 Hi guys and welcome back to another episode of our VGC 2019 battle series. We are here again today kicking off with the Cure-Amoide team. We started last week with Cure-Amoide Sougalere, we've played around with it a lot, we tweaked it a lot, identified a lot of the threats that we were coming up against and struggling against and then adapted the team as we were going along and I feel like in yesterday's episode we hit a nice plateau with the team to take into a final version tomorrow but I did say in yesterday's episode if any day we were gonna make some wacky changes and change things I've tried some different things out it was gonna be today so this is why we've got this team right here in front of you to test out and I think it's gonna be a lot of fun now one of the main reasons I've tagged on the Dustman and the Crosmo was it's a bit wacky there like the Nile Ego idea but I feel like Dustman and the Crosmo does a similar role to Sougalere being the steel type it just has a better defensive ability than the Sougalere acts a lot better under trick room and you know it kind of gives the team that diversity we've tagged in the Incineroar again we've got Ludicolo and then we've got Politoad now Politoad is in there because it's got the drizzle ability and it kind of compensates a little bit for the Kyogre that we're missing normally played with the Dustman and the Crosmo and I've thought for a long time that Politoad and Dustman and the Crosmo with something like Yveltal could work very well and I thought well why not try it in this court today because Cure and White needs that really hard dedicated support from a steel type and Dustman and the Crosmo fits the bill perfectly it's gonna be a trick room Pokemon Politoad can enjoy trick room Incineroar can enjoy trick room then you've got the really fast mode of the team with the Ludicolo the type of Cocoa and then the Cure and White it's a bit middling but still fast enough to do a lot of damage to a lot of threats like Groudon for instance that does threaten the Dustman and the Crosmo so heavily I think it's a real nice mix it's gonna be a lot of fun playing it today as always the team is in the description with a poker paste and a roll paste for you guys to try out if you'd like but as always before we get into it if you do enjoy this sort of content make sure to leave a like on the video make sure you do subscribe to the channel so you don't miss any of these daily battle episodes that we have coming out as well as our guides our restreams and all the other content we have related to Pokemon VGC of course and also leave a comment because I love hearing from you guys I love hearing your opinions your suggestions and just generally interacting with you it is great to hear from you and it's such a privilege to have such a great group of people on the channel and supporting it so without further ado let's crack some music on and let's get into this one today now I will just say thank you so much to each and every one of you that have suggested things over the last couple of weeks with this team and it's really hard sometimes to fit all of those Pokemon and suggestions into like 10 games that we've got on the channel and if I had it my way we could play Cure and White for a lot longer but I understand that the moon series doesn't go on for that long so we want to make sure that we are squeezing in as many teams as we can throughout the series but we've got our first opponent so let's hop right into it whoa we're going up against Incineroar, Stack Attacker, E-Veltal, Tabacoco, Groudon and Venusaur so we've got that very early kind of build of the format the moon series very popular team that we saw between E-Veltal and Groudon there you're gonna have the Venusaur there putting on a lot of pressure especially a pet in lead with that Groudon. E-Veltal is likely gonna be a salt vest you've got the trick room mode here with the Stack Attacker support and probably the Groudon and the Incineroar and then the Tabacoco there with its terrain and doing Tabacoco things so I feel like our rain mode isn't too bad here but one thing I do have to be a little bit careful of is that that Venusaur in particular the E-Veltal does threaten a lot of the team but we do have Cure and White and we do have Tabacoco to deal with that but I think if we're going sensible which we should do in these matches I think we're gonna lead off with Incineroar we definitely need that Intimidate support Tabacoco as well for the terrain support especially against that Venusaur if we see leading with that Groudon we need a way to stop it putting things to sleep now this is the other problem we've got now I do really like we could rely on Coco to deal with E-Veltal or we could bring Cure them and then not bring our weather which is pretty I think we need our weather in this match to be honest let's go Incineroar let's go Coco I feel like we're going without our restrictives here and I'm looking in without any restrictives which seems crazy because we're trying this out but I guess it shows if we can overcome this sort of team with this combination of Pokemon that the team can operate very well without those restrictives this core can work very well so it's gonna be a big test and it's a bit of a shame that we're going into this first one we're not bringing any of our restricted Pokemon but I feel like we need all of the different support options and the rain mode here is just too important I think not to bring so we're gonna see E-Veltal and Stack Attacker come out for my opponent we can see the Aurora dark aura and we get the Intimidate onto that Stack Attacker which is super nice so we can fake out Stack Attacker deny that trick room turn one if we want and I think I probably just want to pivot out onto the E-Veltal I'm totally honest but like one of the things that does worry me is if the E-Veltal switches out into ground on it does deny us getting a little bit better board position so to speak so but I am just gonna lock into that just just safely turn one we don't need to take any risks anything like that so we'll just try and get some damage onto this E-Veltal Stack Attacker just protect me here we could have went for the double in on E-Veltal for sure and there's the fake out into that slot ball switch now the question okay I think oh it's a critical hit that's why it did so much I was like maybe this isn't a Sulfurist E-Veltal I think it is with that crit I'm gonna bring in Politoad it seems a bit counterintuitive here because the thing is I don't want to bring in Ludicolor we need Ludicolor for later on in the match you definitely need Politoad but Politoad is a lot bulkier than Ludi so the big attack comes out from this E-Veltal then it means that we are going to be able to take it a lot easier and we also don't get snarled as well so there we go I'm gonna see the E-Veltal just throw out that snarl reduce that special attack on both of our targets and I think what we'll do here is you turn out onto the Stack Attacker and I'm gonna double into it since it's just protected and I'll try and maneuver Ludicolor onto the field this E-Veltal can snarl again can knock off our Politoad has been intimidated though but we can't really do too much to prevent the Stack Attacker from getting this trick room setup right now we are going to see it switch out it is pressured right there and grow out on hit the field now I don't mind this too much too much and an oblivion wing and it is going to be into the Politoad hi hi so not doing too much damage but giving E-Veltal a little bit of health back which is super important we are going to get a Skaldi if we get a burn here then you know that's that's massive for us no burn no burn no burn I love that the hanging tension there that we have we get the U-turn off though so we still got that intimidate to bring in and it's going to be quite nice probably just to get Tabacoco and knowing that E-Veltal is a solid vest we've got a free U-turn pivot uh Volt Switch pivot there if we want and what we can do is switch Politoad out for Ludicolo and then Volt Switch out into Politoad and we've got a hope that we don't see an oblivion wing from the E-Veltal which we don't we're just going to see it switch out and Incineroar hit the field now which is fine a lot better for us going into this next turn but this is the beauty about having that really fast like pivot out with with something like Tabacoco in these sort of situations you can do the same sort of thing with Kyogre but I feel with Kyogre you worry a lot more about its health and the position of that based on its waterspout whereas with Politoad because you've got to bury and it's a lot more defensively bulky I feel than um in Kyogre it probably isn't but it feels like it is it feels like it's a little thick toad that it can just soak up so many attacks but yeah this is fine because we've got the Incineroar now the Groudon's in a lot of trouble and the precipice Ludy avoids and Politoad going to take it but should be able to take it pretty comfortably we are pretty defensively built and that will just proc a delicious berry for us to chomp on get all that health back it puts us in a really nice position going into this next turn now the stack at the Groudon is in like a lot a lot of trouble and going into this next turn now we can scold into that slot um because there's going to be a fake out from the Incineroar for sure um I mean I'm kind of tempted to just scald and go hydrovortex into that slot if I'm if I'm like completely honest with you but I kind of want to hydrovortex the Incineroar slot as well just in case we see that switch out because it feels like it can't get a fake out often it's sitting in front of the field and it's in a real prone position to get faked out and scolded but we're going to see the Groudon switch out now no fake out from the Incineroar so it means we are going to be able to get rid of it and do some good damage to this stack attacker with the scald from our Politoad and also by doing that vault switch switch out for the Politoad get the rain back in in that really nice position we are kind of resetting the snarl drops as well that we took previously so there we go Incineroar bye bye so that's quite nice we get rid of that pretty handily and we'll not be able to take down the stack attacker but we will be able to do some good damage to it at the same time oh man that's crazy damage Groudon could come in now but I feel like it's more likely that the the Veltor comes in thank you windows for asking me if I want an update right now which I do not your Veltor coming back in yeah that would have been nice if we'd had z move still but I think we can just scald the stack attacker again hmm or do we I mean stack attacker yeah I think we do and we'll bring in Tapa Coco for Ludi because it makes it really difficult for my opponent to bring Groudon in in these situations as well because you're risking a burn every time you bring it in on a potential scald or a water type attack even though you are disrupting our weather and getting your own up we're going to see an oblivion wing no switch from the stack attacker here we're just going to see that into the Tapa Coco do some nice damage and break out sash but we'll get the skull off into the stacker don't want to risk that Groudon coming in to be honest and it makes a lot of sense it does make a lot of sense but now we can do the exact same thing again the exact same thing we can vault switch out onto the Veltor our terrain is gone so we'll be able to get that back up we'll bring the polytode in on the Tapa Coco slot and we'll bring in Cynarot in where the polytode is so we're getting Intimidate off onto the Groudon and just the maneuverability of these these four Pokemon it's just incredible you know they have so many options and just open up the board so well for like just for you to set up that perfect board position to kind of close the game down pretty seamlessly you're going to get that Intimidate onto the Groudon which is super helpful and we will be able to vault switch out with Tapa Coco present for later on we're not doing that much yeah see so bulky that you Veltor and we'll be able to like I say get the polytode back in that's the big thing and the next turn we can just go for a fake out purrish song and then it will lock the game and maybe we can get a quick forfeit from my opponent but maybe not as well and we'll have to see so there's the blipping wing it's going to be into Sinorah in Sinorah yeah which probably puts it in range for precipice blades maybe but it has to hit has to hit which it does maybe we survive it oh we do Incineroar the king the king cat takes it excellent so like I say puts us in that really nice position where we can we can fake out I don't know what we want to fake out like we can fake out the Veltor um we're probably better off faking out the Groudon to be honest and go on purrish song because we've got to reign it we don't mind like makes more sense to fake out the Veltor because of the Groudon having access to protect but same time the Veltor has to target the polytode here to remove it and okay I mean that's fine Sinorah will take that all day long because now we got the the purrish and that should lock the game for us pretty nicely out three so I think what we'll do is bring in ludicolor or might pivot out with with Incineroar onto Evelt uh no we'll go out onto Groudon I feel like we do get taken down here and I don't feel like this is the turn where hmm I'm going to bring in Tappococo actually I'd rather lose Tappococo than lose Ludicolor in this situation and my opponent just forfeits like we say we get the quick forfeit there so good game to my opponent and the team doing it surprisingly well without its restricted pairing so hopefully in the next one that we go into we can actually feature this dustmine or charisma for the reason that we brought it today and the the curium white as well so otherwise it's going to be the polytode and ludicolor show the throwback to VGC of Pestis yeah it hasn't been like I guess it did all right in like portions of 2018 but I feel like ludicolor polytode hasn't done like super well recently like since maybe 2015 maybe maybe even before that I guess I don't know so we've got our next opponent quick is that let's get into team it's a very good one it's going to be Zernius Groudon, Dalmanitan or Domination as some of my friends refer to it as Incineroar Serena and Amungus so we've got the restricted pairing of Zernius Groudon we've got Domination or Dom I can't even say it right now Hibiki Alex he's cursed me with this we've got Incineroar Serena and then the Amungus there and for those of you out there that don't know I'll explain the story about the Dalmanitan a bit later on so what are we going to do here our rain mode very good again we'd have to be a little bit more careful about the Serena and the Amungus for sure but we can we can really punch holes through things if we do lead with polytodaludicolor and the nice thing I think about polytodaludicolor here is that we do have probably a lot slower polytode than the Groudon so it gives us that nice option to um to pull that in whenever we want do we need intimidate and fake out support here we've got fake out support on the ludicolor the intimidate hmm not so important I don't think so I'm going to bring Curamite and I'm going to bring dustman and a Cosma just for the fact that we haven't brought dustman and a Cosma or Curam to any matches so far today and we've got to have them in at least one so why not bring them to this one so let's see it might just be another polytode the polytode show the polytode show but it's a nice team and I think it's a good one for just picking up having a bit of fun with this one and so I would highly recommend and if you do try it out do let me know because I would love to hear what your your thoughts are on this this build in particular we're going to see Incinera and we're going to see Xerneas come in from my opponent here um I think one of the things we could do is potentially just fake out the Xerneas um and switch our polytode so we've got it in the back for later on we could also Z move the Xerneas but you've got to kind of keep in mind that the gradon's likely to come in at some point here so I'm going to just protect the poly no I'm going to fake out the Xerneas here we could take a U-turn from the opponent Incinera for sure but I mean that's fine that's fine we're not going to go down to a U-turn it will do good damage and put us in a a bit of a precarious position but it's worth stopping the Geomancy we can't let this Geomancy get set up we've seen so many times this last two weeks where we've just allowed it to freely get set up and it's never it's never got that great we are going to see the Incinera switch straight out and the Moongas Moongas come in so Xerneas just protecting here as well I know if my opponent's brought the gradon you've got to bring the gradon to this matchup right you have to bring the gradon to this matchup um so Photon Geyser is very threatening here for my opponent um I think I've just got a Waterium Z into the Xerneas and Photon Geyser into the Moongas um because you can only do one of two things here you can either bring in the gradon um to disrupt out our Waterium Z or you can bring in Incinera back in but doing that the rain's still up and we're still going to have a real good chance to pick up the knockout onto the Xerneas this is standard for HB no special defense then there's no question we take it down with the the Hydro Vortex in the rain so and you can't rage powder that attack away unfortunately Mr Amungus Mushroom Man but getting a Photon Geyser we'll probably won't pick up the knockout okay he's gone for it just doing it don't care balls deep and here we go like I say if it is that that Xerneas we can remove it and the matchup becomes so much easier from here on out especially because Amungus isn't putting anything to sleep so is the risk there of it going for a spore into you just mean the Cosmoslaw um because it's likely carrying that pay up a berry so here we go let's see is it bulky or is it not bulky not bulky goodbye Xerneas see you another day dear man um and then then the Photon Geyser and there's the Pappella Berry which in my mind I think switching the Xerneas out there is a way better option um and a good question if you've got the Groudon in the back then I don't know I don't know bring it in bring it in there he is there's the man okay so Groudon coming in but I mean we've got a pretty safe switch now for a polytod and just just hydro pump or grass knot I kind of want to hydro pump because hydro pump will pick up the knockout where grass knot will just miss it without life orb or expert bell on to Groudon um and my opponent just forfeits oh it's only 20 minutes so we've got time for another battle guys we've got time for another one how exciting so this is good this is good this is working out perfectly and this will be the next match where it'll be like everything goes wrong and it'll be like why did I use dusk main across um but no it's nice I'm enjoying it already no regrets about it and never have any regrets bringing anything on the channel have regrets about bringing certain things to the stream if you saw the stream on Tuesday night we played Cure and Black the good old brother of Cure and White and it did not go so well um but I'd like to play around with Cure and Black to be honest um I took a complete inspiration from a team that we played actually on the channel and um I kind of just put my own EV spreads to it I didn't really have too much information on it so I'd like to build something myself but we have our next opponent and we'll get straight to it they're playing a team of Zernius Groudon Volcarona, Tapococo, Incineroar and Amungus so we've got that same combination of Zernius and Groudon here we've got the Volcarona supporting this time alongside that Amugus with both having access to rage part of the z move it's likely to be on the Volcarona Volcarona has access to also tailwind that we need to be careful of and then you've got the Tapococo for terrain support you've got the Incineroar for fake out support with that Intimidate as well and we all know about the Incineroar Zernius lead and how training that can be for ourselves but like I said in that last match I do feel like having the Polytod and the Ludicolor upfront because of the Polytod being a lot slower than something like Kyogre and um I doesn't feel like this team has a slot groud on it and so I'm gonna go exactly the same again and give it a whirl so we will come straight back out of team preview and like magic it was it's all worked out perfectly here so good luck to my opponent I feel like this might be a little bit tough at the Volcarona changes things a little bit uh because it does threaten the Ludicolor pretty hard especially if my opponent just switches in freely on the um the groud on when the Volcaron is on the field um be able to take a hydro vortex 100% and so now imagine and do some big damage but we're gonna see the Zernius and the Incineroar again the most favored lead of every single VGC player in VGC moon series on the School of Hard Knocks uh okay so we know what we're gonna do here we have to deny the the um the Zernius chairmancy here and again if it is that same Zernius with the same I'm gonna switch straight into just do I do I do I I mean one of the nice things is here we could probably be a bit smarter and switch into Curum because if the Groudon does come back in we've got a way to really like neutralize the Groudon um I'm gonna fake out the Zernius regardless um and if the Amungus comes in as well we've got the Z move there so we've got both Z moves on the field at once so we can just take a pick especially if Zernius switches out then you know we can we can adjust from there we're gonna see the Incineroar switch out again is this the same guy that we just played? Groudon coming in this time though so that's fine and the thing is the thing is now though there's a Zernius it's going to be faster than how I am but I guess the thing that we could do is potentially just take down the Groudon and bring in Desmond LaCrossema because we could Z move the Groudon for sure here but it's likely the Groudon switches out to be honest and I kind of want Desmond LaCrossema on the field but I don't really want to switch Desmond LaCrossema in when Groudon's out on the field because taking a precipice blades is is pretty crazy um but I don't want to waste the Z move into I feel like the Groudon switches straight back out I'm going to go into Polytod and I'm going to go for that Hydro Vortex into into Zernius even though it's going to be into a Zernius it has Geomancid so we're going to switch out with Cureum are we going to see the Groudon switch out please see Groudon switch out Groudon Groudon Groudon with Drew so we made I guess the better decision out of everything there to be honest um there's the Geomancy yeah the Hydro Vortex probably do 60 60 percent I don't know I mean we still got the Desmond LaCrossema in the back so we're not in the worst of positions it's just not having this to kind of fire off first puts us a little bit behind in the match but it's not to say that we can't come back from this we just got a little bit more work to do to kind of close this one out so there's the Hydro Vortex coming out from the Luli we do lose the Isinium Z on our Cureum now though um so we've got to rely on those blizzards if you go for anything that does nothing does it that does nothing I think one thing we could do now is just a pair of some I think it's a really nice soft check to Geomancy in general because it puts you upon it on a timer to make use of those Geomancy turns and Polytoid's going to be bulky enough to take a Dazzling Game or a Moonblast we're just going to see the Amungus switch out again Groudon come back in and that makes a lot of sense especially because it's obvious that we would bring in a Desmond LaCrossema here and there's a Dazzling Game which yeah Polytoid takes but it's just out of very range which is a little bit a little bit difficult for us to uh to deal with and now I think we have to bring something into Sack um and out of everything that we've got I'm gonna opt to Sack Cureum unfortunately um because if my opponent keeps both of these things out on the field then we can probably maneuver a board position where they have to either take something down the last turn of the Parasong for them or switch out so there's a Moonblast it's into them a Crossema which is interesting okay so that means that we are actually gonna be able to keep Cureum round and not lose it I thought maybe a Dazzle in there something like that would have been a lot better um there's a Parasong um probably have to protect Cureum and bring in Polytoid that's the thing hmm yeah let's do that let's do it because I think Desmond LaCrossema is maybe a wincon here like Ludi can like Ludi and Cureum can do stuff to Incineroar and just having the rainups pretty nice for when we bring Ludi back in we've got that fake out support as well that we can make use of especially if the Polytoid goes down here which I'd assume it probably will and there's a Dazzling game which this should be enough to take down the Polytoid I would imagine if not barely holding on Polytoid kick around for another turn or two but now that's fine and now like I say we've got the um my opponent not switching the guard on that there I think like really kind of allows us back into this game slightly um because we've got the Ludi-Colo to come in now in the rain which is massive for us because we can fake out we have to fake out the Zernius but we can predict what comes in on that a guard on slot like say Incineroar for instance which I think it probably is going to be the Incineroar and I kind of want to hmm I've got to fake out the Zernius there's a part of me that's like don't fake out the Zernius you don't need to it's going to protect or it's going to switch out it's going to protect us switch out uh no we'll not risk it I'll go for the earth power into the ground on expecting the Incineroar to come in there and I'll just fake out and be safe yes oh we could have done it we could have done it Mungus is coming in and then we'll see the Incineroar come in for the ground on yeah 100% but I mean we get an earth power into the Incineroar which is not which is always nice it's always nice to get that get into that slot um we do lose access to our rain though which is a big blow to us um but another earth power will be enough to take down that Incineroar so I think what we'll do is we will protect Cure and White um and I'm going to bring in Desmond and Cosmo I don't feel like you get a spore in that slot if if they do spore it's not going to be into that slot because of the ludi there and I feel like you kind of probably want to fake out the ludi in this situation maybe switch into ground on maybe you don't see a fake out at all fake out yep into Desmond and then spore into yeah yeah okay so now we need to hit a blizzard and a full ton guys are um hmm oh we go for another earth power into the Incineroar and go full ton guys are and hope that that's enough um I think we need to check the Incineroar if I'm like completely honest but I feel like the Incineroar actually switches out here that's why I want to go blizzard and full ton guys are into the Amungus um and we should be able to take an attack with Incineroar here from like an either target I'm going to go for the blizzard it's oh it's very risky though the blizzard could totally miss and then we're absolutely screwed we just got to hope that the full ton guys is actually enough to get the Amungus I think that's the thing here Incineroar withdrawing okay oh we could have went for it could have went for it because if that Amungus is a papaya very variant which I'm kind of guessing that it is going to be okay so it switches out we could have went for that we could have we could have went for it oh that is such a shame um and if we'd been a maybe a bit smarter we could have maybe went for um double in on it's like you can't really leave the Amungus unchecked though that's the problem I feel now I think one thing I want to probably do here is uh switching ludi and protect does mean the Cosma now we're probably going to see Incineroar come out for my opponent because we could see the the two-turn GM ANSI here where the GM ANSI comes now yes but we can totally disrupt that GM ANSI moonblast it's into ludi that's interesting do we go for the trick room though I don't feel like we do because it just gives Amungus so much so much room to operate um we fake out the Incineroar oh shul we have to send steel strike that Zernius Zernius probably switches out though this is like a bit of a checkmate in every position but we're kind of really behind on resources here Amungus coming in we're going to see um rage powder now and we could grasp not into the Zernius because if it goes for the two-turn GM ANSI here I'm going to go for the photon geyser again Incineroar might just come back in on that Amungus slot like it would make a lot of sense okay so we're going to see the Zernius switch out Incineroar coming out slot get the Intimidate all important Intimidate and now this Amungus is just going to put our duskmane to sleep a little bit of chip into this Incineroar with a grass knot doing huge damage I feel like this has fallen away from us our opponent is playing like to their outs here and doing a good job kind of closing us chipping us down that Intimidate coming in super useful there and there's a spool and without cocoa protection here we can't really do too much about that unfortunately um now the fake out here is a bit awkward but we can I guess we protect Ludi and we try and wake up and try and get a photon geyser into the Amungus hopefully the Incineroar doesn't attack and hopefully it goes for a fake out here it's got to feel a little bit threatened from the Ludi still it's gone U-turn into that Ludi slot okay so this gives us a little bit more time to wake up here which is perfect which is really ideal for us there's a spool sunlight fades as well which is perfect especially if Necrosma can wake up and we can get a Hydro Pump off into this Incineroar this next turn let's go Hydro Pump it has to hit missed earlier but hopefully we can hit this time Hydro Pump no switches we should get it come on boom we just need Necrosma to wake up come on hype the stations we're going to be able to do it come on Necrosma wake up yes come on come on Necrosma rush we can do this we can so do this now still not over would you believe it and our opponent is disconnected how disappointing is that that is very disappointing it's a little sad way to end the episode to be honest ah after such the hype they might have heard my shouts of joy when we we got the Necrosma wake up when we needed it but when you wish so much it does happen right we're going to end it there guys I hope you've enjoyed today's episode and just having this brief view of the Duskman across Motha Curam I think the Polytod has probably stole the show today for us all and it's a good thing to just consider if you want to build something where you think Kyogre would be so good in here with the rain but I can't fit Kyogre and X and X into my team or you can you can think of Polytod because Polytod Ludicoros still has a lot of viability in this format and so just consider it when you are playing it and but it's been a lot of fun I'm just going to say thank you so much for tuning in to this episode I'm really going to look forward to hearing your comments about this one so do let me know as soon as possible and I'll speak to you all later so have a great day thank you for tuning in guys take care of yourselves and until next time bye bye