 So you wish there was an easy way to weight paint faces. Not a problem. Now I have been hesitant to show you guys this trick because it's not very reliable. But when it works, it's extremely helpful and it saves a lot of time. So I figure you should at least know about it. For this video, I'm gonna assume that you already know how to rig. If you don't, no problem. I have a beginning rigged series you can check out, link in the description. Otherwise, assuming that you already have a face skeleton ready to go, click your face, shift click the rig, control P, automatic weights. Make sure that auto normalize is set to true and that mirror vertex groups and mirror X are both active. Okay, now blender's automatic weight paint functions are actually pretty damn good. But sometimes there's still some weird issues that need to be fixed. So what is the easiest way to fix weight painting fast? Well, if you hold control, you'll be able to see the weight paint for any bone that you left click. And if you ever need to quickly smooth the weight paint for a bone, just go to weights and click smooth, bam. It'll automatically smooth the weights out for that area. The factor is how strong the smooth is. Zero is none and one is full smooth. And if it's not smooth enough, just do some more iterations until you like what you see. My general technique is just to pick a bone, do a quick harsh stroke and smooth it out. Stroke, smooth, stroke, smooth. And that's really it. That'll solve like 95% of most of your problems. But sometimes you just need to smooth a very specific area. And if you ever need to do that, from this screen, tab to edit mode, select your area, tab back to weight paint mode, turn points on. And when you go to smooth, this time only the selected points will be affected by the smooth. And once you've smoothed everything out, you're done. And you can start making your facial shape keys. Now, something that you should know is the smooth feature has a lot of problems. For example, sometimes when you're trying to smooth out specific vertices, it'll forget which points you've selected and just smooth the whole thing. Sometimes it remembers to mirror the weight paints to the other side of the face and sometimes it just completely disregards it and nothing gets mirrored. And for some reason, you cannot assign a hotkey to the smooth function the way you can with everything else. At least when I try, it doesn't work. So it's kind of broken. It's been broken for a while and it doesn't look like there's any plans to fix it anytime soon. But sometimes it works and maybe you'll get lucky. So at the very least, you know it exists. So as always, hope that helps. Hope you have a fantastic day and I'll see you around.