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Published on Apr 29, 2010
This module was aimed at exploring various topics used in games programming today. Topics included ray tracing, shadow mapping, hierarchical character motion and flocking. I chose flocking as I am interested in Artificial Intelligence and I would relish the chance to work on similar projects again.
For my project I wanted to see what different flocking behaviours could be made by simply manipulating the standard models provided by Craig Reynolds (the original) and Steven Woodcocks model from the Game Programming Gems books. I even included obstacle avoidance and a predator-prey simulation.
During my investigations not only was I able to replicate the original models but also find two new behaviours: swarms (as in flies) and schools (as in fish).