of stream some of this stuff. So I'm Trying to learn how to use the asset manager currently. I've been using this kid ops a little bit And it seems to be pretty CPU heavy I mean, it's really cool because it'll do like the bully and cutout type of thing So you can you know drag things on to other objects and it will you know Sort of kit bash them together and cut out and put the things in there. That's pretty cool But I really just kind of want to make a library of all the assets that I haven't used I've got lots of Photogrammetry stuff that I got for free from Ian Hubert. I'll say for free I have subscribed to his patreon for like two or three years or something probably so Probably have well paid for these things, but I'd love to support him I think he's he's great at what he does and and the assets that he puts on his patreon are top notch in my opinion I mean, especially considering they don't cost a lot of money And I've been trying to kind of pull some of these kit bash 3d things in but I'm not having a lot of luck on doing that just yet, but at any rate, I was kind of messing around with this and thought this was kind of interesting and Thought I might Do a little bit more with it Let's see. Where's my camera currently? Let's see. I think I'm looking through this this way Let me turn my lighting on so that if anybody happens to watch this at any point in time You'll see what I've been working with so this is pretty cool. This is um Let's see I've got an HDRI here of the quarry Started using the EXR files for lots of stuff. I don't know. I'm just kind of experimenting with it But I'm using it here for for this HDRI. It works pretty well I made sure to change the color space to sRGB to match the color space that I'm using in my render renderer That's a little trick that I learned recently it. It didn't quite look As good. I think maybe it comes in as linear or something or it comes in as Something else it didn't you write this matched better with the way that I have my color space set up So I've just got some of these assets here lots of different rocks as you can see all this type of stuff and I'm really know what I'm gonna do with this I was just thought maybe I would like to pull some pipes in but this is a pretty interesting thing that Asset manager will do like it will Stick things will it will attempt to stick things on to other objects Boy, that's a humongous pipe. Let's see. Let's Let's shrink that down a little bit. Let's see How can we even let's see shrink this down and go smaller you? Let's do like a Scale negative 10. I don't know. Is that cool? Let's Where did it go? Lost it lots of people who know how to use blender are laughing at me if they ever watch this because I'm not good at it All right, cool. There's my guy right there Go go down go down How embarrassing I promise I do actually know how to use blender. I just don't know what's going on with this right now This is kind of weird. You know what? Blah get out of there. You just go away Let's try a different pipe here. Let's do pipe with cloth. Let's let's try this and let's see It also looks like it's going to be humongous Why is that so large? I do not understand and also Why is it not scaling? So weird Maybe I have got something so strange Just in time for a live stream that would completely make sense that I would have changed something Super important that makes everything look like I have no idea what I'm doing right as I push record Well, let's see Zero that guy out everywhere. Where is he now? This is what I get for not just building my environment On center origin like an idiot Yeah, all right, so I've never used these pipes before. I'm not really sure where Apple does from but they're obviously um Not the right scale or size or I'd put them in as assets wrong or something. I don't know whatever it is That is not not working out. Well, so let's uh Let's just switch around here. Let's see. What is uh A cement dome. Let's try to pull one of these on. Let's see That's pretty interesting. Let's see what that looks like like. It's uh one like this You know what? Let's uh, let's flip this around like this like it's um We can position it over here against this big rock like this. I wasn't really sure what I was going to do with that Big slab of rock over there anyway, so let's uh move this guy back good Almost let's see. Let's just let's Be somewhat real with it. Let's make it at least Make contact too much contact less contact Yeah, that's probably good enough right there. So that's That's kind of weird. Um Let's see Yeah, that's Interesting looking I suppose. I mean I probably needs to have something And it may be some other like little gravel or something here. Maybe I can do that. Let's see Let's just grab some of this Right here, maybe alt D. Let's see. I think if we just do this it'll just put a little bit In there. I mean Technically cutting through it, but I think that's okay. I don't know that you can really Tell all that much from the camera angle. Maybe just like this. This looks like a little bit of rubble Yeah, that's that's believable like uh You know some people threw some rocks over in that or something. Oh, yeah, I've got this little chunk here. Maybe I can uh Uh, let's see. Let's rotate that around this way Let's just move it over here. Let's see. Where do we kind of Need to fill in some stuff? Yeah, that's that's all right. That's not terrible Yeah, that's all pretty cool. Um See I might need to put some stuff in the background Uh, that was something else here that was pretty cool. Let's see. Where was it? Um Foundation one Let's just see what I don't even know what Some of these are foundation wall. I don't really want that. Let's see. There was something else here Oh, I think there's actually it's already in the scene somewhere. There it is. Let's grab this And I really want it All the way over there Yeah, let's spin this around so that we're actually looking at it We're oh, oh, oh Camera bounds that's a thing Let's see and there we go much better Cool And if anybody's wondering how I kind of blocked out this right here make this darker. It's this Um, whatever that That's whatever. I'm not even gonna try to pronounce that that would just be ridiculous. So um I usually kind of blank that out a little bit so that uh I'm not too distracted by anything else going on So Let's see Where's this guy? How's this even gonna look out here like it's out there all by itself? That doesn't make any sense Why would Why would that be the case? Let's see Maybe we'll move him over here. Maybe that kind of blends in a little bit. Yeah, that's that's better. I just need something that's Sort of off there just to kind of show that there's more More business happening back there and this actually is happening from the hdri It's kind of interesting. I'm not sure if that's gonna always remember to save kids. All right. Let's uh Let's do a quick render on this and let's just see what this looks like That's pretty cool like that man Ian did a great job with this uh photo captures. I mean, obviously whenever you get up kind of close like this It kind of falls apart, but it's not Terrible, I mean I could really Well, actually this over here might be a little bit terrible. You're really not supposed to look at these that close up. Um This looks great though on the other side Some of this that just looks like I can just kind of enlarge to rock which I suppose is kind of what I did Um Be all of this stuff looks way better from a distance As opposed to up close, but Let's do this little trick Let's go to the camera and let's see. Let's turn on depth of field and let's select Let's just select that wall and let's see then let's uh Let's crank the f-stop down like 1.5 or something. We wanted to get pretty pretty blurry on the sections that aren't that And uh, let's see the ratio up here Yeah, let's actually drop this down a little bit more This is even though they call this f-stop. This is not really correlated to what you would get on the camera um But it looks pretty cool in this instance. It gives me enough blur on that rock so that it uh bothers me less with how it looks. Maybe that's better. It kind of Hides this over here a little bit more Yeah, that's pretty cool. It still kind of looks like you're up on the hill here looking down at this and Yeah, let's give that a quick render and see Let's let's give that a quick save