 Oh So I'm very I'm very happy to be here for me is was a really nice year because I always said my three passion our teaching our making animation short and design animation tools and all related with building and This year with all development of expensive my animation shorts and the teaching I'm very happy to be in the blender communities. It's really really nice to me make this decision 10 years ago, so thank you for the community so Let's talk about About the risk pencil and easy rigging development the future development. What is the point? So First of all, I want to show you a little video a little video with some So risk pencil After a year of development with a new risk pencil to pull at 2.0 Right now we can make to the animation in blender, but There is some kind of limbo right now with with pencil. Let me show you one of these Limbos is now with pencil when to the artist see the risk pencil staff say hey It's incredible. Does he have a lot of potential this great make to the animation in 3d environment environment with cameras and all this stuff so but when open a 3d program or blender is something like oh Yes, something like that. Yes So The first the first thing is that where is a 2d artist, right? Where is my brushes and the canvas or even the colors? What is this what the hell is going on? so And on the other side a 3d artist when see the risk pencil stuff is say Oh, it's incredible. I can make 2d animation in my own software But I don't know how to draw so Oh, it's cool. It's nice, but It's great have this feature like a motion tracking is nice, but I don't use it That's is the point so right now because how many 2d animator are here in the One two three four So that's is the point the new users of risk pencil are not inside the blender community What side are to the animators? So we need We need create a Better and environment okay a better interface to feel comfortable to to the artist because if To the artist come don't come to blender risk pencil the the risk pencil was a really Accident a really happy future as it's nice to work make some storyboarding or make some effects in In this pencil, but not a real pollution work so in my opinion We need a keep improving the the the brushes and tools exploring exploring the new possibilities of open GL with 3.5 3.3. So we have a lot of Potential and normal possibilities to make and use new brushes with gradients Nice effects Water water colors inks and I think is we have a lot of potential here And the other side for me is the most important is simplify the you the ue for to the artist so creating a specific to the layout and in this point the 2 2 8 2 8 The 2 8 2.8 workflow release I Think we will be fine to to create different workflows Even if you're working with camera tracking three animation or even to the animation I think is is so important for me in my my opinion that That to the artist come to blender and feel more comfortable to a simplify way with all the things that in it is open What the the specific layout and oh this my brushes colors and all these things So this is the first limbo. Okay, this is the first limbo on the second. There is a second limbo This right now with pencil is not a real object It's a strain, you know, you have a edit mode edit stroke mode to change the thing, but you can Choose you is not a real of it You can select and copy and paste and all things is is leaving a kind of limbo So in the now in the in the future in the in the in the next month We are working to convert a grease pencil in a real object because if This pencil is a real object. You can have you can access at the lot of things of lenders like a modifiers for example, you can apply modifiers to object grease pencil and Create a noise effect Modifier to convert the grease pencil to a mesh and connect with free a style There is a huge possibilities there. Okay, connect this pencil with free a style and Even a skinning or warping into a surface or a lot of things a lot of things, but there is Important thing to me to keep in mind to keep in mind try to reach these kind of possibilities and potential you you may may lost the the the spontaneous today workflow because in in 2d animation that is The workflow is something like that Just try it Okay Just try it is not as you find You draw another frame and another thing go back change something Back and forth back and forth another is not See if egg create new stroke new key and now I'm painting and All these things the 2d workflow is so spontaneous. It's so direct. This is the power This is the power there is it's not you can complicate the things of course inside when you In fact, the only thing that we need is Quick access to create these kind of things no try to get safe All these things just did it press one key and draw it Okay another another thing about With pencil a side note Yeah, it's just an idea. Just an idea is a side note Because why not Responsive for 2d games a friend of mine that have an animation company in Spain that work in all in blender and make a lot of casual games for for mobiles and Save me. Oh It will be it's really will be really great that I can make all my Drown with art in Christmas in ice for directly to unity or something like that. It's not my area expertise I don't want to work in this area, but just is an idea. Yes, it's an idea because big for example Oh, oh, I don't have internet here. I see this example Two weeks ago or something like that. Let me check it So this is with pencil rolling ruining in real time in a web browser So it's so interesting. Maybe come this a connection to get a pencil to to create To the games like with bones are bringing a sport all the things. Yes. It's an idea. That's a side so Okay For me, this is the current situation. So right now we are working We are working to improve all these problems in the in the few months to try to try to try make to the artist come to to To blender to make 2d full animation. That's is the point. Okay. This is about a Gris pencil now I want to talk About the easy reading The easy reading let me know nothing For is a reading With the This is reading for me. I have the three different steps. One of them is the body rigs Okay, the body rig the another step is the facial rig that I won't talk today the facial rig and the other step is Skinning a skinning tool improve to skinning tools all the all thing about Is it reading is not thinking about professional rigor is thinking the point is thinking in today in 3d animators can make his own rigs So it for his own animation. It's not about create our rig for a production or a movie This you need a professional rigor there, but is for me is it's a tragedy a character to be targeted that To 3d animators can make his own stuff. I can make animator. So this is the point right now with the current tools I'm very happy with the current of because this is one two characters of alike. This is the original one is extra for alike and this is the They're the the old rig right so For this rig I need all these controls Okay to create double chains and blah blah blah all this thing and right now I have Practically practically the same the same The same features like scale bone bendy bones all this thing Okay Yeah, okay, I have practically the same features only what the most that you see that I don't have here any Well, I don't have here any Any extra bones in in another larger. So yeah, I have the same future The only part that I don't resolve is the the pivot of the Of the people of the foot. I'm thinking new ideas, but right now I Can make the rigs of a like shirt with this kind of features if I don't need another extra bones and complicated things So what about the facial rig? What about the base is more complicated make facial rigs So I'm working on that. I I don't have all the solutions, but here I have I have An animation. Let me show you Is is the animation is fast is quite But I have here Let me show you the render Okay, and is to try to make all these All these wrinkles Without a lot of Rick and what is there? What is the thing is are two Two sides and in this easy rigging facial issue rigging one of them is bendy bones create bendy bones for for facial Rick and the other hand is So base it in a school things a school in animation to get this thing. Let me show you some For example here to create this this rig That's how I make that me is Something like I create The bendy bones here well and Create some curves to adapt face Okay, and duplicate for the brows and Okay, and so on and so on in in different part I have a I have a script that Antonio basket the one of the developers home of Chris Pencil Made for me is to create a custom controls In post mode to control this if you want to do how to do this if you not manually is so simple you have a great Grave tutorial by an email collective to create this kind of Regan, okay, this is a bone with two controls, right? Is is his stuff is his stuff Well, I have a script to accelerate this thing. So after that I Skin Okay, I have all these controls Right now I I applied to the skin. So take a while because it's a then smash Atomite wait take a little time because for do this cool thing. I need quite this mess to do the things so What's up? It's working. I Believe yes So after that I have with in this case. I don't have touch any skin things It's only with automatic weight. The thing is put the bones in the right in the right area Okay, try try what is the the best position for the bones, right? So hi, I hear this thing and I've loved the animation okay This just that put all all the bones in the face I Create the skin and I made it So what about the the wingless all these stuff basically is made by by hand Like in 2d is work directly in the mesh to create this thing so Yes, I have Yes Okay, and it's corporate example Okay to create So heavy Don't create the wrinkles right and animate this parameter in the in the In the final animation basica basica Lee Let me check At cap Okay, you can see all these Animations No, it's here. This is the layers the blend shapes the safe keys Okay to create this kind of wrinkles as manually animated by animation by the Animator, of course, this is more work for animator, but this work means more control and Think about it in the pen artist in his house making this thing About for his own demo reel not don't need a extra rig or commercial rig or the same rigs that everybody Have okay to try to make his own stuff Of course if you work for here for this for a for a movie you need a proper rig Okay, but this is the point Okay, and the last one the last thing is there is a couple a couple of problems right now with with vending bones is When you're working with with a dense mess the The pent up owns don't deform Don't deform as locally Maybe increase the segment to the Infinity to infinity. Okay, we'll be nice, but right now we have we have this problem with corrective as a mood solve Most of the things but right now is the problem so but The I'm not happy. It's I think is a nice approach to to make independent major make facial animation but we think we have we can We can Simplify the things more right This is a new come set that I throw Here is To pivot bone right right now. I need all these two controls to control One bone and it's okay. It's nice, but I don't I don't want to need to need it Okay, I want it's more simple for a for a independent for for a for a three animator if If we can a to pivot point something is the same thing that That really happened right now when edit mode if you can if I can move and animate this This thing I don't need the other the other two if I want to create because it's more easy or whatever, but I Think this is this will option like a here well Like a option to pivot bone Right, and you have two kind of people to control this bone Oh, I know that is more easy to say that to implement right? Yeah I know that because it's not too to to to position to rotation to the scale But I think is this this thing simplify simplify a lot The things because for example, I don't need all these controls to it's more easy to set up the Okay, one here. I don't need working with three bones to control one bone, right? That's the point the the last thing I was just And yeah The last thing is I want to say to say Thanks La la la la la la la I In my defense I I'm dyslexic. I'm dyslexic So now I say to thanks to developers to especially to Antonio basket and Aligarith and even a camel camel Barton to make this thing possible for me It's a dream to work with developer artists and developer to create a artistic tool for for the artist. Okay, so thank you