OutRun2 (US XBox): Daytona USA 2 Stage





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Published on Apr 20, 2008

The XBox port of OutRun2 contained some surprising unlockable content. Among them are two bonus courses which will strike a familiar chord with Sega arcade racing gurus. Here is one of them, a port of the Challenge course found in Daytona USA 2: Power Edition.

Back in the day, if you were the owner of a Sega system, no doubt when they released something in the arcades, there was a strong chance you'd soon be able to own it to play at home whenever you pleased. Daytona USA 2 was among the few titles at the time that would never see a home release despite its popularity and demand, the sequel to highest grossing arcade game of all time, Daytona USA, although it was nowhere near as popular as its predecessor.

The Challenge course found in the "Power Edition" version consisted of the Advanced, Expert and Beginner tracks combined in one. The beginner track found in "Power Edition" was a NASCAR-themed racetrack - replacing the forest dome with mountains and waterfalls of the original "Battle on the Edge" course - in an attempt to make the game feel more authentic and realistic. Last I checked, it wasn't well received. "Power Edition" itself wasn't well received.

Unfortunately for fans, this is the closest thing we'll get to a home port of Daytona 2. The fact that this course is in this game probably confirms Daytona USA 2 will stay only in the arcades until we can download Model 3 emulators. If I were Sega I'd release a collection of Model 2 and Model 3 games, a "Best of" thing. Although I enjoyed the Dreamcast re-release of the original Daytona USA, I still wonder to this day why we didn't get Battle on the Edge instead.

Oh, and here's the fun thing. The Japanese version of the course differs significantly than this version. Sumo Digital was responsible for the most of the development for the US/EU home port, then SOJ took it upon themselves to make alterations to the Japanese version. For this course, it resembles the arcade more. I feel ripped. First that, adjustments to the other bonus course, Holly got a new design, and with Clarissa we got to see her with... Okay, I'd better shut up.

Other than that, if you don't pay attention to the racing and look at the course design itself, you can really see the incredible attention to detail Sega put into the game. That was one of the reasons I fell in love with Sega's arcades. They added in so much detail to everything, and with their racing titles, you weren't just racing, you were also enjoying some amazing scenery. I admire the vision and detail they put into their work.

Now for video-related stuff.

First off, don't bother with comments saying how much I suck or messed up. I know. I forgot that OR2 is less friendly with shift-drifting than OR2SP/2006, so I had to use the brakes more than I wanted to, and I sometimes forgot which gear I was in. Demonstration purposes only, people. And no one cares if you're better. Actually just don't bother making stupid comments. I take pleasure in deleting them =D

In case you're wondering, the game didn't have the soundtrack to Daytona 2 in this course. I added the songs from the OST in editing. Don't ask for the songs or the soundtrack.

And for owners of OutRun 2006, this course was only available for the original OutRun2 for XBox.

Oh, and if anyone can figure out why I chose a red Ferrari F355 Spider, you get a cookie.


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