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Ultra Efficient use of textures for terrain rendering

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Published on Jul 11, 2012

Sample file: http://blog.mikepan.com/post/26950891...
In depth explanation: http://blog.mikepan.com/post/26993887...

Traditionally, for a large scale landscape, one will need an equally large texture. This video is inspired by Andrew Maximov's article "Ditching Diffuse Maps". In which he explores the limitations of traditional diffuse colour textures, and proposes a shader based semi-procedural texturing approach.

This is that method in Blender.

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