 What's up everybody on the megas you were awesome today We're gonna go over false patch a 13.3 to see what all changed. We start off with new hero skin show gun Kalari Looks quite good. This is not a skin. They made themselves I went took a look at the unreal engine and this was labeled as the tough skin It was an unreleased skin for Kalari that epic made still pretty cool I think show gun makes a little more sense than tough. I don't know why that's tough I guess just cuz it's metallic Whatever Got a lot of new ward skins if you're into ward skins. I'm not I personally don't give two shits What my ward looks like as long as it pings when people come through and it does so if you're into collections And you just want to have everything like a Pokemon trainer, then yeah ward skins There you go Two new items coming to the game got the ring of rejuvenation unique passive heal for 8% of your maximum health Over four seconds after being affected by hard crowd control unique passive 25% endurance. That's CC duration You get CC'd for less time 450 HP 50 energy armor 10 CDR and it costs 2,800 gold Now this gives you another option for energy armor whenever you're building into green Before you always had to go with unicorn mantle. It's called unyielding mantle. I call it unicorn mantle. Just deal with it And it's pretty nice. See unyielding mantle. You could completely you could activate it to Present prevent yourself from getting CC'd at all. This gives you an option. That's a little easier to use You get that heal whenever you do receive hard CC so It only works on stuns and such it doesn't work or stuns or what do they call them suppressions or whatever So it doesn't work on slows, but Pretty good item nice to see nice to see another option to build into for energy armor and Then another energy armor item fountain of invigoration This has a unique passive increase all healing received by 30% This includes self healing life steal and you know health regen like Chimera has you get 450 HP 1.5 health regen so it buffs itself 50 energy armor 10 CDR and it also costs 2,800 gold. I like seeing this. I like seeing more options Everybody just pretty much uses the same builds. It's like bail armor unyielding mantle is what you go for late game armor on Anything that you're building green one. This gives you a few more options. Now. Let's see some more Some more physical options, too. That would be nice to see Optimization bug fixes speaking of the unicorn mantle fix an issue causing the active being unable to be used while under the effects of crowd control So you're supposed to be able to use this to break CC, but you weren't able to before this might Make unyielding mantle a little more easy to use Well, it'll definitely make it easier to use, but I don't know if I would take this Over one of these other green items. I think I probably still That's unfortunate. I think I'll still stick with unicorn mantle over these two new green items even though they're going to be the new hotness Maybe if you want to build like just full-on armor armor armor, then you can do this Heroes Greystone assault the gates his right mouse button is jumped forward fix an issue that caused the camera to offset slightly after using the ability Never noticed it. I don't play a lot of Greystone anymore I played him at first because he's really easy, you know, press W left-click when I haven't played him a whole lot since Haven't noticed this issue Grim fixed an issue that caused grim dot exe to be unable to basic attack or use abilities Quite an issue there. Glad they fixed it Deflect dot exe. That's his shield that he can activate the blocking ability Fix an issue causing the ability to not reduce the cooldown of blast dot exe his Q the thing You throw out there and it displaces people when successfully blocking an ability So it used to be well it's supposed to work if you block an ability with his Deflection shield it would lower his cooldowns and I guess it wasn't lowering the Q now it does good stuff Morguesh festering toxins. This is her passive. They added passives to All the heroes in fault hers is every time she just deals damage. She puts a dot on you Which she's not overpowered you think you you hear that you think oh god Morguesh must be crazy But she hasn't been overpowered with the changes Maybe she will be now fix an issue causing the ability to not scale properly with levels So apparently it wasn't scaling properly I don't know if it was scaling too much or not enough If it was not enough and they fixed it and brought it back online She might be a lot more dangerous to deal with now and be a big old pain in my ass again Uh, they fixed some description errors. Who cares? Muriel consecrated ground. That's her bubble shield Fix an issue causing the second shield to sometimes be larger than it should So in fault when you throw the shield they get a shield with their in the bubble and then when the bubble pops They get another shield And I guess the second one was a little too big. Her shields really are pretty effective, especially early game I really don't play a lot of muriel. I didn't play her in paragon I don't play her in predecessor over prime or fault. She just never has really appealed to me I am a support main, but just muriel just never has never done it for me. Maybe I'll try her out now I mean this Is it something that would lead me to try her out? But I should just learn muriel just for the sake of learning muriel Their cdr formula they're adjusting the cooldown reduction formula Um, I don't understand all this math shit or what any of this means, but hopefully it'll be better for the game Uh favor mini rework the current favor systems value is increasing exponential Let me try that again The current favor systems value is increasing exponentially with the amount of completed items the player has Leading to the system feeling underwhelming in the early game and spiking too hard On certain roles later into the game to fix this issue We're moving to a more linear system that should give the player the same amount of stats No matter what time it is in the game being able to use favor leads Being able to use favor leads without items should also increase the importance of getting raptor early as the favor given to each ally Can be used immediately to affect their power level in the game So currently the favor system is Fault is a very snowbally game and the favor system contributes quite a bit to that You don't feel the effects of favor early on but once the enemy team gets raptor a couple times and you didn't You feel it pretty hard. It doesn't matter How much you farmed up and how many items you have if the enemy carry has a lot more favor than you They're they're going to be at competitive or maybe even better than you and um Yeah, it's it's led to fault being very snowbally. Hopefully this favor rework will Will help out a little bit So now the favor it used to be Uh, certain items would give you like maybe you get attack speed. Maybe you get attack power Maybe you get health whatever now It just all all favor gives the same thing and you get it every time So blue aspect 2.5 energy power red aspect 1.5 physical power white aspect one cdr I can see that become a problem real quick if The if the support gets just crazy cdr green aspect 20 health purple aspect plus one physical pin I don't know how I feel like about that because That kind of dissuades energy damage um Anybody who uses energy damage from taking a purple aspect which I don't ever take purple aspect anyway I think I've taken it once on the jungle for the ability to pass through minions to make it easier to gank purple aspect not still not used a whole lot And uh obtaining favor raptor now grants three favor to the entire team when slain it used to be you would have to be somewhere in the pit Prime heal and it used to be I think it was two favor before Prime helix now grants two favor to the entire team when slain I think it used to be one First hurt will now grant one favor to the entire team when destroyed Um five kills assist will name heroes will grant one favor killing 25 millions will grant one favor I don't quite know how I feel about this. I liked that The raptors was a team-wide event like offlaner needed to rotate over and help The team take the raptors now. He doesn't need to rotate or he or she whoever you're playing They could just stay in off lane and they'll still get favor from the raptor kill On the other side it did feel bad if you were running interference for your team if you were up far ahead And pushing forward and getting the enemy team to focus on you instead of going to that raptor pit And your team would get the raptors they would all get that favor You wouldn't get nothing because you weren't close to the raptor pit even though technically you were helping Secure that raptor kill or or prime kill or what have you so Some ups and downs to this. I think there's probably more positives than negatives with this change Shrines all shrine buff durations reduced from 90 to 60 seconds And the gold shrine the gold per minion reduced from 15 to 10 Green shrine base health regen increased from 1.5 to 2 But health regen per minute reduced from 0.25 to 0.20 I don't understand a base mana regen reduced from 2.5 to 1 Mana regen per minute reduced from 0.20 to 0.10 Okay, so yeah, it's just a reduction across the board for the green shrine and just a reduction to the buffs across the board for all the shrines This is a good change the shrines are Whoever can get the shrines in lane is who dominates that lane The you get you have the two blue buffs on either side of mid lane If one mid laner can secure both blue buffs or your jungler secures one blue buff You secure the other blue buff you just dominate your lane because you get increased xp And that leads you to snowballing and out leveling people in fault is a big deal You get a lot of stats from leveling so you You end up just dominating your lane if you get that first buff same with green buff You get green buff in the off lane You're going to dominate the off lane because you have all that health regen you can and mana regen you can spam abilities To harass the enemy off laner and all the while regening health So the the shrines I think are a little too strong right now Hopefully this brings them back in line. So they're not as effective You do want to be rewarded for going out of your way to take these shrines. It takes a lot to bring these shrines down It's not like the old river buffs where you just three shots and they're done You actually have to put some time in an effort into taking these shrines So you do need to feel rewarded for that, but I think the reward was a little too much Hopefully this helps out Heroes a Boris his rmb basic attack damage percentage per basic attack Reduced just across the board and rocket slam removes the bonus damage from missing maximum health that rocket slam is his actual ultimate um Whenever you are missing health and it dealt damage according to how much health you are missing and how much health the target was missing Now it just deals flat damage apparently Anything to nerf boris is good boris is an absolute beast right now in the game He's been a beast for a while I know a lot of you wanted me to do an honest hero overview for boris I did one I did want a couple months ago and the things I said in that Honest hero overview a couple months ago very applicable even today So boris anything the he's going to be hard to balance because I gave him Three ultimates and a basic ability Is what he has really so it's going to be very hard to balance him I played him off lane the other day and absolutely dominated with him and I'm not that good So if I can dominate with a with a character in a lane that I don't normally play There's probably something wrong with that hero. It's probably not my skill Gadget Base movement speed increased from 540 to 550 mana cost reduced on her anti personnel mine her q or sticky mine mana cost reduced just across the board cool down reduced from 10 to 8 seconds at all levels Gadget needs some help. I really like gadget. I loved her in paragon But in fault, I'm sorry gadget mains, but she is garbage. She just does not stack up to any of the other mid laners She she's just I don't I don't know. Hopefully this will help her out a bit I think she just needs more damage on that sticky mine or the radius needs to be increased or something I don't know what to do with her But uh, right she she needed this buff. She she did needed this buff and um I like to see people get buffed other than others get nerfed. However, what we're going to move on to next Is giddy in void breach his right mouse button his straight line Shot of a comment instead of pulling it out of the air the base damage reduced at earlier levels just across the board um Well, it's not well at earlier not across the board, but at earlier levels. It's Decreased it still maxes out at 280 and the explosion radius reduced by 20 percent much needed change uh, gideons were just leveling the crap out of their their right mouse button and uh Just smacking the crap out of you with very little skill You it didn't take much to aim this and hit somebody and it did dealt a significant amount of damage in the early game Fell off late game. You're you're pulling the rock out of the sky still did way more damage late game But early game Gideon was kind of uh being a lane bully with his right click So hopefully this will help out a little bit. Maybe this will also bring gadget back up in line By bringing gideon down a little bit bellica is still Head and shoulders above any other mid laner as far as I'm concerned. So kind of surprised that I didn't see any changes to bellica Greystone fiery swords his q his Uh duration increased from four to five seconds and that increases the total damage Power scaling increased from 96 to 120 percent assault the gates his rmb his jump Adjusted the leap so that graystone can now vault over more terrain Uh great Graystone is he's just mediocre right now. He's not You're never mad if you see somebody pick graystone off lane, but you're never all that happy about it either It's always like, oh, I guess that guy doesn't know how to play off lane So he just picked graystone kind of thing, you know But hopefully this will Give give more skilled players a little more incentive to play graystone Especially especially the leap that's the only way graystone really had to outplay others was with that leap And being able to traverse terrain with it if you can traverse even more terrain with that leap Good stuff murdoch base health reduced from 570 to 540 health per level reduced from 93 to 87 Much much needed changed um In my honest hero overview of murdoch I did say that he's like like I said scale faster than scale your health faster than steel on murdoch. That was true Murdoch for whatever reason had a ton of health made him a little bit better than other carries and Really nice to see them addressing this and fixing it. Maybe Sparrow and twin blast and grim can get a little more time to shine now In judgment of the law his passive his wee woos that Make him uh run faster towards low health enemies. The radius has been changed to just 6 000 at all ranks. So whatever Narbash song of my people his e his speed boost mana cost increase from whatever it just increased across the board Uh, this is probably a good good fix You really haven't had to manage your mana all that much with narbash and I think that's a mechanic that should Be in play for a support. You need to be able to need to want to have to Keep your eye on your mana and you weren't you didn't have to do that with narbash so much So now this will help out with that a little bit. I like the change Uh steel his shield bash, which is his bonk Uh base damage increased just across the board energy power scaling increased from 30 percent to 60 percent so uh Great change. Um This is going to make him a little more fun to play. I think you can like build an all energy power steel and just blast people with a With his ultimate and then a bull rush and then a bonk. It's going to be it's going to be a lot of fun It's going to be a lot of fun and his shield crash the base damage for that has also been increased across the board So that adds to it now So you got the option of building steel real tanky or you could just go full ability damage steel smack people around Twin blast his ventilate his uh ultimate ability second attack damage percentage reduced from Whatever, I don't know why they had to nerf twin blast. I don't see a lot of them Maybe because it's not that lower levels of the gameplay. Maybe at higher levels twin blast was wrecking but Whatever, I don't really see this being a huge change to twin blast, but Uh, yeah, that that's it for all the fault fault patch notes I hope you guys enjoyed it If you did hit that like button and subscribe if you haven't already But for now, this is the man who's sending off you guys. Have a good one man