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Published on Nov 20, 2007
Stages 1 to 11 of Delta (1987) on the Commodore 64.
Part 1 of 3 of my unsuccessful attempt to play through all 32 stages.
Though I don't mind this game, I can't say I'm a huge fan of it. I'm not overly fond of the focus it places on memorising attack waves, and the way most of the enemies only fire horizontally leads to a peculiar style of bullet side-stepping gameplay that can wear thin after a while. What's more, the constantly rolling player ship can be off-putting in tight squeezes, and it doesn't help that the collision detection is incredibly strict when it comes to collisions with enemies and obstacles, despite being pretty forgiving when dodging enemy bullets.
Of course, the fact that I keep stupidly running into things is no great help either, but that's my problem.
Still, it's certainly a slickly made shooter that can be quite a lot of fun, and the way it was all crammed into a single load was definitely a big plus back in the days of loading from tape.
Note: As usual, these YouTube videos fail to convey the smooth 50fps motion of the game. And yes, from now on I'm going to have to try to refrain from mentioning that every time I upload a video.