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MegaBook - Introduction

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Published on May 10, 2014

This video introduces our new Unity asset MegaBooks. If you have ever needed an animated book in your game then MegaBook is what you need, it is a complete procedural book builder and animator with an advanced page turning animation system and content builder.

MegaBook allows you to quickly and easily create multiple page books with page turning animation in Unity. You can have any number of pages and have the system generate the page meshes for you or you can provide your own custom page meshes or objects and the system will animate those and create a complete book for you. You have complete control over the textures used for the pages and there are options to allow you to have background textures and content textures merged with a mask option. You also have complete control over the generated page meshes with options to control the size of the page and how many vertices are used to build it. Also included is a system to swap pages out for ones with holes in so for big books overdraw is greatly reduced.

The page turning animation can also be controlled so you can define how much a page turns, where it starts to turn etc, MegaBook has dozens of parametes you can tweak to change how the book works all of which can be changed in Editor mode or at runtime if you need. You can also attach objects to each page so it is easy to add GUI elements or even 3d objects to each page and the book system will manage those for you, turning them with the page and disabling them when they cant be seen.

There is an API of methods you can use to easily control the book such as NextPage, PrevPage, SetPage also methods to replace content textures per page or even download new textures direct to a page from the internet or from files.

MegaBooks is available on the Asset Store or from our website http://www.west-racing.com/mf/?page_i...

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