 I just saw this post regarding Godot on Facebook. Someone's having an issue where they're creating buttons in a vertical container and the images are not aligning because of the extra little border here. Someone suggests setting their vertical box to center, but that is not gonna fix the issue. Now this person didn't post their graphics, so I had to make my own and they're horribly ugly, but let's have a look right now. I'm going to create a new Godot project, user interface for the control. I'm going to add in a child node of a vertical container. I will set that layout to full rectangle for this example. Now I'm going to add a child of a textured button and I will actually make two, so I will control D to clone that. Now for the first one, I'm gonna come over here to textures. I'm gonna drag in my beautiful image button one and for the second one, I'm gonna drag in my button two. Oh, gotta pull that drop down first. And as you can see, they're aligning on the left, but they're not quite aligning and even if I set my box here to align center, that's not gonna fix the issue because I need to center the images on the button. So I'm gonna choose my texture button here. I'm gonna scroll down to the control and I'm gonna say size. I'm gonna uncheck full and check shrink center. I'm gonna do the same thing for the other one. I'm gonna scroll down, control, size flag, uncheck fill and check center under the horizontal and there you go, they are now centrally aligned and that is how you fix that problem.