 Now. And I'll have to find it as well. Okay, we're having a little bit of technical problems. And I'll get into all of it very soon. I just have to find the new live. And I hope that people will find it as well. Yes. Excellent. Now I think we are back. It's not showing anything, but now it's showing anything. It's just a bit of a delay. So this will be fun for everyone. If you managed to catch this last stream, then it got cut off because when looking for the headphone jack, I accidentally pressed the restart button on my computer. That is the best type of mistake you can do, I think. I mean, this is how professional we roll. But I have Mo and Alice with me again. And I can hear you even. Amazing. But can everyone else hear us? That is the question. Everyone else should be able to hear you. But we'll just have to wait a minute with lag to see if they actually can, because right now they're laughing at me turning on and off the computer. Oh, we got a bit of a lag. But that's okay. This is the second last of the five tyrants drawn for you guys. And I thought I'd try to draw the final tyrant on this live stream. While I prepare the next piece of paper, can you perhaps explain a little bit about what Chroma Arcana is and what these tyrants are, because they are not part of the main competitive game? Is that right? Yeah, that's great. So Chroma Arcana is a Julian card game for two mages battling it out in the Desert Kingdoms of Arathel. And it's primarily a two player game. It takes about 20 minutes to play. And Tyrant Hunt, which is what Kim is doing the artwork for. You can see it among the Great Devourer, which is one of the tyrants. Tyrant Hunt is the one to six player cooperative version of the game, which is a small modification you can add with a little expansion. It takes about 20 minutes to an hour to play. It goes by very quickly and they are dangerous tyrants. I very rarely beat them and I made the game. So Tyrant Hunt is for solo players playing with just one person and also up to six players. And the premise of Tyrant Hunt is you are working together to fight these five fierce tyrants, which are the tyrants that Kim is painting. So far, I've drawn... I don't think I have all of them down here. I don't think I have any of them down here. But so far I've drawn... Now I don't remember the names even. I've drawn Nixarra, the Night Queen. And I've drawn the Great Devourer, which was this one. And Chahuck was the first. Yeah. You've drawn one more as well. Have I? I've enailed the Vampire. I've enailed the Vampire. But these tyrants, what are they supposed to be? So the tyrants are the big bad evil entities in the world. They're the five biggest villains that the world has seen. Sort of world ending monstrosities that the mages are hoping to band together and defeat once and for all. The tyrants at the moment are actually... In terms of the gameplay, the tyrants are actually in hibernation, getting ready to come out and do whatever they do to the world. So the mages are trying to hunt them down and preemptively start fighting them. And defeat them, hopefully. That's why if you see... If you've been following the Chroma Conner campaign, you might have already seen the picture of the tower, which is the card back. So then the picture of the card back for Tyrant Hunt is the same tower, but in the process of being destroyed. And just to show the tyrants are basically trying to destroy the world. And when you say they are the big baddies, are they all physically big? Good question. No, they're not all physically big. Creatures like you've shown the Great Devourer and Chahak are physically imposing. But the Vampire Lord and Xhara are both humanoid sized. But they are powerful creatures regardless. This game was formed out of our Dungeons & Dragons campaign a while ago. So they're high level characters in the world. Okay, so can you tell me a little bit about the one I'm starting to draw right now? When I'm just drawing with water thus far. And I hope the water gives me the right shapes. Otherwise we'll have to start again. Not to stream, luckily. So you're currently drawing Kwatl, the last Celestial of the world. A long time ago, all of the Celestials were banished from the world by the gods for their hubris. And Kwatl was away from the realm of the time. So Kwatl's returned without being banished and has come back to seek vengeance. The Celestials, and it doesn't sound like a big bad, right? That doesn't sound evil. The Celestials in Kromarokana are heart-eating monsters. They amass followers in a sort of cult. And then they one by one consume the hearts of those followers to power themselves up. So more like the monstrous biblical angels than modern day nice peaceful angels. And the name sort of suggests, or the name until recently was Xio Kwatl. Kwatl was picked. It's a little bit easier to write on the cards. If it's on the cards nicer, it's easier to pronounce Xio Kwatl. I still struggle with that. But the angels of the world are based loosely on Mesoamerican deities and priests and that sort of law. Hence the heart sacrificing, the heart consuming part of the power. Kwatl resides in the upside down pyramid underneath the fallen Celestial City. The upside down pyramid being a pyramid on its point. And Kwatl lives on the large roof of the pyramid. So one running theme you'll see with the Kromarokana Entire Hunt is there are lots of very loose inspirations from various sort of cultures and mythology from around the world. But a lot of it is obviously from primarily Moe's mind as well. So yeah, there's sort of little hints of things around everywhere, but it's also still, because it's our own thing. We've been able to have fun and be quite flexible with it. Yeah, it's been fun being able to tap into a few different genres of monster and genres of drawing just with these five pieces. And with Kwatl I'm channeling my best sort of Aztec type creature. Something inspired by especially the fantastic Aztec codexes and the drawings there. And that's why I thought of having this is going to be the hands. And I wanted to have this sort of a stilted and weird position for the hands because of how these codexes are drawn. These codexes always sort of reminded me of like Don Martin comics in Mad Magazine or something. Or I should probably say the other way around. Don Martin maybe reminds everyone of Aztecs. I don't know. But can you explain a little bit about how the Tyrant Hunt will be played? And how will a normal round of Tyrant Hunt go? Okay, so it plays quite similar to the base game of Chroma Arcana where every mage is trying to cast spells against their rival to try to defeat their rival. The Tyrant has a set pattern of behaviors that they follow. They start the game in cautious mode because you've just found them and they are maybe waking up from slumber or not expecting to be visited so they're a bit more cautious. And they'll reveal a behavior card that tells you what they do, what sort of effects they do before they cast spells, but then they'll cast spells like a normal mage. And then after all of that, after they've done a couple of cautious mode behaviors, they go into vicious mode behaviors. And the vicious behaviors are very, very brutal and if you've lived long enough to fight a Tyrant to get to a vicious mode, you're going to have some problems. That's usually when players start getting defeated. So the sort of trick to the game is that you need to try to defeat the Tyrants quickly while they're still cautious. And if you can't, you get to the vicious mode and you've got to figure out how to defeat them while they're also doing multiple spells that you have returned. And they're buffing themselves up and they're healing themselves and it gets harder and harder as the game goes. But they otherwise the Tyrants play quite like a player would. So that solo experience feels like the dueling experience as well, which you quite like. How do you manage that in a card game? So it's tricky. So we've got these behavior cards that sort of give you a script of how the Tyrant will behave. So they imitate manners that a player might do. So a player might try to charge up spells, prepare spells for a turn instead of casting them, or cast as many spells as it can and the Tyrant follows the script, which is how it imitates a player. So it's not quite the same because it has to do relatively random effects because it doesn't know what it's casting. But it works. The spells are threatening enough that it feels like you're playing against someone who's very tactically aware of what they're doing. Nice. How long have you been working on the game and yeah, tell us a little bit about the Kickstarter as well because that is still going on and are you funded yet? So we funded in the first 35 minutes, which is very impressive. 35 minutes. 35 minutes. Yeah, we were expecting to fund by the end of day two. We had done a lot of market research before we launched and we had done a lot of research into sort of how many people we had to bring in before we would launch. And when we launched, we were expecting to fund by day two and we funded in the first 35 minutes. Which for a first time project we think is great and we're really pleased with. Alice put a bottle of champagne in the fridge when we launched and we said that we would drink it when it was funded and we had to drink warm champagne. Which was great. So it hadn't gotten cold yet. Yeah, we should have put it in the freezer in hindsight. We were live streaming when we launched as well and a lot of people I think who are in this chat right now as well were watching us launch and they can attest to how completely surprised I was that we were funding so quickly. And it's a good surprise to have. Yeah, I've been a part of a couple of Kickstarter before I mean, I think the first one was back many, many years ago with a project called Satan is alive a tribute to merciful fate which was a friend of mine doing a merciful fate tribute comic book anthology and I had one of the or two of the comics in it and that went reasonably well. And then I think last year or the year before I was a part of the outcast Silver Raiders and we got funded in I think three hours or two hours, something like that. That felt extremely good. And then I was a part of the void. The cooperative card game another cooperative card game. Now this fall and that took a couple of days to fund. You guys have just, you know, totally kicked it out of the park. I don't know if that's a phrase. It sounded like a phrase. Not to that of the park. I think is the phrase. Yes. Unless you're kicking things out of parks. Yeah. Yes. I guess it's a baseball reference. We're 650% funded. I think this point. And we've got the last the last couple of days are typically when a Kickstarter gets a huge boost as well. So this is going significantly better than I ever thought it would, which is great. I want more people to play this game. I want this game to be as far reaching as possible. I want everyone to enjoy and karma. And are you self publishing it? Yeah. So this is a games designer and publisher company that I formed. So at some point in the future, hopefully we'll be publishing other people's games as well. The plan is to, to when things allow for it actually open up and start working with other designers as well. And we're hoping that we'll be able to help indie designers who might not have the budget to fund artists or get their game out into the open. We're hoping that the connections that we've made with the four artists that we worked with will help those people as well. Yes. So tell me a little bit about the other artists involved because the art for the main cards is you've gotten four really good artists and it is really visually striking and also cohesive at the same time. Yeah. So as well as Kim, we have three other artists, one from the Philippines, one from Germany and one from Italy. So, yeah, they are all linked on our Instagram. So if you wanted to have a look on there, we are kind of linked to their profiles on the post of their artwork. So you can check out all of their profiles on there. They, as artists, we've got the fatal who is the person from the Philippines. They did all of our character arts. They did the artwork for three colors, green, blue and orange. We have Sancia who did the artwork for red and the chromatic cards, including one of the Tyrant Hunt chromatic cards. We've got Nadine who's doing the artwork for the advanced colors, void gold, harmony and fortune. And she also did the behavior card artwork for the Tyrants. And then we've got Kim. Kim's doing the five Tyrants, which are the, I think the bigger pieces, so big in fact that they're actually on our Kickstarter. So if you wanted to grab one of Kim's pieces of artworks now, we are selling five of them. Well, we're selling three of them, I think only three left. Yeah, because I've been a bit slow, so it's only five days left of the Kickstarter. And you still, have you put up the third piece yet? Nixara, we haven't put Nixara up just yet. She's next to the list, we'll update tomorrow with her. So basically, the Tyrants that have been put up are already sold. And we're putting up three more Tyrants now, very quickly in the last days. So they're going to get snapped up very quickly, I think. Let's hope, let's hope. I think... Well, actually, you say let's hope Kim, but if no one snaps them up, I get to keep them, which I'm okay with. I have to look closer at that contract. Oh, someone lost signal. Yeah. On my end, I have a signal, that's why I can see you guys here and even look at the chat. Ooh, more people lost signal, but it's back. So that's... How do you think Quattal is going so far? I am digging the green and the red combo. This is looking good. I especially liked that when you were doing the water on the face and you were creating the face, but you hadn't done the lack of the eyes and stuff yet. I was like, oh, that's a face. I love watching you do your work because you can sort of see little bits come out and then they sort of blossom into being. Yeah, that's part of the fun. It's something that started to emerge organically when doing the ink monsters. But then after a while I've started thinking about how can I actually manipulate the water and the random dots and all of those things in order to make the drawing process exciting. So it's adding another layer of difficulty in the art, in some sense. Which is fun. I honestly can't imagine how you do it. I can't work on something unless I've got a framework out on the page already. I didn't create art, but I designed the cards, for example. I couldn't do it unless I put in all the information and then started just rearranging the information. I enjoy the chaos of improvisation. I do also like occasionally having all the information and making it more like a puzzle where I have to make all the pieces fit. But generally this is more my... I get more out in terms of energy from doing the art like this. While the times where I have to plan everything, I get bored much more easier. But with this one I've actually done a whole bunch of sketches before this and I have references and I have everything ready. This exact version of Quattro is... You haven't seen that in any of the sketches. Because, yeah. Because this is how it's happening today. And hopefully I'll manage to land it without any disasters and it'll be wonderful. Have you selected your nail polish to match the piece? That is subconscious. I should have gone with pink here and then it would have been perfect. That's just a happy Coinkidink, as we say. So I'm wondering what are your inspirations in terms of board games and card games and where did you start designing games? So I actually started designing games in general when I was very young. I was seven years old. I remember designing my first game. It wasn't very good. I was seven. But for Chroma O'Connor I started designing this about three years ago. We were playing a lot of Magic Begattering and I went to a tournament and I didn't have a very good time. And I came back home and I thought about why I didn't enjoy it. And I started just taking apart things from Magic Begattering that I didn't like and putting in new things. And then I just created this card game. We tried it out a couple of times. We liked it and we just progressed from that. And now Chroma O'Connor is very different to any card game that I think we've played before. And it's got this really unique vibe. It's got a lot of different things. It allows players to make decisions on whether they want to cast lots of spells over a long period of time or if they want to cast a few spells quickly, which is just a big decision factor. And yeah, that's very originated from, but it's changed a lot since then. And in terms of sort of board games in general and our inspirations, we play a lot of board games with a lot of story, very kind of like story driven games. So we play a lot of legacy campaign games together at home. So like Frosthaven, ISS and God, Eat The Fields, anything with a really strong story and theme and cool characters. Got it. Sorry, a dog just went and rescued something that she shouldn't be chewing. I love baby. If you can talk a little bit about maybe answer some questions or talk about some games that you play and inspire you and stuff like that. And I'll try. I have to just fix one thing. Sure. What do you want to talk about? Games that inspire us. Since becoming board game designers, we've met a lot of board game designers and there's a lot of really interesting and new stuff out there. I have almost stopped backing the big company games because there are so many small games out there that are better because you can see someone's got a lot of love in the fashion project they've done together as opposed to a company that might be making games to just make some money. So I want to give a shout out to indie game developers. Like Richard Lawton from Cardinal R who did Crown of Ash. Crown of Ash is a really well designed and beautiful game. Yeah, I'd say beautiful games are one thing that we love as well. And yeah, Crown of Ash is a very beautiful game. Really kind of bold colours and a nice colour scheme and lots of sort of like silhouettes and bold shapes. I see someone in the chat mentioning Yu-Gi-Oh. Crown of Ash had a lot of Yu-Gi-Oh inspired things in it. Not exactly trap cards but Yu-Gi-Oh is famous for trap cards. I guess in the way that you sort of have the layers of cards down in Yu-Gi-Oh, we've got a spell book. It's not exactly the same. It's more like a staging area in Crown of Arcana but visually it looks quite similar and sort of lay the four cards in front of you. Three Fosters is talking about how MTG pushes out sets really fast. One of the core reasons why we made Crown of Arcana again is because we used to play Magic the Gathering a lot and spent too much money on Magic the Gathering cards. So we wanted to create this game that you could buy one copy of and not have to buy that. You spend a one-time purchase of $35 and you've got everything you'll ever need to play. And not just the money but the space as well. We used to have loads of cards everywhere and it takes up so much space but this is basically all you need. This holds the entirety of Crown of Arcana and there's space in there for retirement. So it's much less space on your shelf. Meaning you have space for more games. Okay, I'm back soon but just one more minute. Sure, sure. What else can we... We've got some other games in the pipeline coming out after Crown of Arcana. We're intending on making a lot of games and I've got a thousand million ideas in my head about board games and card games I don't want to release. So one of the next games that we are planning to release is set in the same world as Crown of Arcana as well. Like Mo mentioned before, the lore behind Crown of Arcana originated in a phone brew D&D campaign or several campaigns spanning several years. So there's so much backstory and all the characters have so much story behind them that we just can't really get out in Crown of Arcana alone. So the next game that we're releasing is an area control game and that's set in the same world as Crown of Arcana but in a different place in the continent. So it's got some of the same characters and then some new characters as well. Okay, so two more seconds here and I'll get back to drawing. Hopefully this works. So you've got... I'm really loving the green and the... Is that red or pink? I'm slightly colour blind which is a bit of a problem when you make a game with loads of colours in it. It's more pink but on the screen it looks more red than it is. But that's actually an interesting point. If you're slightly colour blind, are there any easy ways to play the game even though it's colour based? So we've actually tried to make it as accessible as possible. So one of the things with colour and accessibility is that you should never use colour alone to denote some sort of important information. So we have symbols for each of the colours as well. So if you are colour blind or any other sort of visual impairment where you do struggle with colour then you can still tell the colours apart. So have we had any questions here? Alice, if you can read the chat and see if there are any questions. Now this has been the most chaotic live for me in a year of many chaotic lives where I'm learning how to do all of this stuff at the same time and this has been more chaotic than ever. So the reason why I disappeared for a little bit was not that I wanted to turn on and off the computer once again but that we're doing this through OBS and Zoom and in the middle of this live Zoom asked me to upgrade to a professional account otherwise we had eight more minutes to live stream. Parker asked a question, if Parker's still in the chat. I know he wants to, I know he'd love to know the answer to this question. Parker wants to know how you can actually do the design process of these characters in your drawing. Okay, I can show a little bit of that if I can find it because I'm terrible at keeping my sketches. Like you saw the Great Devourer sketch, the Great Devourer image and I just found the last sketch for that and that looks like this because that's the paper I've been cleaning my brush on. Artists are terrible with keeping sketches and I should really try to do something else with them but with Quattel here I basically started thinking about a lot of different I don't know how many of the sketches I can find right now I started thinking about a lot of different ways to draw something almost angel-like, almost Aztec-like and one thing, this is actually the first time I've used AI in a design process because I did an initial sketch which looked sort of like Aztec so I thought feathers all around the head like this and then I took your prompt into an AI and it generated almost exactly the same image as I had so then I knew, ooh, I need to be a little bit more original. So after that I started looking at a lot of different Aztec imagery you can see the face is pretty much this face and I'm also looking at, I don't have all of them but I've been looking and sketching a lot of these types of more comic book-like codixes because I think that style is awesome and if you see how the characters here are having their feet and their arms, I'm trying sort of to emulate that but in a slightly more realistic way and for me it's sort of a balance between not being too generic so having an identity of my own but also not over-designing the pieces because I think we've gotten to a point where specialized concept artists are just so incredibly good at making anything look super unique and well thought out and making everything just perfect and perfectly researched and I think one of the things that sort of goes missing is that things tend to become a little bit too complicated I always try to err on the side of simpler, less objects, less shapes and do something that feels a bit more primal or in other words I'm lazy I think that might be one of the reasons why we were attracted to the idea of you doing the tyrants in the first place because they are these five primal entities that existed for such a long time and the primal aspects of your artwork has really just stand out to me Thank you. I think for my part I used to spend a lot more time thinking about every single object or element of characters I designed whether I designed them for myself or for clients and it's also for me a little bit about knowing my strengths because I would probably never have become quite as good a character designer as some of the people working out there because there are magnificent people working right now and so instead of trying to go that route and making everything more complicated and thought out I started going more and more towards more primitive art so for instance usually if I use photo reference for a work usually I will first draw the photo reference with a pencil or with a brush in a more cartoony way and then I will toss away the photo reference and use the sketch as the photo references when doing the finished image so I added a layer of abstraction and a layer of simplification not to get bugged down in the detail and in... you can think endlessly just about how the belt of a character is fastened or you can do like this and that's the belt Yeah, the overall attention... you focus overall on the main image as opposed to the details not to say that your pieces aren't detailed we're looking at this right now we're watching you paint in these tiny little things that come out really nicely like his braces that you've got on we have a question and dying to answer who wants to know about... he says that he's curious as a first-time publisher as we're first-time publishers with a 600% backing on Kickstarter is there a concern about quality control or disruptions in distribution? which is a great question and this is something that a lot of first-time publishers usually don't think about when they first launch however we've got some big names helping us out for this exact issue we're working with Naila Games who released Magnate the First City they did... what was the game that they rescued again? Subterra 2 Yeah, Subterra 2 and James Naila has helped a lot of projects back from creation to... he's helped a lot of designers from creation to distribution so he's had a lot of experience in this so he's mainly going to be working with fulfillment hubs and shipping plan and sort of like helping to oversee the distribution just because as we are first-time publishers we could do it ourselves but it does sound a bit daunting and especially for our first game we don't really want to mess it up so yeah, he's sort of handing all that for us just to kind of make sure that everything goes smoothly and yeah, like Moe said he's super experienced and as well as publishing and handling the distribution for his own games he has rescued various other kick-starters who otherwise wouldn't have been fulfilled You are... in terms of kick-starters I've worked with before you are kind of special because you actually seem to be prepared for almost all of this and usually people who launch kick-starters are not terribly prepared yeah, I think we have the added benefit that because it's two of us we can afford to spend a little bit more time on it than a lot of other first-time publishers especially because Moe actually quit his job to do this full-time so we literally have one full-time person and one pop-time person sort of working on this and we have been for a while so I know we are in quite a lucky position but yeah, we just have a bit more time to sort of spend on it and iron out all the details and we've made friends with a lot of board game designers and publishers who have gone through this experience before so getting their opinions and seeing what they did and how they've handled different challenges has really helped us a lot, quite a lot yeah, so we're based in South London and I don't think we realised when we started this journey just how many board game designers are in the local area so yeah, there's loads of people who we've met who live just at the road who have got multiple published games out so yeah, we're quite lucky in that we've been able to get lots of advice from them and learn from mistakes that they might have made in the journey so there's a mention of quality control as well so we're going to be using a manufacturer called Longpack they're a big name yeah, so you probably won't know them by name because you don't really hear about the manufacturers when you're sort of on the buying of the Kickstarter side but they are one of the biggest manufacturers for board games in China and they've made loads of huge games so yeah, we think we're in pretty safe hands of them we also have another question from Odin he or they would like to know our favourite two-player games The Big Final Lost Cities, which as I mentioned we saw in we were at a board game café last night showcasing Chrome Rock Honor and playing some other games and I noticed a group of people were playing Lost Cities they had Lost Cities set out on the table in front of them which was kind of interesting it was the new Cosmos edition, I believe Do you have any favourite two-player games? I don't like playing games at all, she always meets me which is very frustrating as a competitive person to always be meeting I guess so we are a couple who've lived together so we do play a lot of two-player games together and I think the main ones we probably like are the story-driven campaign games, like we mentioned before and then the competitive card games so things like Key Forge we were quite into for a while Legend of the Five Rings We tried a couple of indie ones as well like Solaria, I don't remember the actual name is and there's some boxes so much So it's having a look at our board games but we've got them on four different shelves spread out so it's not easy to look at them all at once We've got, there was another question I wanted to answer real quick Oh, Santee is here, Santee is The painting looks amazing, Kim Yeah, so Santee is one of the artists who mentioned earlier so she's in the chat Thank you so much, Santee And so here is one of Santee's pieces This is the red-wrote I believe Santee says this is her favourite piece We love it too which is why it's on the box This is the red-wrote which is the spell that every red mage learns very early on in that career It's a very powerful spell It might actually be too powerful I need to fix that Santee is one of the artists that we have that has released videos of painting of pieces and they are magnificent Yeah, actually if you have a look at our Kickstarter page somewhere like Halfway Down is a great gift of Santee doing the obliterate artwork Yeah, that is beautiful to look at, absolutely Sorry, this chat was fun Someone asked about the support of Sorry, let me read before I start responding Yeah, it's fantastic that we've got contacts in the field I sometimes get emails from people asking for assistance in setting up their Kickstarter or how to do ads for Kickstarter or what they can do for their board game or hey can you look at my board game and see where I'm going wrong because someone doesn't like it or something like that and I always just respond to these and I always try to help as much as I can because as an indie board game designer who was previously struggling to get help until we joined our local group I know how difficult it is and I want to help people as much as possible to help people get their games out there I would rather have a million indie games out there than play one big game a year Yeah, it's quite nice because this time a year ago we were talking to loads of people who had done this before and getting advice from them and now we're finally in the position where we can be the ones giving advice to people who are about to start their journey so that's really nice We've got a question about if the game will be supported with virtual tabletop simulators Yes, we're waiting until we've got a demo version on tabletop simulator at the moment We're waiting until we have released the game and it's out there before we do anything else with tabletop simulator There's a bit of a controversy with games on tabletop simulator a game called out The most famous example is a game came out called Kelp and Kelp was stolen someone accessed their tabletop simulator program took down all of the files and just started printing it and selling it and we just really want to avoid that that's a big worry for us So Kelp hasn't even been fulfilled yet and there are or there were hundreds of copies that you could get on Amazon just all fakes So on one hand we really want to get the game out there digitally to whoever wants it but on the other hand we also don't want somebody to basically rip it off and sell loads of big copies Wow Board game piracy I didn't know Yeah I think maybe a relatively new thing that it's getting so common I think it's always been around but maybe since lockdown board games are getting more and more popular so as the popularity of board games up the board games go up and the popularity of copies go up Hmm Interesting I have to say hello to Muna in the chat and yeah I think this one is starting to turn out well here now I'm just scared of ruining it but I have so far and it can so easily be overworked that's always the biggest danger I think so I'm trying to focus on just adding just enough and not too much and I've overworked a little bit here I like to face better when it was more white around it but I think I can save it still this is my process ooh this is nice ooh I've ruined it and it just goes like that It's really nice seeing the authentic process Thank you Can you talk a little bit about the gaming scene in London and other indie games that you would recommend Check out So the game scene in London is big it's very big we go to a ballgame café every week in one part of London and one has just opened up and like a half an hour drive a half an hour transport away from that and there's another one from each of us that we go to I should really be naming there's one called there's one called there's a couple of secret weapons that I think have changed their name recently there's another one I'm desperately trying to remember the name but I can't right now there's a lot of ballgame places in London which is very fortunate we basically walk out our door and just start playing board games you asked about other indie games that we've seen we've seen a lot of the indie games that we've seen we're not allowed to talk about because they're not published yet and they're still just going to be on the pages but they'll be out soon yeah so there's a group called Playtest UK and they have a branch in south London and it's basically indie game designers getting together and playtesting their games so yeah it's great to be able to play the games before they're actually released so things like Crown of Ash that we mentioned before is one of the ones that we managed to playtest and that's they've actually done their Kickstarter now so we're allowed to talk about that one and yeah it's just a really nice community of sort of board game designers helping other board game designers sounds lovely yeah I the black background really brought it together says one of the comments and that is good to hear because I knew that black background was coming from the very start and I started to get really nervous about it right before doing it because sometimes the best laid plans of mice and men are not as good laid as you would have thought I was going to say that actually the black background on the cards especially, because all of these pictures are designed for card use that black background really adds a nice contrast on the cards and it makes it look pretty good the top part of the card has the name of the card but it's written on a black ordered box and the dark shadows at the top just really make that pop the same with when you did CharHack CharHack has got a contrasting back on white top part it's very good yeah it is sort of a challenge to try to make it work in the small format as well and that's why it's so good to have the YouTube chat right here because then I can actually see how it will work and I try to make all the five tyrants as different as I can so that's why I wanted this last one to be a full figure and a full humanoid figure and that is sort of the most difficult to to pull off in and make it look cool and make it look epic in a card sized format so that was always the challenge or is still the challenge with this one that's why I'm sort of over emphasizing the wings a little bit now is to make things clear in miniature format so how long what's the date when the Kickstarter ends because it's five days now I think it's five or six days it's Friday six days so it's ending on Thursday next week and Thursday next week is getting closer and closer and at the end of today or possibly tomorrow we'll have posted up the other three pieces of art that you've done so those will be up for grabs which is exciting very exciting I think within the first 24 hours someone backed the first piece of art one or two days one or two days yeah it was very quick we were very surprised to see someone just going in there and snatching up we thought it was going to be a lot slower I guess I'm not really surprised when we made it in 35 minutes I guess everything was quicker than we thought it would be everything was a lot quicker than we thought it would be when you do these cards these pieces of artwork are displayed on two different cards one of the little cards is a portrait of the whole thing and the other card is a very focused view of a certain part of it so I'm looking forward to getting that face in line with the red part of the wings the red part of the wings I'm probably flying this flying in there again we're just watching the white being added now on the white on the wings that's good one of the dangerous things is always to spatter all the ink blots at the end which sometimes they ruin the whole piece so it's not safe until it's done nothing is safe this is the danger important part of the process for me the danger is a huge part of the process because the danger makes it fun and if I'm not having fun then the art doesn't get as good so this is something I worked on for years because the natural thing to do as an artist is to try to eliminate more and more danger to be more and more have more and more control over your art and how it will look in the final version and I've sort of had to train myself to go the other way so if you had hired me 10 years ago you would have gotten all these um much more detailed sketches and a plan and an ordered thing and things to choose from but now I think I'm drawing much better and I didn't know that this was going to look this way until I started on the page and that's more exciting and more scary a lot more scary I'm literally stopping to breathe once in a while when I'm drawing this is how I design board games very dangerous this is a very tiny concept in the back of my brain and I just start writing and I start putting things together with one of our future games which I won't talk about too much now because it's about karma I made a page of notes while we were playing testing karma last night and it was just everything on my brain I just emptied onto this page and we're going to try that out some point soon it's going to be good sorry I was looking at the painting I was just thinking it was looking good thank you I think we are getting close to the point where I will call it finished for now and then tomorrow I'll probably go in and clean up a few small details but I really like the overall feeling of it right now I like that this tyrant is more colourful than the other ones because each tyrant really stands out individually and this one is stunning we now have a rival for the box cover we were originally going to have chahak because chahak was the first one we saw it's our first love and I was thinking chahak is definitely going to be the front art piece and I thought you'd never be able to top it because it was just such a good piece and now I'm looking at this and thinking maybe it's got a new one I really like colourful things to showcase pieces I'm very pleased with this one right now so I'm getting very scared of ruining it so I think I will not do all that much more today and then just let it lie until tomorrow and see if it's really finished or if I have to do some small alterations here and there but he's got a he's got a good vibe about him he does have a very good vibe I love his little sacrificial dagger he's holding it's a fine touch one of my favourite things about this is that we didn't give you too much of a break in real rough outlines of what Cuato was supposed to look like but who he was and I'm really happy that you've taken this concept that I had in my brain and you've created this different piece that looks very good thank you it's been very fun this whole process because yeah you guys have been sort of clear about everything that you want but leaving a lot of room for improvisation and for me to just do my thing so for instance the fact that when I asked earlier today if the tyrants were physically big or not I didn't know your answer to it I knew my answer to it and that was that some of them are and some of them aren't but there was nothing in the descriptions that said that but it was just yeah hmm I had the freedom to do basically as I please I think or the trust to do as I please and that is a very very nice privilege and I have to say thank you so much to Chris Ardappel for a super chat and of course I have to say that if you are wanting to support not only my art but also a very cool board game card game then join the Kickstarter and how much does the add on with the cooperative part cost it is I can tell you on pounds $15 $10 it is it is a very it is not the correct price for the amount of work that you have put in I should be selling it for hundreds but you are selling the originals for hundreds yes I am selling and I will be buying the ones that we don't sell don't worry I think we are going to sell all of them how much is the expansion the expansion is 10 pounds or $15 or 13 euros I think and it is a lot for your money so that is the British pounds American dollars US dollars and European euros so the base game is how much the base game is 29 pounds or 34 euros or 37 dollars and just to confirm Tyrant Hunt is 10 pounds 11 euros or 13 euros excellent okay I think I am going to say that this is all I dare to as I am saying it I am still putting down marks but that is just that is my problem but I think this is how much I dare to do on him today I don't think there will be any major changes I think I will probably keep him more or less like this but I need 24 hours to just see if it is maybe just sleep on it and see if I still feel good and if there are any minor tweaks here and there okay amazing I am looking forward to that I am looking forward to that a lot and this is that excellent so I think we are just about to finish then I want to say thank you to everyone who stuck with us with all the technical problems I will try to remember to not restart my machine while being on alive and Moe and Alice do you have any lost words for the chat we are always available on social media and discord we think we got through all the questions but if there is anything we missed or if anyone has any other questions just reach out to us on discord or on twitter or instagram or facebook if you look for us we are at rocknest games or at rocknest we will type that in the chat rocknest games most of our hand is type everything in the chat and also type the kickstarter address in the chat and don't hang up but I will hang up on our audience okay I am sure our audience will be very upset to see you go I will be back with a how to draw live stream on sunday and a request drawing live stream on thursday I think and then we will have an easter break because I am going to the inferno festival and doing stuff everyday so I will be doing a performance of 4 lovecraft stories I will be drawing daily ink monsters with the audience and I will be drawing concerts as they are happening and I will be doing too much in the easter but thank you so much for joining it has been so fun working on this Moe and Alice and I am so happy for the great success of the kickstarter and I hope you manage to sell exactly the right amount of my art so that you can get to keep some if that is what you want I will get some pieces done from you later on don't worry about it okay thank you Max bye bye everyone bye