Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Dec 29, 2009
Arcanum: Of Steamworks and Magick Obscura Soundtrack
Arcanum: Of Steamworks and Magick Obscura (more commonly known as Arcanum) is a single player computer role-playing game developed by Troika Games and published by Sierra Entertainment. It was released in North America and Europe in August 2001 for Microsoft Windows. Debuting at fourth position on NPD Intelect's bestseller list,it was Troika's bestselling title with 234,000 copies sold and with takings of US$8.8 million.
Despite the large number of bugs in the game, a problem common to all of Troika's titles, reviews have been mostly positive, with IGN scoring it 8.7 and conferring the IGN Editors' Choice Award on 24 August 2001. PC Gamer and GameZone awarded Arcanum 90 out of 100, with the latter also conferring its Editors' Choice accolade. The Electric Playground awarded the game 9 out of 10, calling it "the most diverse and openended RPG to date". The game currently holds an average review score of 79% on GameRankings and 81% on Metacritic.]
The story takes place on the continent of Arcanum, which despite its initial fantasy setting has just started going through an industrial revolution. The story begins with the crash of the zeppelin IFS Zephyr, of which the protagonist is the only survivor, which leads him throughout the land in search of answers. The game employs an isometric perspective and features an open game world where the protagonist can travel unhindered.
Gameplay in Arcanum consists of travelling through the game world, visiting locations and interacting with the local inhabitants, typically in realtime. Occasionally, inhabitants will require the player's assistance in various tasks, which the player may choose to solve in order to acquire special items, experience points or new followers. Many quests offer multiple solutions for the player, depending on his playing style, which may consist of combat, persuasion, thievery or bribery. Ultimately, players will encounter hostile opponents (if such encounters are not avoided using stealth or diplomacy), in which case they and the player will engage in combat, which can be realtime or turnbased.