 All right, let's take a look at this And as we're going through this you have a few notes here Some things are better some things are worse. I should ignore the wings and the tail for now You can add some noise and shakes to a lot of places to make the body parts feel more connected and the final roar Is just as rough as before probably even worse Those are your words Let's see and I would say worse, but it kind of has the same notes as Someone before where this feels very very separate where I see a rotation kind of out of that middle part, but I don't see It's not quite it feels like disconnected from here on like there's nothing really influencing this section as you do this But the same thing as you go up and watch out. It's almost a bit Timed with the wings. So I know you have wing Notes to address but just watch out if you can I would probably go ahead first just because it would be a stronger silhouette See here Because they also flash up pretty quickly. I think you might get away with He has that moments and they can open up a bit. Maybe but not higher than this Ish So you have a nice clean silhouette so the head can go up and I would do a head that kind of Snakes up and not has that kink here And then as it's about to be done, then you can follow up with the wings A will help you to have not such static wings at the end And it leads to me it will lead more with grief. I know this is a weird comment, but this it's kind of like This is being processed in here and then And then all that pain and everything radiates out That is a weird comment But that's kind of how I'm looking at it where I would lead with the head and then you get just the head only first with a Nice silhouette and the horns in the mouth and then Imagine it starts here and ends here and ends here. It's kind of like a fanning out of um What's it called that that energy it's almost like this And So to me it would be you know head first and then everything else kind of reacts to that Um, but before you do any of this, um, I would address a couple things here. So There's some really good stuff in terms of You know all the cool details the posing I'll still really like your crossing over of legs here There's some stuff going on here with the toes. There's some good timing of slowing down and speeding up And getting to the kid all that stuff is great Um I know there's some detail things where this feels a bit where you can kind of bring down an ankle Let's get a bit more of a flatter pose potentially Um, but before you do any of that the main things I would fix Right there. This is you starting an arc and it doesn't feel like it's swinging over with enough weight going this way and dragging going over right now. There's a slight feel of Comes in and then does this so watch this here and What right there You're coming down and then it just stops and then it goes straight down into this that for sure because you you don't want to start off with the shot where Whoa, this happens and you know like ah, that's no good and then you're gonna turn off and then All that good stuff is halfway through. So you want to make sure that the audience keeps watching So for me that section And it's a strange speed up right through here. So watch this here and Right there just seems suddenly fast And it doesn't help that the wings pop up as well If I even if I just look at the body, that seems just a bit too fast where it gets kind of sucked Towards the ground here is I would I would kind of play this as pure physics So just watch out through this section here. So for me that arc That moment there That's all cool And then the other thing I would look at as a third one is that whenever you have your You know your your steps here Talked about that before especially on something like this where there's such a handoff The pun intended here on this that you want to feel that when this Front leg gets off the ground all that weight is on here That's going to be some influence on that chest rotating over This is not too bad. I feel like there's More stuff going on here And I think you have the body go up a bit with this Pushing up so the root goes up a bit You might push out a bit more and then be a bit more glidey through here, which you have But then I be careful with this step Feels just that leg part is animated and everything else feels very stiff So if you screw up through this you can see how it's just not much going on Despite suddenly all the way being on this leg And same thing here you can do this and Again, not that you have to do some crazy side-to-side translation and rotation over and pushing that stuff up But I would I personally would do that and then you start scaling it down So just exaggerate so you have Proper mechanics there and then look at okay. Well, how much do I need to read? Then you can go scale down by 50 percent And then maybe more And then as you continue on look at your There's this moment where the legs here they float float float and then it's kind of come up And then kind of comes out in In a very straight fashion. So watch your arcs Watch your offsets that don't do it at the same time And I would probably bring those up behind an arc in a bit A bit late as if kind of tucking it in versus here to kind of just come up for no reason feels like it at least I do like what you have here in the jar That's all cool there And I like that it's not too much that way you can do here. I would do a bit more Uh high frequency shake Because there's more pain in this But to me those are the things I would address first again, there's you know, there's some other things Like here I would still drag those toes a bit more And flop them out a bit and even if there's little pressure just a bit, you know Maybe digging in and some spreading. I just love some detail stuff that we can talk about Same thing here bringing the toes, but I wouldn't do any of this just yet. My Thought would be I would address this for sure that you got that moment here Watch out your speed up there And then just overall main body mechanics And then once you have that even then I wouldn't really look at this just yet. Then I would look at your, um tail and wings just because Once you finalize the body and decide to Say shaking, but you know the the body transfer the weight transfer all that's going to influence the wings So once that is locked down, then I would get into wings and tails And then at the end I would tool the toe details and stuff like that Um, but yeah, since you mentioned that you want to get this done Uh sooner than later. I would address that stuff first And then I can give you more uh in-depth details All right, detailed notes. I mean That is It from me. 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