 So you want to settle into the metal. Not a problem. You can make this map from the original or the diffuse. The left is the original and the right are your adjustments. And the slider controls how much of each you see. The lower the hue, the more shades are considered metal. Saturation controls how blended the metal and non-metal parts overlap. Luminosity controls the overall shine. The lower the height, the more metal. The higher the low, the less metal. If you want these knobs to focus on a more specific color, then pick that color with this. Blur size blurs the transition between metal and non-metal areas. Overlay blur adds a subtle second layer of blur over the detail areas. High pass inverts the lightest and darkest details on the map. Final contrast is like high pass but more extreme and applies to more areas. And final bias controls whether the map focuses more on the metal or non-metal areas. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe and ring that bell. Hope you have a fantastic day and I'll see you around.