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Published on Aug 2, 2012
I've modified Dysis terrain generation so that it can be done via openCL (it still can use the old terrain generation for computers that are not openCL compatible), but this means it is running C99 code on the GPU (or CPU, though this test is only running on the GPU at the moment) to generate new procedural terrain on the fly.
First section is 2D simplex noise flushed out to 3D terrain, second section is full 3D simplex noise. This is all realtime, nothing is precomputed, noise is generated via a random seed at runtime. Hexagonal blocks are display in chunks which are displayed as VBOs.
Infinite terrain will be used for adventure and creative modes of Dysis.
Music by Harry Rowell: www.soundcloud.com/harryp2000