 Hey, what's up everybody? So I'm back to Unreal Engine. Again, this weekend the new 5.1 version is out and has quite a few improvements that I'm pretty excited about. I'm going to talk about one specifically for the sequencer that I am super excited about and I've already found myself saving quite a bit of time. I'm working on a new little project here. This is just sort of an exercise. Kitbash 3D has put out a new free kit for Mission to Minerva and they're inviting people to create images or videos or whatever using this free kit. It's got some pretty good stuff in it so everybody should grab that for free. I'll put a link in the description. I probably will submit this but it's really more of just a practice. There's already quite a few out there that are really good. I'm just trying to mostly work on dynamic range, trying to make things look a little more cinematic instead of more video game cut scene. It's kind of difficult but I think I'm getting there slowly. So anyway, this is my current project and I'm just making a simple little video where or a clip, maybe like an intro clip or something, this would be that kind of shows the base and then pans over here to this worker that's going to be tapping some things out on the screen and working on an animation for this guy as opposed to just the idle animation that you see that he's using here. So he'll reach up and press a couple of buttons on the screen and I'll probably will change this to be a custom video but everything you see here is from the Kitbash 3D free kit except for the rocks and the landscape. These are all from Quixel Megascans I believe they are and I've got quite a bit more work to do on filling out the environment to make it believable you know like there's still some gaps and through here that I need to fill some things in but with this you know I started out the way that I always do I put a couple of things in the frame and I set my camera up and then I kind of get an idea of the camera motion that I want and I just start to build things around and let's see if I can easily shift over yeah so as you can see I did not bother there we go I didn't bother building anything else other than what's going to be seen and like I said I still need to fill in a little bit under the ship and some other little places but you know it doesn't take a whole lot to build a scene and this you know doesn't look very realistic from this high up obviously but from down low in the camera angle it's not bad you see I've got a couple of ships up in the air just to kind of show some things there um but let's see I put a couple of other people over here doing some things they need to have some motion some animations this guy's going to be working on something here this guy's probably going to walk out of this little thing and just kind of walk out into the light these guys are going to be probably walking down maybe they're going to be pushing something but as you can see these assets are are great for free I think that once I add some some decals to this and add some more atmosphere it'll be come a little bit more believable not quite video game looking let's talk about my favorite thing so far in 5.1 that I have experienced used to be that if you wanted to set keyframes in the sequencer you would have to um you know set your keyframe here and set your keyframe there and let's see what is this this is um okay so this is one of the solar panels here that's moving so this little thing right here um as the camera pans around it starts to spin around to try to find the sun and then the other one behind it does the same thing so as you can see there's I have a start here and an ending here and I'm changing the yaw of this so that it rotates as the camera is panning across just to kind of show some movement you know in addition to the camera movement to show that this is a real world and it's active and it's some things are going on um so as I change the camera angle a little bit they kind of happen a little bit earlier like I'd kind of rather than happen like right here instead and so before I would have to select both of these and I would have to move them and maybe potentially move some other things around if I had multiple key points in this I may have to do some more adjustment but now it's as simple as I can grab this thing right here and this is the entire keyframe segment and so I can just move it you know maybe to here I can move this other one to here maybe let's see I can even grab it and stretch it and you can see it moves this other keyframe so humongous time saver here for me and so now as you see as it pans through there's a little more motion as they're in the center of the screen before they go out of focus there um and let's see another thing I'm automating that focus here with the post process volume with the focal distance setting I wasn't really able to get this to work with the work by itself with the focal distance on the camera lens so I had to also add in this is probably something that most of you already know but it was kind of new to me I had to use both of them in conjunction to be able to get this depth of field effect but as you can see it starts here on the ship and you know it's you know raising its engines up I want to have a little bit of steam and some turbulent displacement going on here for all of this still working on how to do that with Unreal Engine have some more motion have some more um steam some other things some more just atmosphere dust or something maybe going on here to make it a little more believable as it pans through um let's see like right here I've got the focal distance to where it's now on this worker and so as you see he becomes in focus along with the screen so this is with the main focal point of of the rest of the the little video clip like I said he's going to reach up and press a couple of buttons and you see this looks pretty nice back here it's kind of blur some of this is a little odd I think it's because of the bloom settings that I have in the post-process volume I need to go through and adjust that out a little bit more but all in all I think it's it's coming along pretty pretty well I really just kind of wanted to show off for this new thing in 5.1 of these keyframe ranges segments I don't know whatever they call that call that um but anyway I'll learn more things about 5.1 and I'll make some more videos so if you have any questions about this make sure you leave any questions or comments in the comments section that's what that's for I suppose and I'll leave some links in the description how to get this free kit and guys go make something cool out of all this thanks