 With the release of Sword and Shield on the 15th of November, I've jumped onto my sketch pad, put together three new designs for you to represent your Team Starter, Team Skull Bunny, Crookie Gang or Team Sobble. Hop over to the Teespring Store now, you can grab a 10% discount with the Discount Code Starter. Hi friends and welcome back to another episode of our Flinch Squad Circuit. We are in week four and our feature match this week is between, as you can see on the screen in front of you, Pokemon Arti VGC and Murphy. So Pokemon Arti on the bottom of your screen, running a team of Stack Attacker, Mercro, Incineroar and Kyoga and Murphy on the top of your screen, running a team of Raichu, Gengar, Kyoga and Katana. Obviously because these are replays, I can't see the two Pokemon that these trainers have in the back, but hopefully we'll see them as we progress through the set here. It is the best of three. This is the Flinch Squad Circuit Ultra Series 2020 Season and we'll be moving on to the Sword and Shield Series very soon and before we get into this match, just a little plug to let you know that this evening over on Twitch, I will be doing a stream playing some BattleSpots. Do come over there, the link will be down in the description as always. So getting into it here, we can see straight away. It's going to be a really good match. I think we've got Kyoga versus Kyoga. The Katana got to play a big role for Murphy here and the Gengar very interesting as well to limit Marty's switching ability if it is that mega Gengar. We are going to see Gengar and Raichu come out for Murphy here on the top of your screen and Marty going out with the Murkrow and the Stack Attack. Of course we see the Gengar is going to be a problem for Marty, but he does have that Murkrow to shut down that Gengar and threaten it quite heavily with those dark type attacks, but it has to be careful for the Raichu. Those electric type attacks are going to be threatening it at every step of the way as long as it is on the field. So we do see the Gengar Mega Revolve turn one fake out coming out from the Raichu into that Murkrow. Going to break a potential slash there and stop it from setting anything up this turn as we see the Gengar off for a substitute. Murkrow flinches and the Stack Attacker does set up the trick room. So the dimensions straight away switched in Marty's favor. Going with both speed control options here, which is really smart, you know, obviously identifying that the fake out could be there. So guaranteeing that he's going to get one of these fake out options up. We do see the Stack Attacker move first in this trick room. Rock Slide doing some nice damage breaking the substitute on Gengar and taking the Raichu below 50% followed up by a foul play from this Murkrow into the Gengar. Obviously not doing enough damage. They're not picking up the knockout there as we do see an Onko from the Raichu locking that Stack Attacker. Probably hoping to lock it into the trick room there, but unfortunately not the option there. But oh, not even going for that. Really nice play here from Murphy. Going for the Onko Disable combination. Stack Attacker can no longer move. So it is trapped on the field and it has no moves. It's just going to have to sit here and struggle. And Murphy making a really nice play here. Switching in that Kyle. They're going to be able to threaten both of these targets on Marley Severfield very heavily. And, you know, denying his ability to switch, we did identify that early on in the match and the Murkrow here still threatens the Gengar. But if we see a protect here from the Gengar, it does give it a little extra room to do something that the following turn potentially and just keep that track going. We do see the protect from the Gengar. It is going to stick around for at least one more turn here. The Stack Attacker no moves left. It goes for that struggle into the Kyle. It does actually not too bad damage, but taking just as much recoil in the process and a foul play coming out and Marley identifying that the Gengar going to protect this turn. Getting some really valuable damage onto that Kyle. Stack Attacker again has no moves. So struggling once again to the Kyle. We're going to chip itself down on that Kyle at the same time. And the foul play following up. Is it going to be enough to get this Gengar? It is going to be enough to get the Gengar and removes the trap. But at the same time, he's going to have to face down probably an origin pulse here. But it is a Skulled going for the safer option. Marley going for that Skulled and removing the Stack Attacker from the field. And things are tied up right now between the two players. Kyle got obviously taken a lot of damage. So Marley bringing his Kyle onto the field that will prime or avert and turn into that primal Kyle. And the trick room is still up, but Marley bringing in that right you here. It will threaten the Kyle. And it does have that active fake out. So for at least one turn, it is going to be preventing or able to prevent the Kyle going Marley. So the field from attacking. Can Murkrow maybe sneak a tailwind in here to play around with the trick room ending this turn or the next? I think it's this turn. I'm pretty sure it's this turn. I'm going to bank on it being this turn. Because if it is, this is a really nice place. We do see an ice beam throw up from the Kyle going into the Murkrow. And they do super effective damage, but not quite enough to take it down as the dimensions do turn back to normal. My counting is right. And Marley setting himself up perfectly in a tailwind now keeping that speed control going. First of all, with that stack attack and now with the Murkrow, we are going to see a water spot powered out by this Kyle. We're going to do some huge damage and take down that Cortana one hit. It is a critical hit on the Cortana. So we're not really going to be able to summarize any item choice there on the Cortana here other than that it's not sashed. File play now from the Murkrow following up into the Kyle by taking it down and leaving that lowly right you against the world here. And it doesn't look too good because there is still going to be a turn of tailwind here, but we do see the forfeit and Marley taking game one. As you can see now, we've got game two on your screen. The things to identify, especially from game one, and I think things that Murphy wants to take a ball going into this game two is just how well Marty set his speed control up. You know, like we said in that first turn, he let out with the stack attacker and the Murkrow knowing that the right you possibly could come out with that fake out and deny at least one of those speed controls, but he can't deny both of them and probably going down the trick room really helped the stack attacker out there. So probably more favorable for Marty. So I think what Murphy needs to do in this turn in this game is utilize some of these bigger powerhouses like we are seeing them lead off with the Kyogre here and maybe denying things like the stack attacker is an easy route to get in the trick room up and maybe utilizing Cortana a little bit better in this matchup. But we do see Marty adjusting slightly here. He's going to lead off with the Incinero and Ray Kraser, but rather than just talk about the team preview here, we'll get straight into this match. So again, Marty is going to be on the bottom of his screen Murphy on the top of your screen. Now it is one nil to Marty. So the ball's back in Murphy's court. He's got to react. He's got to make some decisions, try and get this set tied up and take it to a game three. We are going to see him like we said lead off with that right you and the Kyogre here much more offensively than the lead I really do like. We do see Marty though adjust and he does bring that Ray Kraser alongside the Incinero. So both players opting for fake out on their sides of the field and the Ray Kraser it is unchecked. So what depending on what variant Marty is running, you've got to suspect and fear maybe a choice band on this sort of build, but obviously life orb is another option that you can run in. It will do heavy damage without being checked from Intimidate Support from Murphy so the field so that Kyogre still in a bit of a vulnerable place right now. The right you probably want to go for a fake out into the Ray Kraser. Stop that attacking this turn and then just hope the Incinero fakes out into the Kyogre, which it really should do this turn. We do see the Incinero on Murphy so the field make an introduction into this game. It is going to get the Intimidate onto both of these physical type attackers on Marty side of the field, which is really useful, especially against that Ray Kraser. But you've still got to worry about a potential earth power. We did mention life orb being an option there in a Ray Kraser. So we'll threaten that Incinero if it does carry that option. We do see the Ray Kraser mega evolve now it does stick around on the field. Hopefully that rides you on Murphy so the fields just faked out into that slot, but we don't see that. We see the fake out come out from the Incinero into what was the Kyogre slot and an earth power straight away from the Ray Kraser. It does take the rides you down to its sash so revealing the item choice there. The rides you left unchecked and it is going to be able to do something here. It is going to throw out a nuzzle. We can buy the strong winds, but more importantly the paralysis now onto that Ray Kraser making it half the speed that it was initially. The rides you're doing a really good job there and did see the life orb on the Ray Kraser on Marty side of the field. So good information there for Murphy. He does switch the rides you out now. He has an active fake out obviously with the Incinero. So he's going to get his weather control back in on the field and some really nice positioning here for Murphy. He's doing all the right things. Faking out into the Ray Kraser preventing any big damage there as we do see a new turn now come out from the Incinero. It is going to be into the Kyogre slot and it'll be interesting to see what Marty brings onto the field now. Maybe he's on Kyogre and that's what we do see. So Kyogre pressuring the Incinero on Marty side of the field, but he does have the option to switch that Incinero out. Maybe sack the ride to you, maybe thinking, well, right, she's done its job now. We can protect maybe my Kyogre, get right you onto the field, sack that and then get the Incinero back out and get another intimidate onto the Ray Kraser. But we're not going to see any of that. We're just going to see a straight up water spout from this Kyogre on Marty side of the field. It is going to take the Incinero down. So Murphy willing to sacrifice that and the Kyogre going for an ice beam and now out of the Delta stream, it is going to be super effective onto this Ray Kraser and pick up a knockout, especially because of that such a valuable nozzle onto the Ray Kraser earlier in the game. Now we do see the Incinero come back out onto the field for Marty and the right you now come back out onto the field for Murphy. Now, what I did say before was maybe sack the right you, but really when you're looking at things now from Murphy, so the field's got more pressure. So I think you made the right choice there with taking and letting the Incinero go down as we see the right you go for a fake out into the Kyogre and the Incinero going for a fake out into the right you. So leaving the Kyogre and checked here, Marty really risking losing his Incinero and taking some big damage on his Kyogre. But we're not going to see the water spout. She's going to see a skull and it is enough to actually take down that Incinero. So things tied up now as we've got into this last turn, we both players have two Pokemon left and Murphy, like we said at the very beginning of the match, you need to utilize this Cortana and what a perfect way for them to bring it in now in front of the Kyogre and the stack attack and both Pokemon that do not like to see Cortana. So we do see the full fit there from Marty and that ties up the set. We're going into game three now. You can see both players on your screen. Again, Marty on the bottom of your screen, Murphy on the top of your screen. This set is tied 11. I think this is the first time this season we feature matches going to three games. So this is going to be really exciting and it's down to both players. I think if Marty brings the requiser in this game and avoids the nuzzle and utilizes it a little bit better, I think he can do a lot of work with it. I think it threatens a lot of Murphy, says the field. So that's the big thing, but it's protecting it and making use of it. Now, we do see the Tabakoko come out from Marty, which is a little bit questionable. Not seen as the Raichu here has been out past a couple of times and we do know that it is sash. But I guess the option here would be to maybe dazzling gleam earth power the Raichu, but you've got to get around this fake out this first time that it is active right now. So it's going to be able to possibly fake out the requiser and the Koko doesn't really want to sit in front of the Kyogre and just let it throw out a Skald or a waterspout. But we do see the Tabakoko go for a protect and the requiser just protecting as well. Just to burn this fake out from the Raichu. Now we do see that into the requiser slot and the Kyogre going to go for a Skald now just preparing for maybe some damage rather than go for the waterspout here. So into the protect, we do see the requiser now go for the mega evolution. It'll be interesting to see if the requiser actually attacks into the Kyogre rather than going into the Raichu here because a big dragon is sent here and maybe it doesn't gleam damage or farium damage. If the Tabakoko has got that could be the option of getting rid of the Kyogre. And once you get rid of the Kyogre, it's one of the big parses on Murphy's other field. So it really makes a big difference. Now we do see the Dragoness incoming out. It's not into the Kyogre unfortunately but it isn't to the Raichu. It doesn't gleam chipping it down and the double up there. More than enough to take this little Raichu down. So getting rid of that problem Pokemon and Marty doing a really nice job of avoiding that nuzzle that was such a problem for him to deal with in game one. Now we do see the ice beam coming from the Kyogre. It is going to be onto the Tabakoko though not the requiser. So whether that was a misclick or not or maybe predicting a switch in there I don't know. But just getting some damage onto the Tabakoko anyway is very good and now that the Incineroar support coming in for that Intimidate onto the requiser really helpful here. Requiser now going to just switch out, wants to reset that Intimidate drop for later on in this game and the Kyogre now going to come to the field. But the Tabakoko really threatening now with that Raichu out of the picture. It is going to be able to use its electric type attacks and the electric turret is active. Now the Incineroar probably wants to fake out into that target and if Marty leaves the Tabakoko vulnerable here it could go down. So he needs to be very careful and make use of it as this match goes on. Now we do see the Kyogre coming for Marty. Protect coming up from Tabakoko just playing it very safe. We don't want to take any risks yet as we do see a Skull but not fake out coming out from the Incineroar which is really interesting. Skulled into the Kyogre and Marty said the field does pick up the burn there so we'll be chipping down with extra damage and a U turn into that slot as well. Just keeping the Incineroar for later on in this match for when that Raichu comes back onto the field so you can cycle that Intimidate once again and the Cartana now coming out for Marty here and really nice play because it instantly threatens this Kyogre and potentially you could predict a Raichu as a switch in on the Kyogre and maybe double in Ice Beam and Leaplay. But we're not going to see that the Kyogre switch is out for the Murkrow and the Kyogre on Murphy's side switches out for the Incineroar here so it'll be interesting to see what the Cartana does. Does it have tailwind? That would be a big player. Does it just attack into this Tabakoko now? Tabakoko going to be the fastest thing in the field goes for a Thunderbolt and it is into the Incineroar leaving this Cartana free to just throw out a big attack here but it is a Leaplayed into the Murkrow which does and is able to take that quite comfortably because of its flying type attack. Now Tabakoko going to protect again because there's active Faker from the Incineroar on Murphy's side of the field as we do see the Incineroar go for that Faker but into the Murkrow here wants to stop any speed control here so really nice play here from Murphy as we do see a smart strike into that Murkrow slot and it will be potentially enough and it is enough to take the Murkrow down here that smart strike and granting that Cartana one of those tasty attack beast boosts. So it's attack going up to plus one here and becoming a big threat but Rayquaza now entering the field and one of the things that you really want to have on your side of the field if you are facing down against the Cartana is definitely a Rayquaza. It's probably going to be enough to probably pick up the knockout especially with the the life orb as we do see the Tabakoko go for a Volt switch into the Incineroar and I think you go for the the earth power because you don't want to take any additional drops that could weaken Rayquaza going forward in this match and knowing how weak Cartana is on its special side I think you're you're pretty free to know that you can go for that attack here but we are going to see the Dragon Ascent launched into this Cartana just wants to make sure maybe unsure that the earth power would get it there but Dragon Ascent is more than enough to get this Cartana there Rayquaza out speeding Cartana naturally as well being able to pick that off and that gives total protection for the Kyoga now Marty in a perfect position to just close this one out we do see the Kyoga on Marty's side of the field take a little bit of chip damage from that burn and the Kyoga again finally come back onto the field for Murphy now it's still got a good chunk of health so if you can potentially take a Dragon Ascent here you can get rid of the Rayquaza but then you're really stuck for answers to get rid of the Kyoga on Marty's side of the field which is a little bit of a shame now Kyoga does take the Dragon Ascent a big chunk of damage at the same time the Skull coming out from Marty's Kyoga into the Incinero and could have well no the game's over here for Murphy unfortunately Marty's managed this very well as an ice beam comes out from the Kyoga Murphy's side of the field into the Rayquaza going to be enough to pick up the knockout but unfortunately I don't think he's really Murphy's got the answers to deal with the Kyoga even though it is very very chipped down it is going to be the slower thing on the field and then especially with Tabacoco coming back onto the field for Marty this is going to be a clean sweep for him so very good set Marty picking up the win this week against Murphy but a great showing from both players and we do see the Tabacoco wrap this one up and the Kyoga go down there for Murphy but like I said great showing from both players really nice to feature these players because we haven't featured them yet this season and well a really nice way for us to end week four now we will be going into week five next week and then taking a little break after that before moving into the top cut of the tournament we will review the bracket after next week's match we will see who the top cut players are moving forward in the tournament and we'll have a look at the standing as well after the Swiss round so I hope you've enjoyed today's episode my friends thank you so much for tuning in as always do leave a like on the video if you do enjoy this sort of content and make sure to subscribe to the channel because we have a bar lord of Poglomb content coming out for you very soon with Sword and Shield on the horizon and I will see you all for another episode next week so until then take care of yourselves and bye bye