 Hey guys, Vladimir here with Desktop Makes. So yesterday I made a quick video introducing my approach to designing this hyperbolic slot display. That's the name I'm going with, that's the name I see where it's referred to in museums. So I talked about my inspiration for wanting to create this and how it's kind of been this project in my mind that I've really been wanting to work on. So I created this model here and today what I wanted to talk about is how easy it is in Fusion 360 to create these gears. So let me just kind of show, actually let me just remove the outside frame here and you can see I've got these two bevel gears here. Now designing these for scratch would be a huge pain but Fusion makes it really easy because it's got beautiful integration with the McMaster car catalog. So not only can you bring in these models into your design but you can also amend them to kind of fit the right application you're looking for. So really quick I just want to show how I do that in this design and also if you're wanting to follow me along as I create this I'm actually going to be introducing this design into my weekly online life class and I talked a little bit about that in my last video so you can watch that to kind of hear a little more in the details. But basically we're going to work on this for the next few weeks and it's really going to allow me to teach a lot of really neat design concepts. So the life class meets every Tuesday at 1pm Eastern time and if you're interested in joining I'm running a promotion where I've got the link below and you can check it out. You also get access to all the recordings so if you can't make it live you can still listen and follow along at your own pace. So okay let me start a new design here to show you this really cool aspect here Fusion 360. So first of all what I want to stress is that before you bring in a McMaster car component you want to make sure that your top level of your components here is activated. In this case it really doesn't matter because I don't have anything else here but if you got multiple components you want to make sure that the top level is activated otherwise if you have a different component activated it'll nest that model or I should say that component into an existing component. So just make sure that's activated and then we're going to go to insert, insert McMaster car component and if you know your part number you can simply type it here but I'll just go ahead and type gears for example since we're looking for gears you can expand this by just kind of dragging it out and you can look at all the different gears they have here and they've got a lot. So let me just click metal bevel gears here and on the left column here you can sort this you know by selecting what you're looking for so we can filter this out let's say I want a metric gear there and let's say I can keep going down outer diameter here let's say I know I want it to be about 60 millimeters so I'll click on that and you can keep filtering or you can kind of just scroll here to see your results. So we've got you know some results here and I can see these details and I'll go straight here to this number here you'll see it's blue you can click on it. If you want more information you can click on the product detail but if you want to just go ahead and download it into your model make sure to click on this little drop down arrow here and click on 3d step because we're going to download a step file click download and Fusion will bring that right into your design. So we can see here if I go to a front view maybe a right view here the way it's positioned and we get our little move widget here I'm going to take this and rotate it 90 degrees because I want it to be facing down like that I'll click okay. Where I want to get to is take this design and make it like this part here so let me just isolate this for a minute and so to get here I'll show you how we can go about that. The really really neat feature here is the delete key works really well but before I make any changes here I'm now going to activate this component so that way everything I create will be in its own neat timeline. So what I want to start with is just deleting some features and there's a right order you want to go about this I found that you want to start with like chamfers or fillets first. So I want to delete this whole top surface here or this whole top section to give me the flat bottom here so I'll start with deleting this chamfer and next I want to delete this hole but you know first there's a chamfer down here I'll delete that as well. Now that I've got both chamfers deleted I can go ahead and delete this hole and now that the hole is deleted I can delete this cylinder by just clicking on that surface and delete. So delete key works beautiful here. Next I'll to create this part right here I'll just create a sketch on this top surface capture position and I'll create a center diameter circle here right off the center there I know that this is positioned right on the center and I'm going to go out 89 millimeters and hit enter. If you're not getting a center reference you can simply hit p for project project one of the circles here this one for example and it will go ahead and give you a little purple little dot right on the center that you can reference. All right finish that sketch e for extrude I'm just going to select both of these profiles the way I want to extrude this is I want this to go one millimeter up and two millimeters down so I'm going to change the um let's see the direction here from one side to two sides and uh not I don't want symmetric because I want two different distances so I'm going to go up one millimeter we'll just type that in and I'm going to go down two millimeters and I'll type that in and because I'm going through the part it thinks I want to cut so I'm going to change the operation from cut to join click okay and there we have it it's that simple is that I've made that gear into this one part here that's going to work really well with the rest of my model here um as you see so uh just wanted to show that part today um but you can really I mean it doesn't have to be with just gears you can bring in other parts and and you don't always have to model you know start modeling from scratch you can take advantage of the sort of deleting features and the ability to work with step files to you know sort of integrate them with your own designs and modify them in Fusion 360 just one of the really neat features here with this the software that I really love um but yeah just a quick simple tutorial today just wanted to show you that part um and yeah play with it take advantage of it it's a lot of fun and I'm going to show a lot more of this in the full course I'm going to do so like I said I've got the link below if you want to know more info um any questions leave it in the comments below and I will see you in the next tutorial