 Hey, so guess what? It's the confrontation. We didn't allude to this in the previous video, did we? We said we wouldn't, we were done, we were going to go straight into small videos about other things. But here we are in the confrontation. It's a bonus for this session of play. I know, right? So we've kind of skipped ahead to the confrontation at the end of the case file. And we've set it up here, so the giant frog monster has turned up. And what we've done is we have rotated the H-keyboard, or rather just flipped it really. Flipped the H-keyboard and now we're on the confrontation. This is what I love is the start of the confrontation. It kind of feels like it's the start of a new act. It's the big finale. And the reset gives everyone a chance to kind of stretch their legs, grab a cup of tea, eat a biscuit, whatever they want to do. And get ready to go back into the main thing. I quite like it. It feels like quite a nice step in the gameplay. The confrontation side of the H-keyboard is very similar to the other side. It's got a few little changes. So any insights we've collected, we managed to get two, have gone into this section here, just to show that we've collected those. The giant frog monster's boss card is up here. We've got the confrontation track, which by default is used to track the boss's health. So he's got 20 health, so that would be a lot of counters. So we just used the doom marker on there instead. And then finally we put our lead agent back on in the order they were on the previous set. The minion card stays as they were. Yep. When you turn over the board it stays in the same place. And then the boss behaviour cards are sorted out. This is a part of the confrontation setup. There's a whole deck of these because bosses act a bit differently to other minions. Rather than just following a set, boring set of mundane instructions, they have a whole deck of cards which say what they can do. And each boss has a different combination of symbols. Exactly. And as you can see, we've set up the boss behaviour deck so that it's got its matching symbols to what's actually in the card. So they get a shuffle and go into the pile over there onto the confrontation board. And then a new round begins, which means the enemies always go first, unless the case file says differently. So the first thing that happens is we draw a boss behaviour card because the boss always goes at the start of the enemy phase. So, first things first. Oh, reshuffled. Discard, discard. And shuffle the boss behaviour. So if there was any discard cards, they'd be getting shuffled back into the deck. Which means you can never be too sure what's coming up next. Because even if you've already seen a particular card come out, it might come out again. Okay, attack. So if an agent is in the bosses area, they would make a melee attack. There's no agent in the same area as a boss. So otherwise, the boss moves towards the nearest area that contains any agents. Its exact path is chosen by the lead agent. That's you. The nearest area is your one. Yep, like that. And if it moves into an area containing an agent, it stops and makes a melee attack. So he's got a pretty hefty attack, hasn't he? He's attack eight. Yes. So good luck with that. You've got a defence of orange. And again, you could spend your action cubes here to boost your own dice roll. Because the agent phase comes after the enemy phase, so you can actually spend your actions in the enemy phase to upgrade one of your dice. For each action you spend. So if you're right on the edge of death's door, you could spend all your actions defending yourself. But obviously then that reduces what you can do in the agent phase. You often see Abe doing that because he has not got a good defence. I'll just throw more cubes in, but then he has an ability to let him get cubes back potentially. So it all kind of works out. I'm not going to do that this turn, because I've only taken a few wounds. You'll see what happens here. So he's got an attack of eight. And I need to roll as high as I possibly can. Oh dear. That's not good. So I've got a one. And then I can double it to a mighty two. It's like six damage. So it gives me four. One, two, three, four. Yeah you are. So I'm going to be going. One, two, three, four. And then I'm going to be flipping two of these. And those may give me the answer. So what are they giving you? Oh, I've lost two. I'm going to be downgrading two die on my investigation rolls. I can't see it mattering. Shucks. He's hit you in the eyes. He has. He punched me right in the eyes. Now he's got a hard hitter rule. So that means he's going to stun you as well. That's not good. This time. So basically you lose a couple of your... Oh no, you lay down. I lay down and get back up. It's going to take me two actions. It might have been worth upgrading. Such a life. To be fair. Right. So that's that one. Now it's the venomous frog monsters. So yeah, you're the lead agent. So you get to pick which one goes first. Incidentally, key point that you mustn't get wrong. Even though you have been targeted by an attack, you don't move back on the track because you were the only possible target. You only move back on the track when target priority is used to choose you as a target. So the ranged frog monsters, they're going to have a go at us as well. Now they can see into this area here. They can. So both of us are viable targets. Linusite is laid out really clearly in the rulebook. But in this case, they're going to shoot you as your lead agent. And of course, that is going to push you back on the target priority track. So shut yourself backwards there and that's going to be a dice roll. Yeah. And now you know what? Because yeah, because you're stunned. I've got a feeling you're downgrading some dice. I've got a feeling too. I think you're right. I've got a feeling. Yeah, you downgrade one die. It's always worth checking the rulebook even if you wrote the game. We always checked the rulebook. So that's pretty nice. Well, that's actually better than my previous roll. So, you know, three. Three ranged attack fights. That's two more damage. Oh, dear. Oh, hell boy. Oh, he's losing. He's downgrading one on his fight. That's not good. Oh, and another one on his fight. Oh, dear. Now, the other one will have a go at me at least. So you're going to take a bit less of them. Because you're now the lead agent. Yeah. Double's to four. So take one damage. That's not too bad. That's too bad. But taking damage does push my living flame track up once, which is in the red. So I'll go up one more. I'm on plus four, which is pretty cool. Which is cool. But if you get hit again, you're going to explode. That's a consideration for future Liz. Or more to the point for future everyone around Liz. Yeah. Because I'll just go to sleep for a bit. It'll be fine. Okay. That's the end of the enemy phase into the agent phase. Now in this in the confrontation, the insights we've collected will generally have an effect. And in this one, whenever we make a fight or shoot action that targets the boss upgrade one die for each insight on the board. So we're upgrading two dice when we shoot the attack the boss. So you're going to spend two cubes to stand up. Standing up. He's a little bit punch drunk. Last one left. He's fine. I'm just going to punch him. Now I normally have three red die. I'm downgrading two of them because of the two injuries I've taken. However, because we have two insights. Yeah. Yeah. They're going to upgrade them back straight up to red. That's pretty handy. It's a shame to not have the black extra one in there, but that's still not a bad roll. Oh my goodness. But that's only four damage. Four damage. He's got resilience four. So I didn't do much there. Don't worry. I got this. So time for some fire. So I'm going to roll three red dice. Now I'm downgrading one because Hellboy's in the way of the shot. Yep. But then upgrading two because of the insights. And I'm adding four to my result with my living flame. So let's see what happens. You don't mind going slightly on fire, do you? No, it's okay. I'm sure that would be fine. What is going on? That's one, two, three, four, five. One damage. No, no. Plus four because you're living flame. Sorry. Yeah, you're right. That's five damage. So that was a decent chunk. You've taken off of him there. There's now some fire there. That's fine. I'm sure. That's one action. That drops that down a little bit. Put him again. Time to go again. Let's go again. Let's do the same thing again because, you know, why not? I'm adding three now. I'm adding three because I am doubling that to six. Six, seven, eight, nine, 12, eight damage. Eight damage. Now let's quickly explain what happens with living flame in this circumstance because you used living flame. Yep. And got a plus four. But using living flame. Reduces. Means you would go down the track by one. So then he's only getting a plus three this time round. Yeah. So that's really important because I think some people were forgetting about the fact that she gets that her living flame reduces. Yeah, yeah, yeah. As well as increases. So that was eight damage. So we're, you're basically going to be just, he's just turning into, you know, a burn frog. I then, that's my second action. Let's think what we don't want to do. One of the biggest mistakes you can make is to hit the boss all out, forget about the other bad guys and get killed by them. It's really humiliating. So what I'm then going to do is spend my last action to get my flame back up. So I'm ready to do some more damage next time. But then if they hit you, they won't hit me. They might hit me. They're going to hit you. I'll put up a one. There we go. Just one. You sure? Yeah, totally. But whatever the case, that's the agent phase done. Key point. Once the confrontation begins, you skip the rest phase and the doom phase. Yeah. The doom phase. The doom phase. There's no, they don't come off. The doom has already happened. Exactly. You hit the doom. Doom has occurred. Yeah. So that means you will just go straight from the agent phase into the end phase then back around to the enemy phase. End phase. Yeah, we have a fire here. So we need to roll a red die to see what happens. There are three things that can happen. If we roll a blank, the fire goes out. We remove it. All is good. A one, two or three, each character in that area suffers that much damage. Also on a three, it spreads to every adjacent area. So that's kind of okay. It's a one. It's one damage on the frog and one damage on you. Now, if it had been a two or three, because Hellboy is fire resistant, he only ever suffers one damage. But as I'm quite badly hurt. Still not great. No, still not great because I literally am going to fall unconscious very soon. So it's fine though. It's fine. I'm going to be fine. I'll be fine. And then we would go straight into the enemy phase. We draw an eBoss behavior card, do what it says, and so on and so on until we obviously win. We would obviously win. Definitely. Definitely. So yeah, that's the confrontation in that shell. Obviously every case file has a different confrontation, but a lot of the key elements are always going to be there. You're going to have your confrontation board, your boss behavior deck, your boss card coming out, and insights placed onto this track. Although sometimes they're not. Yes. Incidentally as well, each confrontation will tell you what you need to do to win the confrontation. Yes. So in most circumstances you do need to take out every enemy. Well that's the default. If it's not stated, this one doesn't say anything specific. If in doubt the default is wipe the board. Wipe the board with everything. Sometimes it will specifically state things, but I won't tell you what those examples are. I don't want to spoil anything for you. We've already spoiled so much in this case file. There's five more that are very secret plus the rest. So yeah, that's it. Come back in a minute. We'll do some more videos on other things.