 Thank you very much. I hope you can hear me properly. So I'm Gregor Akatsin, very happy to be here and talk in front of you about preparing for future teaching, how to interlink Moodle and virtual reality, man. Two things here before I start. Future teaching here, the mindset is basically here, we want to focus on e-tutors and those who will be professors probably and teachers and so please keep in mind that when I'm talking now, our main focus was on e-tutors and tutoring people. So and the second one is virtual reality media. I've tried to find a nice word. Basically what we mean here is 360 videos and 360 live videos. It's not the virtual reality like in HTC Vive where you can interact with things. So here the main focus is on 360 content. So I have prepared four topics for today. First of all, how to create cost-effective virtual reality media for Moodle. So this will be the first point. Then the second one is how to interlink the Moodle activities and resources with this sort of 360 content. Then of course our students, those who have participated in the lecture, what have they experienced and this fourth is some tips and tricks for both technology and didactics that we have come along and gathered them together here and I want to bring some of them to you. So let's start with the first one. So how to create cost- effective virtual reality for Moodle. And the first thing is our technical approach. We have looked around about the possible solutions and yeah, there are some media creation agencies, etc. But the prices are unbelievable. So if you really want to do virtual reality app with lots of interaction, etc. It can cost a really, really lot of money. So and for example, my context is I'm e-learning specialist at my university and the main job that I have to do there is Moodle administration and support and we have limited resources for development of such things. So we were looking for solutions and it should be low cost, easy to use, at least it should provide 4K 360 content and supporting live streaming because this was one of our approach. We wanted to set up a system, click on stream, for example, here this lecture hall and the 360 degree live stream out to the students. This was the goal. And our choice was this little device. This is just a tripod because you need the proper, hey, it's turned off, right? So it's not recording. And this little thing, the Samsung Gear 360 cost about, yeah, I guess about 120 euros and it supports all of this stuff we were looking for. So it's low cost, easy to use, at least 4K and it supports all the live stream. And we have used this device for both for recording and live streaming. So probably we'll ask, okay, what was the setup that we have used? So our infrastructure is the central part is, of course, this little thing here. It has also included audio recorder. So it works surprisingly good. So if you are in the range of, I would say, 2 to 3 meters, it's really fine. Audio is the quality of the audio is really nice. If you're a little bit far away and you speak with less voice, then, of course, it's not enough. But basically, it's really fine. And it supports, for example, in terms of live streaming, you can use, there are some supported smartphones with an app that you can live stream without any big notebooks, et cetera. So just with your smartphone. But in terms of performance, you can connect this one with a USB cable with your laptop and then you can have a better performance for live streaming. So this was the central part. We have connected it with USB to our notebook. And then the big question of, again, how did we do the streaming and the providing of the videos? So we have used YouTube. We did a research. We had our own media service at the university and we have tried several media players, video players that support us. But to be honest, the broadest availability and platform support is only available via YouTube. So this was our choice how to provide the live streams and both the live streaming and the video upload of the 360 content. And then we have used YouTube embedding into our Moodle platform. I will talk about it later how it was really done. And then now the big question comes, okay, we have it in the live stream 360 in our Moodle. How can students access them? And here we have identified four possible solutions for our students. And number one, they have a laptop or a computer at home and they can access this 360 content with their mouse, opening it in full screen and then just click and move around in the 360 world. Not really immersive, but at least they can open this. The second one is mobile playback. So they take their mobile phones and the same thing there. They open the live stream in YouTube and just by finger touch, they can move around and have a look in the 360 content. Again, it's not really immersive, but it's fine if you have nothing else. The third one is the most interesting thing, I guess. It's a cheap headset cost about 10, 20, 30 euros. And you can place your mobile phone in it and it separates two different pictures for your left and right eye. And according to your head motion, you can follow the 360 content. Of course, the smartphone needs a gyroscope. I'm not really with the English term, but at least it needs some sensors that can really track your head movement. And it works really good. And of course, there's the high end, the fourth solution, the desktop with the virtual reality headset. But here you need a big computer, a strong computer. And of course, this HTC Vive, for example, costs also a little money. And there you have YouTube VR app, et cetera, where you can also access this content here. So this was the setup. And now the second question is, okay, we have it all up running. And how can we interlink? No, Moodle calls with this media. And before I start, some side notes. So basically, this device also comes with the software that you can, basically it has two lenses in it for 280 degree videos. And it has to be merged together for this software is needed. But it is in the bundle if you buy it. So there's no special software needed. Again, we've tried to use a 4K resolution. Now probably you might think, well, that's a lot. And 4K videos are huge. And it's true. But to be honest, the resolution, if you use 360 around yourself, and then it sort of 4K resolution is not always enough, especially for live streaming, but I will come back to that later. We have used YouTube, the attribute not listed was important for us because we do not want it to have our videos so far just to be searchable in YouTube. And again, we used embedding. And now to the Moodle interlinks. How did we interlink this content? First of all, the live stream, we were thinking a lot of how to best embed it into our Moodle. And we thought, okay, we take the description field, and then we take the embed code there. So we have, it's a little bit small here, to be honest, and next time I will provide a larger screenshot. But this is a chat module, actually, and here you have this YouTube embedded. And next to it, there is the chat channel. And this gave us the nice idea that we could engage with our students into live chat. Simultaneously, we can get live feedback, we can set up the scene and then get in touch with the students and then we say, okay, now it's ready, please go into the 360 environment that you use, whether it's a virtual reality headset or your head mounted device with the smartphone. And then once they have problems, and some students had problems, we had the chat where we could figure it out. We had two colleagues, one of them was the moderator, the other one was the technical advisor here, and we could get in touch with the students via this chat, so it's in build model stuff. The recordings itself, we have placed them into a page, so simple solution here. Then we have used after activity completion a feedback survey for the students, so immediately after their 360 experience, they were able to give us feedback, it was quite useful. Maybe one thing that's missing here, we have also used a page in preparation for the sessions, so we have described the students how they actually can use it these four different ways. And upon activity completion, they could manually mark if they were ready and understood it. We had also had a forum for asking questions. Yeah, and again, this is here, we have two discussions, and we have also used the quizzes, of course, we wanted to check whether the content that we were providing via the 360 livestreams or recordings could be really understood. Yeah, so this was the basic setup, and now let's go to the students' feedback. What did they experience? So basically, the setup was a small lecture, it's called e-tutoring moderation of e-learning, so the context was given, it was nice for us, because the goal was to learn about e-learning and how futures e-tutores of our university, where they have learned about moderation, communication possibilities and methods within Moodle. Basically, they were told how to use the forum, how to build quizzes, assignments, et cetera, and we thought, okay, now it would be interesting to have an extra step where we go towards 360, with the goal that we get their intention and maybe widen their view. Yes, we have using this simple solution for two years now. We had about 40 students, 40 plus students. This is not mandatory for e-tutoring, e-tutores at our university, so this course can be taken, but it's not, it's optional. And yes, we have bring your own device. So we do not have the money to buy everyone a nice and fancy virtual reality heads and including a strong laptop. So we rely on what the students really have and they really want to use. And the interesting thing for us, how was the distribution of these four playback methods and half of the students were using simply their notebook and with the mouse they were changing the view. Six of them used the mobile application without any head-mounted options. Ten of the students used this head-mounted device with the smartphone put it in. And the surprising thing was that three students already had a virtual reality set up at home and could join us via these solutions. It was interesting for us. Yeah, and the feedback is, this is a liquid scale by being one the best and five the worst. It's that way around in Austria, it's one being the best. The video quality was very good. So the students could really understand us. Navigation quality was also very good. So the seamless escaping from Moodle into this virtual reality setting and going back, it worked really good for the students. We were surprised by that. They could understand us really properly. So the quiz results showed that the content we were delivering was fine to them. And they said the immersion was averaged. So basically, those of course who had the virtual reality had a higher immersion. They were more in this 360 world than the others. And we have asked the questions, okay, would you apply this virtual reality solution as a tutor just to get a touch if they were completely negative or positive against it. And it was sort of in the middle. So they were, yeah, not really strong against or for it. Yeah, and last and the tips and tricks from me about technology and didactics. So basically, be aware there are high hardware requirements for live streaming. So basically, one thing that I have to add here is we could not really stream in 4K because it's not supported here. It's live streaming in 2K at least. This is not bad. But the higher hardware requirements are really important here. For recording, for simple recordings is just really, you take this, click on the button, it records, you stop it and that's it. And then you process it with this video creator and upload the file to YouTube. It's really easy and fast process and the requirements, they are not so high. So average computers can process it. Yes, the high network requirements, basically if you stream in 4K, also the students had to be in a place where of course the bandwidth was high enough. But basically it worked out really good. But be aware, they were noted in front of these sessions that they should have good internet connection. Yes, and this is one of the key points. It also has an influence on the teachers, on the educators. So ourselves, when we are doing this 360 content creation, we'll have learned a lot because there is a special preparation for this learning content for this sort of media that you create here. First of all, the guidance is really important. So if you use the entire room, you never know where they are actually looking because they were remotely somewhere and if you say, for example, here, this is really important, maybe they look in this direction and then you cannot really ensure that they get the content. So if you, for example, want to show something, then you had to stress it two, three times, wait, be patient, actually have some tips and tricks here written together. So use visuals, use acoustic case that, for example, you also say here, for example, it's maybe not the best one doing this, but it's one way to get their attention. If you're using, for example, simpler recordings, not the live streaming, then you can use subtitles. You can place it in three different areas of the 360 video. You can use more narrative and the one thing that I have learned, be patient. So, for example, if you say, this is important here, you need to wait, you need, you have to be patient and you have to guide them more in a 360 environment like here, for example, in this beautiful hole here. If I say, okay, look, please, here, I can ensure that most of you are here in that spot right fast. In a 360 environment, you cannot really ensure this. You be a bit more patient and give more guidance. Yes, I've already talked about it. It's the resolution of the 360 content. Although it's 4K, of course, if you have, if you look at Google Street View, the video images are more sharp and high resolution, but again, they are not using this little thing here. They have better things. And of course, we had also discussed should we buy a device that's cost, I don't know, four or five thousand euros that can provide a little bit better content, but we wanted to do it really quick and dirty with a low-cost solution and what's possible with it. Yes, and one thing that is really interesting and you have to bear in mind all the time when you're doing this live stream with 360, you have a high latency. So basically, when you do this, be aware you are 30 seconds, your students are 30 seconds behind you. So if something happens, there is a sort of large delay here. Yes, so this is something that has to be covered in the lecture, timing and management. So some takeaway for us and maybe for you as well. Basically, we loved this little thing here. It was a good tool in the E2 Turing course. It can really get the students' attention. It was really fun because even some friends of the students asked us, can they get into the course and have a look at this content as well and may us join in the 360 world. So not just the students who have enrolled in our course, but some friends of them, they speak about it and it's something new and it gets their attention. So it's a really nice one. 360 is a good way for some content, but not for all. So it's not a universal solution. This is something you have to bear in mind. We also have work data. Thank you very much. Two minutes, okay. Some scenarios where our future students can use it. For example, we have architecture as a study. Of course, there you have lots of possibilities here. Especially in Vienna, we have beautiful buildings, etc. that you can capture. Also, for example, in chemistry, you can take it as a student or a tutor into the lab where not many people have access and you can do the recording there to get the first glimpse and touch for the students. So there are some really good works that you have prepared for them for their future tutoring life. Yes, and 360 live streaming is nice, but there is a high demand on them. So recording does the job often. So if you have, for example, four videos one at the beginning of the lecture, two in the middle and one at the end, for example, this does the job also pretty well. Yeah, that's it from me. Thank you very much for listening. If you have some questions, please now or later on in lunch break, whatever if questions just come to me and I'm happy to answer them. Thank you. I think we've got time for one question. If anyone wants to just put their hand in there and Bob and Helen will come and give you a microphone. How long has YouTube had that functionality through the 360 videos? Has it been a while? It must have been at least two years, I guess. Yes, yes. I think it has been a brand new sort of when they launched it was first to beta and we have also tried it with the beta version. And you chose YouTube because it's so easy to use but what else could you use apart from YouTube? For example, there's the JW player, for example, and you have the videos on your media server, for example. But again, the functionality where you have 360 videos does cost a little bit more and we didn't really want to get into that. And there's one free player, I think, Bitmoving, I'm not really sure. But there are options, but they have all their limitations and YouTube was the one supporting all platforms. Excellent. Thank you very much. Thank you. That's really good.