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A* Pathfinding (E01: algorithm explanation)

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Published on Dec 16, 2014

Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and how it works.

Some great A* learning resources:
http://theory.stanford.edu/~amitp/Gam...
http://www.policyalmanac.org/games/aS...

Source code: https://github.com/SebLague/Pathfinding

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials

Background music is 32. The Hidden Path by longzijun.

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