 Hi everyone I hope you're all well and welcome back to another episode of our Pokemon VGC 2019 battle series we are here it is Thursday we are nearly at the end of the week and we are nearly at the point where we're going to say goodbye to this eval done build that we've played for what nearly is two weeks now in a little bit of a break in between but I hope you've been enjoying it guys and like I said in our previous episode what we're going to do in today's episode is have a little bit of a more fun take on this restricted combination and as you can see on your screen right now we've got a little bit more of a fun take we've got the eval tool we got Gengar which is going to be the mega of the team we've got groudon going to be the other restricted combination between that eval tool and the groudon then we got him on top we're keeping that there we've put the eject button on it now we've got stack attack around it gives us a little bit of a better option against Zernius for sure and then we've got little little jump fluff now we did face a jump fluff in yesterday's episode and I did say when we bumped into it it was something I'd been trying out with this core and something that I would like to bring on to the channel so here we are as always though guys the team is down in the description below there is a roll pace and a poker pace try it out test it up it might inspire some ideas but at the very least it'll give you some nice funsies to have on the butterspot with because we've got one of the things I do like about this team is young core disabled combination we've got between the jump fluff and the mega Gengar so we see that commonly used on whimsycott and with Gengar but we can also utilize it in this team you know the jump left gives us another fly a ground immunity with that flying type along with the Valtos so we've got some weaknesses to ground here but we've got ways around it we've got why God's still on the hit on top I've actually put skill swap on the stack attacker because I think getting into a position with ground on under trick room where we can skill swap the beast boost onto the ground on after assault slants and then start decimating things with those precipice blades it can really start to snowball things from there so it'll be interesting to see how the team performs I'm really excited to actually give it a go because things like jump fluff and stuff like that are a lot more fun to play around with and just a bit more entertaining so I really do hope you guys enjoy the episode today so without further ado let's get into it and as always if you do enjoy this sort of content guys please make sure to drop a like on the video to subscribe to the channel for more Pokemon content and leave your comments down below let me know what you think of the team here today and as we are creeping back towards that 1700 rating I think we'll kick off with the league title defense for today's episode and hopefully it doesn't take too long to find an opponent but I think it's not going to be like straightforward using this it might take a little bit of time to get used to but we are just featuring it today it's just a little bit of fun before we say goodbye to the weld on court as I say and do keep the suggestions coming in for teams that would like to see played next week I did put a poll up on the YouTube channel on Tuesday so check that out get your votes in say just comment what you would like to see and we'll make sure to try and feature it either next week or the following after that but we have our first opponent to kick us off today I'm gonna go up against Sky and we'll jump straight into team preview so Sky is our first opponent and playing a team of Bishop, Groudon, Lilligan, Salamence, Tabacoco and Azernius so we've got two chlorophyll users on both sides of the field here I think a jump bluff is a little bit faster so maybe makes it a little bit better who knows I do really feel like leading jump bluff isn't a bad option here got to be a little bit careful about the hit Montauk especially because of that defiant ability on the Bishop it will boost its attacker off and then lower it and let's see what we can do the Gengar's got to be a bit careful but once the Bishop kind of is out the way the Gengar doesn't do too bad a job if I'm totally honest and one thing we could potentially do is lead Gengar with the jump bluff but I'm more inclined to lead Groudon with the jump bluff here and then we'll have access to the sleep pattern and stuff like that we just got to be a bit careful around the Tabacoco that can kind of hinder our ability to utilize that right stack attack is going to be very good especially against Azernius the Salamence we just got to be a bit careful around that Groudon because of the precipice blades that can potentially throw at us and maybe hit Montauk isn't too bad to bring here and probably bench Gengar in this one although Gengar could be potentially good I'm probably gonna be more inclined to go with the hit Montauk here so we'll get into it we'll see how we get on so I'm not bringing the Gengar in the first match Gengar is one of those Pokemon I haven't really featured so much on the channel this year in the Ultra series and it's definitely a Pokemon I have a big lot of love for and it's something I do want to feature at some point so it's maybe something you guys want to see maybe next week we do feature it and it'll all come down to what you guys decide and but we are gonna see my opponent lead off with the Tabacoco and the Groudon so we are gonna get the Sun up you know we've got a pretty easy option here where we can just just double protect him one because we do have that fast on call that can utilize going into turn two if my opponent locks into something like sword stance or protect with their Groudon then it puts us in a way better position going into the following turn we could also switch in and I hit Montauk as well for our Groudon just preserve that or we could switch jump without him on top as well and the next turn so we've got the fake out to utilize there's lots of options here and I think double protecting isn't a bad idea then we look potentially the cocoa into something going into the next time we can't really utilize sleep power at the minute we've got the sap strength that we could utilize on the opposing Groudon so we can kind of neuter it that way I'm just gonna I am just don't protect him yet so we're gonna see the Groudon switch out we're gonna see Salomon tip field isn't the worst isn't the best we do get intimidated but we'll see what this cocoa goes for maybe a vault switch out onto our jump off here and maybe it's a bit passive from ourselves this first turn but I mean yeah there's a vault switch it's just into a jump off okay jump off isn't in the best of positions right now but I mean the same time well this element is is causing us a few issues for sure what could we do what could we do what could we do we could put this elements to sleep for sure and we could sword stance and because silence isn't on the ground so it is prone to being put to sleep or we could just press with blades kind of more inclined to just sword stance here to be honest on just sleep out of the salamence we'll probably take we will probably take a vault switch from the cocoa but we are sash so we're not too worried about that it's just making sure a little jump look fuzzy goggles on which I'm sure we give them a talk and two before this to make sure he does sleep out of jump bluff you are the worst Pokemon Venus always hits you sleep out of us how what what's that about Lilligan coming in now excellent there's a tailwind okay I mean we kind of get away with that a little bit the it's not ideal we might need to keep jump bluffing later on at least we can lose it so we'll protect Grado and we will bring in do we bring in stacks and try and get a trick room up it's probably not a bad idea and I don't see the Lilligan going for grass type attack into the jump bluff and I probably see something like hyper voice come out from the salamence of or anything else at this point and if we can get a trick room up we're gonna be in a way better position going into the the next few turns especially with my opponent God for more of it and there we go there's the on-call and a hyper voice it's not so good okay but I mean it's like I don't mind that too much I don't know what my opponent can do to really stop our trick room here and they can definitely on core ground on which we don't really want to get into the trap off to be honest and I'd rather bring in jump left sack it and get a trick room up and then keep ground on in and get locked into one call we weren't pretty useless so I will do that hopefully like the best case scenario here is we bring in jump left it goes down to a hyper voice and then we get a trick room up poor little jump left taking all the brunt of everything was this it's a blue doom from the Lilligan so maybe hip on top would have been well no no wouldn't have been better wouldn't have been better at all I think we take this though like it's gonna do a chunk of damage but I'm not worried about getting knocked out man does way more than what I thought dragon pulse that's not good ah but we actually take it so that's that that's good I thought we might actually go down to that which would have been literally the worst we do change the dimensions now I don't think we're gonna be able to take the Lilligan down unfortunately we can't encore it right this minute but could we get ground on in skill swap the ground on we will lose our son for sure but we will get the beast boost is it even gonna be worth it or is it better just going for a gyro ball and a sleep powder sleep powder into the salamence and a gyro ball and then just sacking and sacking the stack attacker at this point and just getting some damage onto this Lilligan the other option is switching in the ground on to get the chlorophyll boost onto the Lilligan so the gyro ball does more damage but we actually get it anyway so that is just how good stacks is defense rose sleep powder jump love pulling through there we go there we go you're not all that bad jump love we love you we love you really okay so we put this elements asleep now now the ground on comes back in but now there's no electric terrain but the ground on probably comes in and the type of caucus which is for the salamence my best guess but maybe it's a good time to wide guard and get our own ground on and do this let's do this because I think if the the opposing ground on doesn't go for a precipice blades because probably fire punch into jump love which our ground on I'll take pretty comfortably because the ground I'm going to just protect here salamence wakes up and protects okay now we reveal the wide guard okay so my opponents I don't think my opponent goes for I don't think my opponent goes for I'm gonna sword stance and bring in him on top because I just don't I just don't see them going for precipice blades this next turn because we've revealed it unless they completely call our bluff and then we deserve getting be bladed but there might be a special ground on as well you know they might have birth power so that's something else we can't discount but I'm banking on them being physical banking on stuff in Pokemon's never always the best idea but we get the him on top in we've got gonna have the fake at the next turn we get the salt stands to put that ground on put ourselves into a really nice position going into this next turn especially with a trick from up so that's from the opposing ground on and we're gonna see the salamence go for Dragon Pulse into a hit on top really perfect that's fine that's fine and because we get a check button we'll get out here we'll get because I trick rooms gonna end soon I think that's one of the things that we've got to we've got to remember that a trick and will end pretty soon and we get jump bluffing now protect protect and then we can put the ground on to sleep although the cocoa well they baits a cocoa and then doesn't it and we get stacks in I think stack as probably better because then we can we can pressure the salamence with the gyro ball and precipice blades at the same time because how many times a trick room we got one okay I'm gonna press this blade just to cover this ground on and there's a part of me that wants to just wide guard but I'm gonna gyro ball the salamence I think the ground on protects here we could see a double protect sure and then it made more sense for us to switch in a jump bluff here for our stack attacker but I just want to try and get this men's and I just don't yeah I think the men's attacks the stack attack here and this opens the door for our jump left to come back in okay this is still fine though because my opponent can't go for like they've got to attack like we can why God now and get rid of the ground on this is like this is super fine so yeah we just press this blades and we just wide guard we have revealed it and I think my opponent has to play on that like but we don't want to risk not wide guarding here because I don't think my opponents like they could have something tantrum for sure but yeah it doesn't look like they do and the cocoa coming in will be able to get rid of the cocoa and then when jump left comes back onto the field we can we can totally threaten that salamence now we probably lose stack attack here wow okay they actually went hyper voice okay we're back in that kind of same situation now I feel although the salamence is in a bit of a better position to like the ground on comes in it probably protects the salamence attacks into the stack attack for sure one thing we could potentially do is just switch into I hit my top and then we've got the fake out the next thing which would then allow us to fake out ground on press this blades if it does protect here and if not but are we just wide guard and just yeah and then we get we get topping anyway I think that's probably a better idea like we press this blades and why God just in case my point decides to get really cheeky and go for a sword stance with their ground on expecting us to think they are going to protect and I don't want to allow that to happen so we'll wide guard we'll just spam it the salamence has to attack into the stack attack area with dragon pulse which will take us down now but stacks has done so much work in this game really makes me appreciate the stack attack and interesting no protect from the ground on here does go for the sword stance so this is what I mean like if we not attacked into it this turn or protect it or done something else then we're getting punished here so precipice blades it does hit and this should take it down and then we've only got yeah we've only got the salamence to deal with now and then we can bring in jump love we can sleep powder it fire punch and it's all good all good and we still got hit my top and the back so we are able to eat a win out of this one it's not over yet of course but it's pretty much as good as over I would say so we'll just firepunch the salamence we'll go for that sleep powder and jump love after it was so so underwhelming and missing that first time where we use it coming back doing all the work now for us and although it's sleep powder is on strong salamence only had like a one turn sleep the previous time so hopefully we can have a little bit longer than that this this next turn yeah we're gonna need one more fire punch but I think it's all sealed up isn't it so then we'll go for the fire punch and I think what we'll do is go for a sap strength because we haven't seen it we should all get all our health back now and we should obtain us ash back large salamence's attack and this is why it's really good against something like a requiser because requires has got such a sky high and attacks that we can kind of intimidate it and get a sash back by just doing that as long as it sums up so it's really nice with them dealing with it and but we do take it down with the fire punch and sap strength we get to use it we get to use all the tech so really good game for us good game to my opponent sky and a nice way for us to kick off with this weird team today I'm gonna say we're team because I don't think the edges have been that refined with it I think there's a lot of room for improvement I did originally have tapu lele in the build as well but I feel like we need some sort of fake out and you know I was this class to put an incineroar into the team over the hip on top but I kind of retracted and thought you know what Gengar mega Gengar one of the things I love about mega Gengar is it's so fast it's so offensive and I think we'll change screen here we are and yeah it's so fast and so offensive I always feel like it's one of those Pokemon because it can't be faked out because of its ghost typing that it really thrives on helping hand support and that's kind of why I've got the hip on top here over anything else but we've got an ex-opponent of the episode so we will jump straight into it into team preview so next opponent Barba is running a team it looks a great team actually great props to Barba here running the Kyogre the Zernius which is the restricted combination the reindeer here we've got mega B drill which I've not seen on the channel yet so far this season I don't think we have so very excited to play that and see that in today's episode the tapu lele we've got the Amungus there's a trick room check and probably something against opposing Zernius support it's on Zernius and Kyogre and then the Alolan Persian gonna be the fast fake out of the team for my opponent to utilize here now the Persian and the tapu lele I would imagine the tapu lele is scuffed so the Persian and the lele do put a lot of pressure on to our Gengar so I'm a little bit put off bringing that to start with I mean stack attacker with the safety goggles has such a good time here if we can just dictate the weather on our side of the field then stack attackers having a great time especially against things like Zernius the B drill the drill we have to watch out for drill run of course and but the tapu lele and the Persian we kind of just do do a lot of work to so trick room here definitely good for us and though we do need to be a bit careful around that Amungus for sure right what are we gonna do we've not got a long left and let's go let's go jump off stack grow it on any Veltel it's locked in I don't even know if that's like the right call I've just clicked buttons I saw the timer was on like 10 seconds and we've just locked in but whatever happens it's gonna be a lot of fun and we're gonna have a good time in this battle and like I said at the start of the week this is an easy week you guys have been amazing and let me adjust back to life and get some content out before we hit it hard next week come back with a bang so I'm gonna see my opponent lead off with the Zernius and the tapu lele so not bad lead for us to be honest one of the things I really like with the encore and jump left is you can get that if you get the sun up with your jump left you can still on course Zernius into the geometry and now what are we gonna do I think I'm just gonna sleep out of the Zernius and I'm just gonna jar a ball I'll do a trick room do a trick room do a trick room when we got the opportunity tapu lele could taunt us for sure I feel like it could just jar a ball what's my product gonna do switching they've not got many switchings for it and I would expect maybe a moongus to hit the field now which would make sense I'm just gonna jar a ball the lele if we can get rid of that and make things a bit easier now we're just gonna say it's staying and as long as I sleep powder hits the Zernius which it does because jump left is back on form we put the Zernius to sleep and we are gonna be able to pick up the knockout onto this lele with that stack the stacker is just a beast it's like one of those Pokemon that I just I really do appreciate but I never use enough and every time I didn't use it I just rediscover this love that I've got for it and just how good it is it's just incredibly strong but we're setting ourselves up to be in a nice position now let's see what my opponent brings in maybe the Kyogre to get rid of the stacker but if the Kyogre comes in then we've got to switch into a groudon and I know I talk a lot through these turns guys but I think in a format like this it's so important to just just to ensure that you are kind of trying to stay a little bit ahead of the game the whole time now the big drills coming in now what does that mean for us well if we had rage powder it would be amazing on jump left the drill one probably does threaten our stack attack quite heavily and they will want to try and put the bead drill to sleep sure I do and I can't protect I can't protect stacker and but I can bring in Yveltal and we've got to rely on this this zernius staying asleep for a turn I'm gonna bring in Yveltal I think like even if because I feel like the bead drill attacks the stack attack here I think that's the biggest threat to my opponent's team for sure I don't want to bring in groudon just yet because the Kyogre is in the back and if I bring the groudon we'll take a drill run anyway but we are gonna see the bead drill going into these next few turns because then we can get stacker on to the field oh we're just gonna see a u-turn it's gonna be into the jump left okay that's interesting I wonder if it does have now we're gonna see Kyogre coming but I don't mind losing jump left because now get groudon and now we switch out Yveltal into stack attacker and then we get a trick room up it's whether or not the zernius is asleep now if it wakes up get the geomancy off and makes things a little bit more difficult for us but I believe in jump lefts I believe in jump lefts strong sleep hardest I think we're gonna get at least one turn out of this zernius that's the weakest the weakest of all sleep hardest so weak and we I mean Yveltal does stick around I think what we'll do is bring in stack attacker we'll get the trick room up and we'll switch groudon in it's better than bringing groudon in and then trying to stack her in yeah at least this way it's a bit more fluid so we will just don't even care about losing Yveltal now because we've got my speed about all we could just Z move the Kyogre it's just it's too risky it's too risky because if we lose the speed I would say it takes Yveltal down there would take a wasp out from this Kyogre which is now gonna be good so we're better off just bringing our groudon in and making use of it out there now I think once we've got the trick room up even if my opponent starts switching around I think we're in such a strong position with stack attacker and groudon that we're gonna be fine especially with that skill swap and I think that's what kind of slightly sways the match up a little bit for us so I'll see what my opponent decides to do now we know it's a B drill in the back and if we get the trick room which we're likely to do now I just don't see what my opponent can really do to kind of come back in this match so here's big bad groudon coming on to the field activating this primal reversion and activating that desolate land ability so we are gonna see this desolate land activate overwrite the primordial C Geomancy he's gone for it I mean the Zernius is going for it now so fair play we'll probably see an origin poster a water spout I imagine from the Kyogre but the Zernius is easier to deal with I think like than the Kyogre to be honest oh that's a nice play that's a nice play okay I like that I like that a lot but I don't really help my opponent out too much because we're just you jarra ball and precipice bleeds I mean we could sort of dance here but I don't have this really that much need to to be honest Kyogre probably switches out to B drill I think we just the next turn we can jarra ball the Zernius again in precipice blades so we can fire punch skill swap the B drill expecting the Kyogre to come on to the field there's there's a lot of options that we can do I really wanted to get the grout on with the skill swap here just to kind of snowball these these beast boosts if we could do that but I mean this is probably a good a good opportunity first do that here Zernius does protect and I think my opponent's like in a position where they they kind of either have to get rid of their GM anti-boost this next turn or see that's the annoying thing that is the annoying thing I think I'm gonna skill swap the grout on and I'm gonna I feel like you switch the Zernius out and try do you just I don't know I just really just I don't know I don't know what you do here but it's like I want to like a drill run is what I expect from the B drill here and the Kyogre switching on the Zernius slot but do you do that do you really do that in sacrifice your GM anti-boosts I don't know if you do I could just jarra ball and just fire punch the B drill I'm gonna kick myself if this is the Kyogre yeah it goes it goes out we should have skill swapped oh it's all it's all gone Pete on should have skill swapped a fire punched we had it locked in we were like Nelly okay we're gonna get away with it we're gonna get away with it we are gonna get away with it no jarra ball but now it's fine now it is fine because my opponent feels like they're in a really comfortable position now and they're not they're not at all because now we do skill swap and how many turns of trick room we got left to so we're in we're in decent shape because now we do skill swap fire punch the B drill get rid of that threat I think you would be better off if you're my opponent attacking with the B drill there I can understand why you probably protect to preserve your resources so you've got options to switch around a little bit better but my opponent's definitely thrown out a water type attack now 100% unless they are just like Jedi level prediction skills they might be you never know you never know on these situations but at least we're gonna see the skill swap we bottled it turn one we bought it big-styled in me we bought it but we are gonna be able to do this now okay alright so news coming back out onto the field and like fire punch is gonna be a two-hit kill at least onto the zoning so you've got to expect it should be unless it's like super bulky and but the car is definitely in a position now where it wants to we've got to be careful though I think as a trick room ending the next turn is where we can get a little bit hung up now I'd expect the Kyogre to switch out and this is where I think I need to go fire punch into the Kyogre no and I've locked into the Zernius but if there's only this is the worst I've misclicked five punch into the Kyogre slot to catch the B drill that's what we needed to do because there's only to protect here and now terrible fire punch goes into that slot I mean that the Zernius doesn't protect here then it's not so bad we still got why God as well we can okay so I'm gonna get the Zernius I mean I feel like my opponent by making that place kind of giving up a little bit now fire punch going into the Kyogre I'm not gonna do too much damage enough though picking up the burn just for good measure ice beam into growl on yeah and the trick room doesn't for the the B drill to come back in it's got drill run for sure I'm gonna jarra ball the B drill and I'm gonna just protect growl on here and I hope you target down the ground on and forget that the fact that the stack attack has got the desolate land I'll goes you turn okay I don't think it's got drill run then there's the ice beam okay it's into stacks and the jarra ball I imagine is gonna be enough to get the B drill it's gonna be enough yeah okay and then yeah we're gonna be able to close this one out we've got a Veltal in the back to come in and close this one up and we take two wins it was very close today guys it's very close a lot closer than I would have liked it to have been we'll trick room no we won't trick room we got a Veltal in the back we've got to think about this logically and we'll go jarra ball and we will go precipice blades and we should be able to lock this one up today very good and there's another ice beam coming out into the ground on the margin yet oh take this so nice and bulky precipice blades does actually hit very good ground on and picks up the knockout so very good game to my opponent nice to see B drill and stack attack again doing all the work in this episode so guys that is gonna be it for today I hope you've enjoyed today's episode it's been a lot of fun and we've had a little bit of a variation with the team but I'm holding off now waiting on your response let me know what you'd like to see with eveltal groudon what Pokemon you would like to see I mean if you'd like to see some more games of this team let me know we can totally just do that but if you've got specific Pokemon you think that would work really well with eveltal groudon then let me know and we will make sure to feature it tomorrow before we say goodbye to the restricted combination but thank you so much for tuning in guys I hope you've had a great time I hope you have a great rest of your day and I'll see you all for the next one very soon so until then take care of yourselves and bye bye