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Physics of Animation Project

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Published on Jan 29, 2010

This was one of my "Physics of Animation" projects. The final project was a level in UT2004, which was very large and really fun. The downside of it was that I couldn't script the AI.

In this video all I had to do was setup some soft body collisions in reactor. It did not have to be rendered, but I wanted to render it out.

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