 Hello, everyone, and welcome to beta males, the show where we play various beta games and let you know if they're worth even trying out. I am your host, the man who's joining me, as always, is my better friend and co-host by King Jetta. Wow, he almost tripped up and then had to make up for it by insulting me. I get it. Sure, friend. Yes, I am the better friend for sure. 100 percent. OK, cool. It's fine. You know, what's the last two years of my life? It's meant nothing, man. Goose, at least jelly's on time, though. At least jelly's on time. Oh, also joining us, he won't be on every show, but he has been so far is my normal friend and co-host jelly means I don't tell it. I feel like that's even more of an insult, right? Not even like not even I'm not even the better friend. I'm the normal friend and co-host. Oh, OK. OK, cool. Thanks, man. What's wrong with normalcy, jelly? Plenty of things. I am fantastic. Though I'm happy to be here talking about the game we're talking today, even though it won't be here every time. I'm happy to be here a second time. And the game we're talking about today is V rising. It's a top-down sort of isometric action, survival, RPG, vampire game. I know the last time we covered blood, we're not just doing vampire games. It just happened to line up that way. I will say I've got three games installed on my computer right now. All three of them are vampire related. Really? What's the third one? Vampire Survivors, another early access game. Oh, OK. Maybe maybe that's one we should talk about. Yeah, maybe. Yeah, let's just keep the vampire theme going. Why don't we? I'm going to save all these episodes just post them in October. It will be our Halloween special all vampire game. So V rising, we played the crap out of it. So we have experienced everything from early game. All the way to late game. So I was very dazzled at first. Special guest. Yeah, my fucking cat's going ballistic today. So I was very dazzled about the game at first. But as we played, as we got more towards the end game, realize there's a few shortcomings with the game. I would not let that put you off. Let's ask this question right up front. It's it costs $20 to access the beta. We usually do free games on here, but this one costs $20. Do you guys think that $20 was worth it to play the early access for be rising? Yes. Yeah, absolutely. 100% agree. I got so much enjoyment out of that $20. And I think that you're still going to get value. As far as what I've heard from this developers, they're not looking to make paid DLC for a while. So I think that they're going to still be releasing more content. So your $20 is going to go even farther than it currently does, but I think the $20 right now is a huge value is considering you can play it on official servers. You can play on your own servers so you can start playing with the rules and doing all that stuff, especially if you have like a larger community or, you know, or create like a discord board or something like that. You can really start to, I think find a end game that wasn't the developer's end game, but your own version of what that end game looks like. And so yeah, your $20 goes really far. Yeah. I mean, I always try to think about for like worthwhile of paying for something. If I, if I value my time at a dollar or $2 per hour of gameplay, right? I put 65, 70 hours into the game, right? So that is so beyond paid for itself. And that was just in the first initial release of early access, right? As they release new content and I go back to it, that'll only increase further. And if you put 65 hours in, then I don't have to look it up and you've got like 120 or something. Yeah, you have, you have a lot. Probably more than that. I think, um, yeah, I hit it. We, I think we hit it a little too hard and a little too fast. Like we leveled up way too fast and got to the end game a little too, little too quickly. Even though on our server, there were people that got their days, maybe even a week before we did. I don't know how they got to top level, but then they were just bored and ganking low level players. And so I just looked at it. Mingus 146.5 for me for hours. Yeah, yeah, I did most of our solo farming. And as such, I think I probably experienced more of the PVP side of the game than you guys did. However, most of my PVP was running away from high like high levels and trios trying to gank me. But even still, I had the ability, the capabilities to outmaneuver them and fake them out, which was a really fun. And I think that's that's quite a fun aspect of this game is the PVP. This is it's from Stunlock Studios, the same guys that made battle, right? And it plays a lot like battle, right? Like you have various spells that you can use and you have various melee attacks you can use. You have different melee weapons and the different melee weapons have different abilities associated with them as you level up. And just the just really good. The PVP was so good. It's a survival game. And what I'm used to is like Conan Exiles and Ark and PVP in both those games sucks ass. It's just it's terrible. Ark is just swing away at people and then whoever swings the most wins and then Conan Exiles. It's stack as many status effects on your weapons as possible and then whoever hits the other person first wins because they apply all those status effects first. So like this was actually skill based, really fun. Like it didn't matter if you're if you're if you were lower level than the person you were fighting, if you were more skilled than they were, you could beat them. And I think that's a very important aspect. If you're going to introduce PVP into a survival type game. Yeah, absolutely. I think it vastly benefits them that they have PVP experience going into a survival game where like Conan and Ark developers have never made a PVP game, right? And so they they just PVP is a tacked on thing to their survival game. We're in this. I think PVP already was developed because of battle right. And so then they could develop a full survival game on top and they equally have a place in the horizon. Right. I think I'll go ahead. Go ahead. Jetta. Well, I was just going to say, I think the big reason why PVP worked so well for me was that and I know we'll touch more on it, but like the the weapons are your skills, right? So there's no like skill tree. There's no like, you know, special things you have to like, you know, focus on if you build a weapon, you get its skills that comes with it. And so I think when in a PVP sense, not just in the PVP, but PVP, you can start to find your niche, but it's always accessible to anyone. So it's not like you have to be necessarily, you know, focusing on, you know, axes to only be able to have those skills. Like you can have your sword, you can have axes, spear, whatever style and you can have access to all of them in a fight and they're on a global cooldown and so their ability share cooldowns, which I think is great. So you're not, you know, being able to, you know, chain OP skills together, but I think that was pretty neat and we all kind of found our own niche within those weapons of what we liked the most. I think we all really liked the spear initially. That was the one that we all really liked and then it switched to the Reaper and then and then you guys kind of started going a little bit more towards the axes and, you know, and I was sticking with the Reaper or the sword because I like the knockup. So I thought that that added a lot of freshness to you have to pay attention to their, the weapon that they're using to know what skills they're going to use and there's only like three skills. So it's not like super complicated, but I think that helped facilitate the PvP in a way that was more fun and not just feeling like, oh, I'm just going to suck because I don't have access to this skill tree or whatever. That's the strongest. Yeah. And then them coming from like a PvP environment, it's not like that. It's not like the survival part sucks. No, they learned from the mistakes that were made with like arc and Conan and Rust. I guess there's a lot of rules like survival games. They've learned from that and they've been proved upon a lot of those systems and it's the survival part is absolutely amazing. And I think the best part of the survival of the survival mode, you don't unlock stuff just by leveling up just by farming and building shit. You have to go out in the world and fight a PvE encounter that is extremely well designed in order to unlock the recipes you need to advance your survival and your in your castle building and all that stuff. These PvE encounters blew me away. I know you guys really enjoy them too. They scaled with with the amount of people you had. So the more people you had didn't make it just extremely easy to just overwhelm the boss is it was actually a lot harder in many cases to to go with a group against the boss than just solo it. But you had bosses running around the map just like roaming which you would run into which was always like a puckering experience when you're low when you're way low to low level to be fighting that boss and then you had bosses in specific areas that you had to fight and every boss was unique. Every boss had unique mechanics. It was everyone felt like a Warcraft raid boss with all the different mechanics you had or more of a Guild Wars 2 I would say. But holy shit was it. I'll let you guys talk about it. I could talk forever about how great the PvP let you go for it. Where. Yeah, I mean I completely agree. I did the fights were were so fun. I mean you feel the the level of excitement from first landing to all the way to the end game. I mean you're the roaming bosses. I think were the first like big like oh my gosh excitement moment because if you like you were saying if you get caught out not only during daytime right so like that's what by the by like part of the survival mechanics having daytime all the night in the light and night cycle even though it's so frustrating sometimes getting stuck out you know during daytime and then you might encounter one of these roaming bosses that has knockbacks and will destroy you know the environment around you and so you'll lose more shade and it was there was so many hectic callouts and okay I'm just disengaging this way every man for himself like we're all just running because we have materials that we really need to get back to the bit it was so much fun and then when you get to the more organized I love that there was different setups needed for each one some of you just walked into a cave and you went and you fought boss you know and had to do all the mechanics some of we had to farm up potions to be able to even get into the area so we can withstand you know I don't want to give away too much to people who haven't played yet but like you know you will have to like you know utilize your survival and crafting to get to some of the bosses and some of them won't be accessed until you unlock other powers that you get and I think that was the other thing all the PvE bosses unlock another power or skill or magic ability that you get which further enhances you as a vampire and feeling like a you know badass you know vampire I don't know I the mechanics were really well done and graphically they were done really well too I think for a like you know top down it's still captured 3D environment you so felt like you were having to dodge things in a way it was very very intelligent especially for early access I was blown away by how cool it looked and felt while playing. Yeah absolutely I think and you bring up so the day night thing is complete opposite of every other survival game right every other game you're like a daytime the time to go outside and do things right the second it's getting dark then you're panicking whereas this one the panic comes almost entirely from sunlight like it's just a God the sun's out like I am I do I have enough that I can hop shade spot to shade spot to not burn instantly which is super super cool and the boss fights I love that basically every boss fight was different it didn't feel like even like an early game boss versus a late game boss didn't feel like they recycled a mechanic the only ones that recycle mechanics were ones that were of similar like faction types it made sense that they all use similar type skills that I was like okay you lore wise that makes sense and I think that's excellent and and having different factions right the PVE being able to go around the map and you have skeletons that are roaming around that will fight the humans that are roaming around that will fight the where will other wolves that will roam around right like that's such a cool it makes your world feel lived in and feel important because you've got it's not just you versus the world because in games all the time you go like why are they not fighting that wolf because that what they hate wolves just as much as I do why are they fighting it and so this was cool to see that come together and and you've got like harpiness and eventually you'll see roaming guards fighting the harpies because they have and like it's such a cool idea to have all that interaction the boss fights the whole nine yards I mean okay it's not enough to just have the best gear in the boss truly you need to understand the mechanics it's not just go in there oh I've got 10 levels on this boss I'm just gonna slap them down and walk away no no because if you even higher level you can still go into a boss fight and die just as easily because you refuse to play around the mechanics that are involved in that fight yeah I was gonna kind of touch on a tangent was we I know we tried to even like sometimes take encounters where we can pull that NPCs are opposing NPCs into the roaming boss or whatever so we'll have like a you know rock monster fighting the boss at the same time and using him as a tank and stuff it was it was super cool to your point I love that part yeah but even one of the boss by fingers that you and I did was that frog boss oh god where he would eat me and our damage just got halved just instantaneously yeah and I'm just out of the fight for 10 seconds twiddling my thumbs like can I can I press buttons again please like yeah that was a pain in the ass because I'm out and two seconds later he'd eat me again you built for the bosses you built very survival survival for a lot of survivability I'm trying to say like you had a lot of healing spells and stuff like that so you were able to last in those for boss fights longer than I was I would get in deal as much damage as I could until I died and then run back to the to the fight deal as much damage as I could you know but um in that fight that option was off the table because he kept eating you and then a holy shit I also have to survive this this is the Gwinnum and we even had one time we were doing that boss man use that's you died and he ate me and D agro because he technically had no targets and healed himself back to full health it was like what are you what that's so not okay while you were still inside I was still in his mouth he was he just healed right in front of me I was like that's just not cool thank you that's hilarious and I think is the boss fight even when you understand the mechanics the boss fights are not like 30 second or a minute fights no the last handful of boss fights are easily 15 to 20 minutes long you'll go through a full day cycle at least once if not twice in that single boss fight and I think that's super cool that it felt like it was a it was a challenge it was a task that even when you're playing well it still is this rock paper scissors between you and the boss or at any moment you could screw up and it's and man goose preferred it several times like Dark Souls boss where all it takes is one slip up and then it just beats the hell out of you real quick yeah that's a lot of faces to right like that was a big one I think was having multiple phases and some of these boss encounters like early on to some of the early ones would have like a rage encounter or rage mechanic or something like that and then obviously the later ones definitely had like full on two three phases of combat that you had to be prepared for and yeah it did feel like a souls like sometimes but those things imagine that with a team and then hoping that someone else with PVP doesn't come in and which happened to us which happened to us and we happened to others but uh man it's it's um like when we're say souls like it's not limiting like you will kill that boss eventually like you can learn their patterns learn how to dodge them like when you first go in you're going to get hit by all kinds of shit but you'll learn the patterns you'll learn how to overcome it so it's not like the bosses are a huge stepping stone unless you're completely horrible at the game you're going to eventually kill that boss that's not or and um I don't know it's just I want to get back to the the the night time the daytime cycle because that is so important to me because that's one of the things I absolutely hate about survival games is nighttime it just gets real fucking dark so that you can't see shit and it's hard to do anything at all it's hard to do anything at all when when it's nighttime unless you turn your gamma way up and then your game looks like shit and then it's like that's no fun either well with this one like you can actually see better during the day but if you're out in the sun for too long you know it doesn't immediately burn you over time it builds up and eventually burns you but you can jump from shade to shade and actually maneuver and do stuff during the day so there's no point in time during the game that you're just huddling in your base waiting for the day night cycle to repeat yeah I didn't feel like it was a survival part of this game 100 percent agree I didn't feel like it was required that you had to stay in right if you just felt more like Kathleen didn't really like going out in the daytime as much you didn't want to deal with you know people coming up to her or whatever so she'd wait for nighttime a lot of times which you could do absolutely the night cycle is longer and we didn't touch on it but there's also a blood moon as part of the cycle where your stats get enhanced during the blood moon which is also a fun mechanic so and I do agree to to make use of your point with the boss encounters I don't think any of them are impossible to beat like they're they're all very much possibly once you learn the mechanics and I do think it's valuable to that the game rewards you for understanding and being patient like if you just constantly throw your face into the mechanics and you're going to lose your gear your gear is going to start and it's going to cost you a lot of max so if you value your time in the game you're not going to want to die a lot a lot of time so you're going to pay attention to the mechanics you're going to slow down you're not going to just you know hack and slash your way through it like I did when I first started playing because that's what I was just accustomed to you have to pay attention yet to learn and I like that I like that it was like you know punishing in a sense that you will have to go and repair your gear which can cost a lot of materials in time but the day and night cycle I think was one of the coolest things even if it was somewhat frustrating sometimes when you got caught out but it was a good frustration it should be frustrating but I'd like that yeah there was no it never felt like I couldn't be playing like there was nothing necessarily holding me back other than just mean wanting to deal with it or not deal with it which I thought was again to Mingus's point really great especially doing some of the deeper farming that we needed to do. When as such like usually in survival games you have your bed right that at night if everyone's in their bed the night the night cycle pushes forward right it quickly cycles through and this game doesn't have that at all and that and I think that helps evidence it's evidence to show that you can still do things during the daytime you can still progress and make things happen while you're waiting for the the optimal time to go do things. Sure. Another thing that's really great about this game is the attention to detail and how they bring in vampire lure into it like we're probably talking about the sun burning you but you get you're able to transform into various animals and just they attention like there's such cool stuff out in out in the world like we we would observe caves were like well how the hell are we supposed to get there maybe there's like some sort of form or something that we can unlock we unlocked wolf form fairly early into the game and sure as shit you can unlock bat form or or frog form which that's one of my problems with the game is frog form did absolutely nothing for you whatsoever but it was like why do we even have this maybe it'll be later instances of the game you'll need frog form but yeah for now it kind of sucks but yeah and then little stuff like you had a town full of werewolves and like during the day they're just humans walking around there were aggressive humans that would attack you but at night they would all werewolf up all at once and it would turn into a town of werewolves and one of the mechanics of the game is you contain people so you contain a human during the day but if it turns nighttime while you're bringing them back to your base they hulk out werewolf out on you and then you got to fight them and that that is such a cool attention to detail sort of thing that I really loved about it when the werewolves are fairly high level so like our base was in a relatively low level area right several times I would go tame one of those werewolf humans try to bring them back into our base halfway home it would flip the nighttime the werewolf would hulk out and I would be piecing out because I don't want to fight him and he's just like terrorizing bandit camps just running around fighting bandits it's like oh my God like I just massacre to village second hand like I didn't even if you're having problem with the boss try and find them while you have one of those humans Oh God wait till it turns nighttime but let the werewolf let the werewolf beat him up for a while I bet that would work actually there were so many there were so many of those instances where we weren't sure it would work and I love games that don't like you know have like a fun detected mode where they say all these guys are having fun doing things you're not supposed to do let's you know remove that mechanic I would love that idea actually that's so funny I wonder if that would work if we could just grab the few humans take them into a boss area wait for it to turn night and then see if they go nuts on the boss that would be hilarious I'm sure they would I'm sure they would I'm sure they would too I think it would be funny but you get that I think talking about the taming aspect of the game that was another because there's two two parts to it right there's one where you can have create your own little minions that will their servants I think is what they're called in game and you can have them guard your castle or like so they'll just naturally roam around you can gear them up send them out on missions which you can separate separate timers and depending on their gear level they can you know accomplish more material so you can have like passive farming which I think is something new for a survival game I've never seen it before where you have like NPCs essentially being able to help you with your you know material you know intake which I thought was really neat and at the moment I could gather it doesn't necessarily take away from the experience of other players on the map it's just they go off on this mission they're not actually roaming around on the map so people won't be able to kill your servant or anything like that but they come back you know after a certain amount of time with all the materials that you sent them if they didn't die they can die but and I love that I thought once we got especially towards the more of the ending we really started like metagaming you know oh we need to get higher blood types because it affects their gear score and we need to do this you know and and I thought that type of mechanic in a survival game was something I hadn't seen before I don't know about you guys but Arc you can do it a little bit but not not nearly to that extent not to that extent at all no that's the other thing is the blood types you like various things had different blood types and you would get aspects of that blood type if you ate that thing like creatures you ate a creature you got increased movement speed increased resistances and each thing had a percentage of blood like it was 7% pure blood or 78% pure blood and the higher that blood percentage the more the more effective the blood was so you would specifically fight like we would look for brutes a lot the blood type would give you life steal on your melee hits and it would increase your your item level which was important in the game because the higher your item level is the more damage you deal to to PvE objectives and the less damage you take and then you could actually look for humans with like a hundred percent blood tame them bring them back to your base and prism them and you could draw blood from them and put it in like glass models and you could save that blood for later if that was such a cool mechanic like now you have to feed them like you can't just keep draining them and draining them you have to keep them happy with certain fish which that's an aspect of the game that needs to change right there but get into that later I guess that's and I completely agree Magus I think it's the whole imprisoning system the first time I imprisoned somebody else like you can do this like what is this this is so cool yeah right like being able to that you find a hundred percent brute blood right and then you imprison the person and now you and your entire team can just hold a hundred percent brute blood on your person so that when you need blood you just throw it back right and then you're good to go and I think that's the coolest thing I wish you could tame I wish you could imprison creatures that way and there's apparently something in the files that says that maybe you'll be able to going in the future expansions um and I just think they've done a really good job of getting like the subtleties of lore about vampires right like having your thralls having the prisoners having right because people always ask like well if vampires existed they'd have to get a consistent blood source how do you do that thing how would you go to blood banks and steal something off their shelves right like what's what's the play and so in this case giving yourself that dedicated blood source that you have to then manage and take care of at the same time is really cool Oh, that's another attention to detail thing the mosquitoes then in the swamp have different blood types because they fed on something that has a different blood type that was such a neat little detail it is easily could have been creatures and it wouldn't have wouldn't have pulled anything away from the game but having them be different blood types yeah add so much to it at the same time yeah, I know um I thought it was all like I was so surprised by the those little details that they didn't need to put in like it wasn't something that was like a requirement by any means but they really leaned so heavy into the idea of using different blood types that even a mosquitoes will have the different blood and you can kill a mosquito or and drain it of its blood and I thought that was cool and I'd like how much the blood aspects permeated throughout the whole you know game so you needed you know you would get you know blood essence as a drop from you know every mob that you would kill basically had blood essence you use blood essence to make you know greater blood and you can use all those to craft items and I just thought that it was use intelligent oh and for your base to be able to keep it alive you know you had to have blood essence to put in there so it really really leaned I think well into capturing that you are a vampire you need blood and need this and your blood pool on your person drains over time so it's not something you just have eyes of the constant if you want to heal yourself it drains faster so it's like you're constantly paying attention to your blood and sometimes you're just like I don't care what blood I just need blood give me blood you know and you can get blood from your fellow vampire which I think is cool so in a pinch you know you can open a vein and go to town I just I love that I love that you have to keep the servants alive you are the the prisons people alive with you know feeding them in order to keep it going I just thought that was so neat I loved it I also like that to command your servants you had to have a throne so you get to sit on your throne of vampire dumb and you know send out your your minions and I thought that was very cool and we haven't even touched on the bases yet I know jelly really loved the base building so if you want to dive into that I at the bases were insane in this game it's it's nuts so one of the big things is the for the for the base building right is it's you had the pvp aspect if you're playing on a pvp server you had to worry about right so honey homing honey combing very popular in survival pvp games right and so that's really interesting but I before we get into bases I want to talk about the we're playing on an official pvp server right it wasn't one started by somebody it was an official server the devs had and usually official servers for survival games at least in arts case so I didn't play much phone in is the grind on those official servers is unreal like being able for our specifically being able to find the resources you want being able to tame dinos takes an eternity and so for an official server it was it grindy toward the end absolutely right scourged stones probably being the the biggest ones the biggest resource that was hardest to get in the most grind for but it didn't scale nearly as hard as those other games and I think that is a huge benefits for the rising that you can you still feel like you're being productive without like oh great I got three scourged stones and now I have to wait 45 minutes for it to reset like it's it's terrible well I think your opinions that are a bit skewed because I was on during the day constantly farming so you didn't so you guys didn't have to you guys to be sure much to be sure it wasn't as grindy as those other games but it was pretty grinding but I like I said it still was grindy I'm not saying it is not a grind but comparatively to arc it is definitively lower Oh God yeah and that that I think is a really cool thing to see is it didn't take a private server that somebody started where they fine tuned the resources to get it to feel good this was an official server that was already in a decent spot for the first run to a public release basically and I think Mingus can attest to this too I didn't farm nearly as much as he did but I would jump on during the day with him and help out farming you know he was on a lot farming he really was going for it guys he Mingus was really enjoying the game and got a little lost in it yeah but which is a good thing by the way guys so if you're like a you know like a Mingus who just loves to go out and chill and farm up and find resources and you know be that guy on a team like the game will reward you for it it's very fun I don't think even doing the same cycle that you're doing was boring because there's always something kind of thrown at you that you might not expect so the grind to me was never mindless like you still had to pay attention if you're ready for some random encounter that you might not be expecting or somebody to be farming in the same area and now you have a PvP fight on your hands but I think what was cool about the end game and part of the farm was that there were somewhat multiple paths to get some of those like score stones you could make in your base took some you know additional materials that were you know their own grind to get but they weren't as grinding to get as just farming straight score stones for example you could you know the the grave dust or whatever it was was a little bit easier to come by but not in massive amounts so you could have at your base your grave stones making you more score stones while you're farming grave dust and score stone so I like that aspect that it wasn't like all of your time is just out in the world and being waste not wasted but like that's the only way you can acquire materials that there were multiple avenues to get the end game stuff that you need it and again, Mingus can probably go way more into detail because he did the majority of our farming but how did you feel about that? Like as far as the farm especially towards the end game? Well, I think the nice thing is a lot of the times the stuff you need was all in the same place if it wasn't all in the same place then it was stuff you needed for other stuff would be there the big thing in farming late game was gold chains like the gold jewelry because that was the only way you could make gold bars but as you're farming the golden jewelry you get schematics which help you unlock new gear and stuff and you also get glass which you needed to make score stones so like there was a multiple things you needed in a certain area I couldn't just go to that one area to get absolutely everything I needed but that was it was really nice it was really nice to have everything grouped up in one spot and it was indicated on the map if you hovered over a certain area of the map it would show you you're going to get score stones and bones and grape dust at this place or you're going to get you know gold chains and fish oil and fish at this place I think for survival games it's very new player friendly it's very you can go in there and yeah and being able to hover and be like oh okay this is where I get iron this is where I get just because you've passed by the area before right that's a super cool thing because yes in other survival arc especially right you go in there and you're like well I know I need iron for the thing but I have no idea what iron looks like I have no idea where to find it I have no idea where it is oh it's in a volcano free force of the way across the map fine I guess it's over there because that's what a player told me right and I think that's another thing that helps be rising a lot is their teleporting system and the teleporters and also the cave systems the teleporters you could not use they were basically like one-way travel most of the time we use we use them a lot to go to cover the majority of the distance to go somewhere and then would go do our thing and then have to run all the way back space because you couldn't have materials on you and use the teleporter but they also had cave passages which act as another form of teleporter but you could carry gear through those they're more rare they're more defined and where they take you so if you had to know you're taking the right cave passage to get to the area you want to go but it gives you that that fast travel where you can go get resources and get back rather than spending 20 minutes running there 20 minutes there and 20 minutes running back right like it it to me felt like it was a much more streamlined version of a lot of those things that help reduce the like grindy feeling of it all because you're you're in and out faster you're not taking an exorbitant amount of time to go and do all those things I agree. I think one of the other ones and I'm sure Mingus will again agree with this is that I liked that none of the end game materials that you need to make like your gear or any of that stuff was behind a boss encounter so everything was in relatively in the world like there were things that were difficult to kill that you needed to get it but it wasn't like you'd have to go in for a 20 minute boss fight to be able to get you know said item like it was there was ways to get it out in the world which to me what made it you know so again you could put on some music go just to an area and you know do your route find a random horse run it back by the way I think towards the end there we had like 15 horses out in front of our base it was hilarious the horse mechanics into itself were also super cool guys like the the the different horses they have like different stats for them hit the water room which was also really fun I think it got to a point where we didn't even really worry that much I think I was the only one who still had my horse you know but it got to a point where we were just getting so many horses so quickly we weren't paying attention to it that they could probably fine tune that I think it would be cooler horses felt like more of a resource that wasn't just so plentiful but that it was really funny how many horses we ended up with just because main use was going out running back going out running back horses on the road and just putting free horse into it letting people take them I was spamming and chat like hey newbies just come to our base there's literally just a bunch of them sitting out in front and we worked so hard for our first horses and I thought that was going to be like a thing that we had our horse and it was going to be so rough to lose the horse in-game I was treating them like disposable napkins like now let me pick up this horse and throw it over here and there's some wolves go play with the wolves horse you know like even early on like yeah we all had a horse right and we like take it somewhere and when he would die he'd be like no I have to go back for my horse like yeah yeah in-game none of that none of that so this might be a slight divergent but so we're on since we're all talking about horses and travel modes how did you guys feel about the fact that like if you got hit by a player or an MPC or something like that you would get like taken off your horse or popped out of your travel mode I think it needed to be adjusted to like level of what's hitting you sort of thing like that's kind of a thing in World of Warcraft like whenever you get hit while you're mounted it takes like a big hit to just mount you but like even any cross-fobing threshold or something right if they do 10% of your health right then you get knocked off or knocked out of the transformation or whatever it is right in my head I think of it is like concentration spells and dungeons and dragons right it's not just get hit lose concentration it's get hit and then you have to determine based on that hits if you lost concentration so I think it'd be better that way but if that's an easy easy thing that they could theoretically change in the future I agree I know for me it was especially trying to run through like during the daytime and you're you know running from cross bowman and magic spells to get thrown randomly and one of you guys is like behind me or whatever and you're getting that extra crossfire as it tried and you're trying to the worst mechanics of moving is not great like it's it they're there are horses that mood and maneuver better than others but even still they're not like super agile which I mean their horses but like considering how much it takes a little bit of a hell real fast oh my gosh and you get hit by one you get dismounted you're slowed and then like and now you have like 20 mobs coming at you it's yeah so I think that was one of the more frustrating things like things I didn't like was that was that it really punished you for trying to just run around mobs and maybe that's something to be said it's survival game don't run through the mobs kill your way down but when you're trying to farm as quickly and as efficiently as possible it seems like the better way and the other thing too was the shift to jump off cliffs was real glitchy sometimes it wouldn't work the way you needed to do or as fast as you wanted it to but yeah so I actually would love to if we could transition because I know our videos getting long to the things that we you know would like to see them improve on you know things that made the game not fun enjoyable moment and then because I think that will also transition a little bit into what jelly one and talk about with the bases and the buildings and stuff like that because I think of most of the stuff that we didn't like or maybe the end game especially end game PvP if you're on a PvE server or on your own solo server you probably won't encounter these frustration so everything that we've set up until this point is probably again going to be just all fun and you're just going to really enjoy the game but if you wanted to play PvP wanted to enjoy the end game PvP yeah so what do you guys go ahead take me so I will preface this because I know I'm going to get upset about this and I feel like he's probably will too I will preface this that I really enjoy this game and I recommend you go out and get it and everything I say after this point is just a frustrated like person who wants this game to be better yeah it is not it is not that I hate the game it is not any of those things is pure just frustration from mainly the and the end most game that there is at the moment right and this means environment right like it's again you're on a PvE server you're probably not going to worry or encounter this stuff yeah this is this is PvP and it's not hardcore PvP we did not so it's not full loot drop it's just resource drops so the end game the way it works and I think this is a cool really cool idea is that the final three bosses in the game have shards and if you are the first team on the server to kill that boss you get the shard you take it back to your base and then you can consume the shard every so often and get a buff for your team based on the three shards that are available so there's one that gives you resources there's one that gives you better immunities and there's one that gives you moving speed I don't remember the third one is now yeah I don't know but there's three shards currently so the for on our server specifically the first team that was at the end game got all three shards put it in their base when we got to the point that we were under able to see the shards know where they were all of that good stuff right then then that's the the real end game for the rising is you trying to siege bases trying to claim these shards for you and your your team right to then be the best base and then it's defending your base when you have the shards so that's that's the give and take of the theoretically living server will be the constant struggle of defending and attacking bases to keep these shards in play for us there was the one team that got there like man you said earlier maybe like a week prior to the rest of us they were there almost instantaneously they were the only ones on the server at that point and then slowly but surely two or three other teams kind of got there at around the same time we coordinated with those teams to try and basically work together to siege the space and then we were going to split the shards evenly among us and then it was going to be a free for all afterwards of like great we worked together we defeated the final boss of the game and now you're my enemy again congrats like we all knew that that was what was going to happen afterwards right to do base sieging you had to craft a siege golem late game that is the only way to start a base siege is you have to craft the siege golem and which takes an insane amount of resources and the biggest one being 16 Scourge stone and yeah and so working with these this other team right we had five siege golems dropped at the same time to try and go siege this three person base and we cracked five walls maybe but with all five of those siege golems yeah and then basically by then it's over like we're all at the same power level so we can PvP but every time you die your gear takes an insane amount of damage so by the time you die two or three times all of your gears broken yeah which means you don't have any power to then push forward through the walls and you can't beat on a wall while getting beat on like you got a turn and fight and there's a timer yep so yeah so once you break the first so in the siege golem you have five minutes of the siege golem and that's it and then after you break the wall every wall you break it starts at five minutes and goes up to a seven minute cap that you can then go in and actually loot the base but when you're at that late of the game and this is where the base building comes in those bases I mean honestly that the three of us that were at the top of the server I would say the three teams that were at the top of the server all three of our bases were effectively unseachable if the team was online if the team was online and could defend their own base all three of our bases were effectively unseachable there was no way you were going to get all the way to the back of the base and get those resources effectively yeah yeah and I got the siege golems that I mean that was the big problem like it would take like like a minute and a half or something like that for them to spawn and you had to defend them which that was really cool but once they spawned like jelly and iron a siege golem we're both at a hundred percent all of a sudden I see his just explode I'm like God damn they must have really unloaded all their ultimates on him or something and then mine just pops just like one person hit me with a stun and my siege golem exploded from 100% health to zero just like that it's like what the hell's going on here like that has to be something there doesn't be something wrong here so yeah the late game PvP somebody did finally I know you guys kind of haven't been playing but somebody did finally take those those shards but it was an offline offline raid that they went like a weird offline route and then by that time the top team just didn't care like they haven't been playing because they they've done everything they can do so that's just not exciting at all like the top team like if if it would have been fun with those siege golems that would have been absolutely amazing but all of them just popped like like goddamn balloons and it was just very anticlimactic and not fun for either the defending team nor the offending teams so then the team that finally got their shards they just offline those guys and like that's not fun for anybody either. I know I'm for I know Mingus specifically because you did the majority of the farming that was like a super defeating feeling right like I mean me jelly and my wife guys who was also our fourth we did our fair share of farming but Mingus by far I mean you saw his hours in game he played the most he was farming like crazy and and if you're somebody who doesn't have the time and you spent I don't know man if you were just playing after work it would take you good three days probably to make one siege golem and it wouldn't this thing to not just be completely negative like the on this official pvp server you know it was fun keeping track of like the alliances like I had a sheet with all the names of people that I encountered you know I do think and that's another gripe I wish that there was a better way to see who is who and what teams they're on because you can make you can make a clan and you're but we can see who's all in our clan and we get a name for our clan but nobody else sees that there's no like little bar under their name to tell you that they're part of a clan or anything like that so that part I think could could use some adjustment as well but yeah it just the pure amount of investment that was going to take and they were yeah the top team was like begging for people to try and take their face like they were asking in chat like hey when is people you know and we were one of the top teams and we were talking and you know going back and forth and we were all I think really really looking forward to it it was you know hectic and exciting and then for to basically be over and less than five minutes was and again and all the gear the gear like my all my gear was broken and it was we spent I think the next day and a half farming just to get my gear unbroken after that siege like it because of the level that we got to to be able to get like you just took so much material to like you know dark silver and all this it was just insane and so it was I know for me it was like a big pullout moment like it was just like I just I don't know there's no point in really feeling like I'm going to enjoy finishing this game in a in a fun way like it made it made of a bit of a sour taste to end it in that in that context I hope that they figure that out sooner than later that they need to have the shards on like a timer or something like that like that someone could hold it in their base for I don't know maybe like a week or two I don't know that I'm sure there's a way to cycle it and then have them go back to those ending bosses because otherwise if you're only able to do it through sieging and in sieging in its current form if it doesn't also get adjusted is the only way to realistically get them and it's just going to go from one super team to the next super team to the next super team and and if you're a casual player or a casual team that still wants to PvP and be aggressive you're never really going to get a chance to have them or and immediately get to take advantage of that end game mechanic which is those shards so I do hope that that's something that that's probably the biggest thing they need to take a look at is is this end game sieging and all that stuff so we'll see what that looks like but well and something that would help a lot is like I said we coordinated with another team to try and siege the space and in that there's no way for us to even temporarily ally ourselves so that if we're fighting next to each other we're not hitting each other at the same time due to the PvP so the game wants you to do basically one one team versus one team sieges which in that case means we would never get into that it wouldn't know if we pulled away the three of us when we were sieging that base hold their entire team toward us that we were fighting them the majority and then the team we were working with did get further into their base than we did but even still them not fighting being PvP at all only got four or five walls in whereas we got to like and we're PvPing the whole time like it just there was no good feeling to come out of that of the eight and like Maggie said before even the defending team didn't think that that was any fun you know right that they they were expecting like this is the moment like that we've been building toward this they knew we were working with other teams they knew we were coordinating right that was and I love that I was on discords with these guys like okay every day talking about like okay what do you guys have we have two siege columns all right well I think and then they would send me like a shot of the base and I'd be like okay you guys go here we'll go over here like and like pull on planning the siege for it to be up in three to five minutes just felt tear and then have to do the grind to get all your gear back and then have to do all of these things it just felt terrible like it was just not rewarding in the slightest for how much we had to spend for it and for how quickly it was over at the same time. I mean and when you drop the siege column and announces to the whole server. Oh yeah. And so it's on the map and put exactly and puts a marker on the map so I mean we didn't have it luckily this too much but they're absolutely were other teams that had no vested interest in there but they came and if they wanted to they could have also just pvp'd and killed us and fought and you know and defended if they wanted to or the worst case scenario they could have tried to vulture off of our siege and our thing to steal some of the materials that would if we were able to crack the base they could have just taken shit and so it was that yeah all of that encompassing is a frustrating ending to a beautiful amazing game like again guys this game is awesome for twenty bucks especially it's amazing the pve even the pvp in the world I think is great like it's fun like the VoIP being native in the game too so there's plenty of times where we would be you know encountering other teams like oh bro okay hold on we're not trying to fight or whatever or you know the other way around we're going in there and really hi hey give us the resources or we're going to kill you and I think that's that's fun that's but that was a great part of it but this the siege the base is being so massive I mean we figured out because Kathleen and making her own base as well so all of your team members can make their own heart which means that they can build their own base and if they level it up you can I mean we essentially had in the bottom left of the base that we had probably I don't know twenty five percent of it as part of our teams base and I mean they're all connected everybody can use it and so it was it was insane and there was no way any other team reasonably was ever going to crack and get to the point where they could you know even just to go for resources let alone try and get shards and all that other stuff just getting to the resources inside of a base would be virtually impossible and probably at that point because it took so much to make the siege going not even worth it you're just like you know it would be easier for me just go and get the materials from the NPCs like the only thing that makes grading bases especially endgame is those shards and if you can't get to the shards and it's like okay well then I guess I'm at the end game if those don't exist now because they're just somebody else's and I can't ever get to them then I beat the game good for good for us now and that's a huge problem in PVE that we didn't experience because we didn't play PVE is people building bases in such a way that it cuts bases often isolates them on an island so they can't get in or out of their base and they can't they can't just move their base because you can't travel with resources so I didn't even think about there's absolutely nothing that they can do about it so yeah that's that's kind of terrible but the thing I want to complain about this is a thing that people that played v rising a lot like I talked to Zeph a lot about this Zeph was one of the I considered him the leader of that top clan that was on our on our server something to him and I bitched about quite a bit the one thing the main thing I would change about v rising is the goddamn fishing because late game late game the main thing you need late game is fish yep but the fishing holes spawn randomly you get one shot at that fishing hole once you fish it once it's gone and you don't get fish like one out of five fishing holes you actually get a goddamn fish out of it and you need certain fish like the late game potions that you can make take late game fish that you have to fish out of high level areas but it's so extremely rare to get those fish to keep your your captives happy that you're draining blood from you have to feed them certain fish so fish is fishing is a major component to the end game of v rising and it is fucking terrible it is yeah horribly done but yeah that's that that was my main complaint as the farming specialist is the damn fish like oh it sucks so bad that was the main thing that people were looking for when they would gank you late game was they were trying to get fish and I think we encountered that a few times too when we talked about like the griefing as well like when early game right it was around the copper vein right there were some of the bigger teams that built their base literally like right across the way from the copper veins and they would just go out kill anybody that's in there getting copper get the copper themselves go back to their base and then and rinse and repeat and and it was almost at four parts of the game or parts of the time impossible to get in there and try and get stuff and you know and I guess that's to be expected but it was frustrating I think that there wasn't like a way to consistently like again with the fishing I think is the biggest one because it's random where you can run to every little lake around your area or river and it won't there won't be any fishing holes ready for you to to grab from and you can't like some of the other things you can make of your farm and you can like you know have plants growing it for materials that you get like you can get seeds and stuff but can't make like a fishing farm is like I mean we had a little you know stream and lake area behind our base I never once saw a fishing spot there never one time did I see one that spawned there so we could safely from our cool base you know farm of the fish and I know it got to the point where basically when bankers were running around is like if you see a fishing hole go in there and and there's no there's no leveling up your fishing holes like you get it's a weird thing for a late game for a game like this it really is and you only get the one fishing every other weapon every other thing you can level up but the fishing rod for some reason doesn't level up and I think that's something that can maybe help with this is if they level you got to level up your fishing rod like a lot of other games have that or baits or something like that to where you can increase the percentage chance of getting the fish that you need but yeah it was funny that the real grind was random drop percentages on fish and just the fact that you didn't always get fish all it killed me like I just got a flawless ruby who gives a fuck about this pause really give me a give me a fierce stinger fish that's what I want here you got some schematics I don't care schematics even get down there that's so I mean I want to kind of close this out I know we're reaching the hour mark very quickly here yeah that one thing that I really enjoyed like I guess is a bright spot for me in this game and I wasn't at first definitively was the the voice over IP and the PVP and the kind of people interacting with each other the actual players interacting with each other right early on we started fighting Lydia the Chaos Archer right we were in there fighting her we really probably shouldn't have been fighting her to begin with we were all pretty low health but we were fighting her because we fought her before on a previous server we're like we can take it like it's fine right and then that was when funny enough the team we teamed up with at the end of the game sarin and his crew rolled up on us and basically we were all going like hey hey how's it going like and they were like oh we're not going to greet you guys we're here to help and they they helped us kill Lydia we got the blood we peased out super cool mid game that is when that highest team kind of got to that point and just started griefing the living hell out of almost everybody on the map basically making themselves an enemy every single team on the map and it was because they were bored right they they reached the end game now what and so they're just running around killing people whenever they want and what are we going to do we're 40 levels below them that's not going to we're not going to be able to do much against that and so that was terrible and that's kind of why we started the like no no their base is going first through them those guys are the worst kind of things and but by the end game after that siege despite it ending in disappointment right all three teams that were a part of it the defending team and then us and the other team that we worked with all kind of sat around and talked to each other about it afterward like we wish like this was better like and like kind of this like camaraderie over the fact that this siege was terrible on all sides yeah and it was really to me that kind of it made me feel a little bit better about it despite it being disappointing being able to talk with them afterwards and not get the like griefing like screw you you were trying to siege our base right like yeah no it wasn't that at all like once once the siege was over the PvP stopped and everyone was just kind of hanging around talking to each other trying to like trying to find a way that we all enjoyed the game we wanted it to be better so that that didn't feel as disappointing on all sides and talking about that and and even like laughing at the moments of things that happened like like oh you guys went in there and you saw our banshees right like the super cool aspects like that to me even though I'm kind of salty about how like the last big time that we were all on playing together was right that is also a bright spot on that moment of the of the counteracting point to that yeah 100% I actually the the political and and environment of it was actually some of my favorite moments like I liked that we you know developed a reputation on the server and the people who are pretty consistently on like you know you're going to run into people their bases are close to yours and you're going to be competing for resources and so there was lots of moments where we were like oh do we let these guys live or are we going to you know fight them on while Jedi just is now talking to him and he's letting them live and you know a lot so it was there was lots of I think yeah that the interpersonal personal moments where you were forming alliances temporary alliances you know and then full on just like I'll give a fuck let's fight everybody and that was I enjoyed that a lot and in the global chat afterwards too like I got into a 2v1 fight I beat the crap out of those dudes like they they fought me first by the way I and now they were they were lower level than me but they were they started attacking me first I was like you and I'm talking to them and boy are you guys sure you want to do this and they kept fighting me so I killed them and then in the in the chat they were like like yeah you really got us and oh my gosh and blah blah and so it really did create like a lot of fun moments and I know Mingyu's got a chance to talk to him a lot too and it was so the the community aspect was was really neat and I did like after we got done with this each he was he was showing us he's like oh yeah in that room is you know these things and you guys would have probably gotten you know and did the banshees even do anything like did they fear you or anything like that and so because we had were wolves in our base by the way guys so we were trying to to also have some traps that that part was cool it unfortunately just fizzled that it didn't get to it's full fruition and I think a big part of that is just how and overpowered the bases are and and I'm kind of hard stuck and I don't know how you guys feel about it because it's like I don't want to feel like my base is you know a paper bag and all my resources and all the stuff that I spent or Mingyu spent hundreds of hours farming for it can just be gone and you know in one siege or something like that but on the same token if you have you know a limited resources like those three shards and one team's hoarding them how do we get those in a reasonable manner also and so I don't know what the solution is because it is a survival game and the big part of the survival game is the hour spent to survive and keep your your base intact and all that stuff I don't know I don't know what the solution is you guys have thought about one but I don't empty the devs and trying to find the solution that is their end game because they need to come up with one or they're going to have people like us who are kind of leaving the game or stepping away from the game with a little bit of a sour taste like the grind up to the point was so good but that ending feels not so good and I don't think having one siege golden be enough to like break a whole base is healthy right maybe it takes a couple tries or staggered siege golems or whatever it is but when you drop five on the same base and barely crack five walls that's terrible like that is just ridiculous in you've had you've committed so many resources to get literal zero out of it isn't insane to me yeah I think it was the cc mechanics because I think I saw in the red that people were talking about that cc somehow in one shots people know current system for you to be able to get back into the column if you get cc out of the form so it's just like when you get dismounted from your horse or out of your travel modes or whatever that basically while you're in there if you get cc to just insta popped it which again with all the resources that detect is a huge feels bad yeah it did feel bad I'm with you though I'm really like the the proximity based voice created a lot of camaraderie or or hates hatred sometimes in the server but mainly camaraderie especially among us solo farmers like I would roll into an area and see like Mephisto like hey Mephisto it's Goose like oh hey what's up man um yeah I'm done farming this area I'm gonna go over here I'm like all right cool I'm just gonna pick up farming right here or like you have people that you'd run into it but if you're raining to somebody you didn't know you'd be like well I'm gonna kill that guy and then you kill him and I'd be like I'd be like we already had all the schematics we needed so the guy would be pissed that I'd killed him I'd be like all I took was your gold jewelry I left you like a hundred schematics in a book you'd be like oh cool yeah yeah so he went to recover his body he got the stuff he needed anyway so yeah I don't know it was a lot of fun it was a lot of fun I think that's good about wrapping up though any thoughts on v rising and again just want to reiterate I think the game is worth the $20 I'd not gonna be playing it for a while but I will definitely be coming back to this game in the future once we have maybe some patches that were some downloadable content let's send it over to jelly jelly any final thoughts I can right there with you man goose I think definitely worth the $20 even despite those end game frustrations had so much fun looked forward to playing it every day and look forward to playing it again when new content comes out when like there's a whole area on the map that's currently unavailable but you can see it there like when that becomes available I'm super stoked to go explore it to it I've been yeah and I've been seeing like data mind information and I'm like who like this is exciting like it's so I'm excited to get back into it in the future for sure I think it's fantastic I think a lot of people would probably enjoy it even if you're not if you don't like the stereo typical survival games like Ark and Conan I think this could provide a different aspect for you as a player that if you look at it and think like you know that kind of looks fun it might be worth giving it a try and Ligeni if you're out there give me a call you know I completely agree I echo the guys points I do think that there's a lot of opportunity to for players of all types so if you're more of the casual you know and have friends join it and you can make your own rules about it and and just enjoy the PVE aspect I would say and you guys can you know throw your own numbers but I'd say probably about 30 to maybe 40 hours of PVE content depending on how fast you decide to go through it as far as like all the bosses and stuff like that and farming up for it so I would say the PVE is maybe 30 to 40 hours and there's a lot of fun stuff to do that it's just PVE you don't have to be on a PVE server you don't need to go through the the frustration that we went through you can absolutely either join a PVE server or make your own server and I do think in me maybe he's talked about this a little bit I think that there's also opportunities for you know community generated and game stuff like we thought about like putting hosting together like a PVE tournament because there's like an arena on the map and we can you know try and get as many people over there and have like one do one tournament or something like that there's also like a horse racing rank that we can try and get people so there are other things and I'm excited to see again what else they come up with and the adjustments that they make for the game and see what where it goes but 100% worth the $20 100% worth playing it's a really really really cool game and there's probably other stuff that we haven't even discovered yet that other people maybe have so if you play the game and you're in the comments because I'd be curious yeah and that is going to wrap it up for this time for this for this week for the for v rising I think next we're going to do Diablo Immortal the mobile slash PC game from Blizzard and I there's probably vampires in that too maybe but I think it's close enough it's being cold right so it's not right if you want check out jelly knees I'll have his twitch and YouTube linked in the comments below if you want check out bike and Jedi I'll have his twitch and YouTube linked in the comments below but that is going to close it out for this week thanks for coming out and see y'all later man Goose