 Before we get into the video people are giving away 11,500 Apex coins to be in with a chance of win them make sure you are subbed to this channel have that bell notification button ticked drop a like and a video on there comment down below more details are in that video description. What is going on guys welcome back to the channel and I appreciate you being here today I've been in the latest news surrounding Apex Legends and we have news and an update coming to the game which is going to nerf the windman nerf the peacekeeper there's words on the battle past there's words on nerf in certain legends hitbox information and much much more but before we get into the video guys if you do enjoy it leaving a like really does help out and if you are new around here and enjoy these daily apex legend videos be sure to subscribe. Okay just recently respawned have made comment on a patch coming to the game before season one and the battle pass lands and in this patch we're getting many changes to legends weapons and so much more so let's get into the entire statement people that respawned not long dropped quoting respawned right here hey everyone first off we know you folks are fired up for info on season one and battle pass we still have work to do to get everything ready for prime time and won't be talking about it yet there are a lot of moving parts and coordination that go into big announcements and launches like this so please be patient I know the wait sucks but it's coming and ask that you all be patient with us we're being patient respawned we just want the battle pass let's speak for the millions out there we need that battle pass okay so quite in them again over the course of this week we'll be talking about a few hot topics and we're kicking things off today with a patch that is live and all platforms with some fixes our first tweaks to the meta and we'll give a preview of how we'll be addressing legend balance and hitboxes for season one to talk about how we're thinking about the game balance and some changes we've made I'd like to introduce designers Lee Sean and Brent who will give their point of view okay so quarterly and Sean right here a core philosophy of our development process for apex legends is to listen to player feedback pass through all the data we get from the game try things and then play test them a ton to get them just right and repeat the goal is to shit polished closer to the mark updates then if you've got things out rapidly and iterated in the live environment we know you all are putting a ton of time into the game and mastering every nuance like rave portaling people off cliffs for the final kill levels our goal is to make less frequent better tested higher impact changes so it minimizes the effects on your time spent mastering a particular mechanic weapon or even character you shouldn't have to read our patch notes every few days just to keep up with how characters and weapons now work the exception here is that we will be very quick to adjust things that are way out of balance for example if we released a new character that completely dominates the meta from day one we'll address it ASAP we didn't want to make any hasty changes around launch because we know a ton of players are still learning the game with lots of new legends dropping every day this week one meta versus week two and three was meaningfully different from what we've seen so i want to make it sure it settles a bit before we act for example mirage of power level has dropped a bit as players have adapted to getting bomb basil we want to let you know we're constantly reviewing the state of the game and considering and testing a variety of changes with the above philosophy in mind i wanted to give a quick update on where we stand with the current state of character and weapon balance and provide an early preview of the things we're planning to do for season one weapon balance overall we feel that their current weapons present solid options for a variety of gameplay styles we found that the school ps wingman has been on the stronger end really designed to be a weapon with a higher skill ceiling our adjustments are attempting to move it to more into the hand cannon space and away from full auto deagle we've also adjusted the rate of fire on the peace keeper with shotgun bolt attachments so players will have a larger window of vulnerability if they miss their shot additionally the scariest of energy ammo and lower number of energy weapons overall has made those weapons difficult to main so we've increased energy weapon and ammo availability weapon adjustments alive on all platforms wingman retify reduced from 3.12 2.6 school ps headshot damage multiplier reduced from 2.5 to 2.25 increased base fire hip spread and decreased the rate of which hip fire spread decays shrinks back down the peacekeeper shotgun bolt chamber rate has been reduced for the peacekeeper only level 1 mitigation 10 percent down to 7.5 level 2 mitigation 20 percent down to 13 percent and level 3 mitigation 25 percent down to 16 wingman and peacekeeper availability has been reduced in all zone tiers increased availability of energy weapons and ammo in all zone tiers damn people it's actually quite big changes and I think we're going to see a major difference with the wingman I mean the peacekeeper yeah okay it's getting a slight nerf but hey the fact that they're making these much rarer to find as well that's craziness what do you feel about that let me know down below in that comment section now they go on to ask themselves why no p-2020 or more than big buffs they state we love your big meme so we'll hesitate to lose that obviously joking in all seriousness our goal is to have a power curve of weapons power curve just means some weapons will be weaker and more common while others will be stronger and rarer some weapons are intentionally less powerful until fully purpled with hop ups and attachments while other weapons on the bottom of their power curve are your early game better than malaged but got upgraded out of asap weapons we've seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we're listening to will be continued to watch player data and feedback and trying things out internally but for now they remain the same additional patch notes fix some scripts errors that we identified were occasionally causing disconnects during matches caustic occasionally causing disconnects while throwing its ultimate pathfinder occasionally causing disconnects when activating a server beacon players occasionally causing disconnects when removing an attachment jabruta occasionally causing disconnects when pulling up his gun shield players occasionally causing disconnects when entering spectating mold addressing legend balance and hitbox feedback our goal is to be able to have our characters with different rig sizes hitboxes and ability kits and still have each character be roughly equal in power level win rate and viability of pick for character balance we look at a combination of things pick rate win rate and character the character match up win rate among other metrics and of course player feedback the result between the five small and medium rig characters have been positive they are all in a safe band of relatively equal power our large rig characters however are underpowered and the natural size appears to be a larger contributor we're planning on adjusting the size of the large character hitboxes to better fit the model if these changes are insufficient to bring these characters in line we're also considering a range of other changes such as natural damage reduction as well as individual kit power tweaks many of these changes are significant we want to make sure they are heavily tested before they go live in the event they are necessary we'll always a quick overview on the road map of how we're thinking about bringing large characters back in line overall we want to try to increase the power level of the large rig characters before we consider large nerf to everyone else while we've made small adjustments we're hopeful that increasing the power of large rigs is healthier than nerfing everybody else legend adjustments will make at the start of season major balance changes hitbox size reductions and optimizations for caustic pathfinder and Gibraltar we're better sizing hitboxes to character gear and model since these adjustments have a major impact on the game we want to make sure they aren't any major bugs so we didn't want to rush them out if these adjustments prove to be insufficient we're considering additional adjustments during season one major balance changes caustic traps reduced to 25 seconds from 30 seconds increased radius and proximity radius by 10% on these traps and removed a one second delay on the smoke dealing damage to players pathfinder inside the knowledge increasing number of weekends in a world to 12 from 10 lifeline care package move slight chance that level 4 armor and helmets will drop wraith into the void cooldown increased from 20 seconds to 25 seconds Bangalore double time reduced move speed bonus to 30 from 40% wow we appreciate all the feedback and please keep it coming as you are playing these changes let us know how you feel so some major changes there people and it's good to see they're actually planning on buffing their bigger characters rather than nerfing the others and hopefully that does go well so yeah guys quite some big changes that have been made to the game and some that will come with season one too i just hope the changes they are making are truly right i mean the wingman i mean okay i believe i made a video on it the other day i believe it takes skill to use the weapon i'm not sure about reducing its damage or the rate of fire is the right nerf to give it i mean i believe it just had too much range because it is a very inconsistent weapon for many people like it is for me the peacekeeper i can kind of understand but i don't think the nerf on that is that bad the fact that both the peacekeeper and the wingman though have both been basically reduced so you won't find them as often that could work one of two ways it could be to a point of where only a few players get it and they've just become overpowered and you can't touch them or it will work for the good but we will see people but yes this patch went live as the same march 6 so that's already gone it's now march 7 so expect all changes that we have spoke about besides the ones coming with season one to be live in game now so have fun people i am going back to bed and on that note we have come to the end of the video if you guys enjoyed leaving a like will help out tell me what you think about these patch notes down below in that comment section anything here you think scares you on the game going forward in terms of balance let me know but guys thanks as always for stopping by hopefully you enjoyed the video and hopefully i will see you on that next one