 Ubisoft revealed a GDC that it has been developing an NPC that uses large language models. Players can speak into a mic and their speech is transformed into text prompts for the chatbot powered NPC. Ubisoft's Neo NPC was made with Nvidia's audio to face application and in worlds large language model. I love this and I hate this. I want my NPCs to be useful. While not being there at all is just get out of my way and let me do what I want to do or at least be useful to me and to help me me to do the things that I'm trying to get done. I'm kind of excited about this, but I could see it making games a nuisance and I do get the point. You know, I like games for story. I generally will play a game on story mode just because I want to get all the story. If it was never written, I don't necessarily want AI making stuff up, you know, about the story. But then that sounds kind of cool. I might actually like that. So I honestly, I don't know how to feel about any of this.