 okay let's check this out I got your Maya scene for this one so I will check it out tonight tomorrow for sure you know this look is looking already pretty cool yeah it's probably all be working out I'm not super super convinced about this it just feels it's not as drastic as it was before but I remember this being just a bit too much going whoa like something not that he heard something loud and he has to sidestep but it just feels a bit too conscious of a sidestep it's a very deliberate sidestep there it cuts well arms not only feeling for this is that and it's not like you want to do a boom that type of thing it just feels very very straight and I think you could do more side to side that gives us a bit more variation in the up and down and then that way you can hit the hips a bit more so it doesn't feel like he's just gliding forward I do like this though that pose with slightly you know toes in just not as confident this is a bit as well let's watch out for the that arm just kind of glides forward and it has this moment of overextension and then pop back and then this arm feels like two keys it's a very very even timing going forward but I do like the neck going forward here like overall like you like you're saying you're looking for like the feel of it I think the feel is right I'm just kind of looking at in terms of uh just the mechanics a bit more just to see what we can do there watch out your intersection I don't know if you want to bring that hand forward where the fingers are more like that potentially sure how much room you have or you know maybe the fingers have to rest on like this top thing I'm not quite sure that looks like there's a lot of room here so maybe not maybe you have enough room to fold over that but yeah I think overall headed definitely in the right direction and then you mentioned this one um all right this is on this guy whoa that's super sure what she's doing here mainly because this is I mean I know the arms are not there so hold on so given that there are no arms I mean the thing that strikes me is that there is no drag overlap bounciness or wire rotation which makes this thing very very stiff there's something that comes into play slowly here but even through there I will probably bring back that chest just a bit more that way you can have a really nice forward momentum on that roll that's cool but then when you get to here it feels like that root goes up and then she sticks and then she goes forward so I'll probably make that more fluid into a full extension for that jump same thing here you want to at this point bring that root back a bit more so that there can be some compression so it doesn't feel like it's just kind of stiff and not moving which I know you know all of this but I'm just mentioning what I'm seeing here just the stiffness of the upper body in the head same thing here this feels a bit too quick in terms of what's going on here like there's so much momentum going on that I'm not quite buying it but again it will help by bringing the root back then compressing the way you have it but then at this point pushing more for a full extension and rolling the head forward so that this can start before this right so the the curvature of the body will help drive that forward momentum into this that's all cool by all that the thing about this one was that how high of a drop that is and then she's kind of lower it almost feels like there needs to be another object that she just comes down from and then gets into this but the main least is the upper body which I know you know yeah that's kind of it all righty thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you