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Goo Demo: Core Gameplay and ZUI

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Published on 19 May 2007

This is the first public demo of "Goo", still in an early state. This showcases some features of the engine, core gameplay, and an early zooming menu. It is narrated by Clyde McParkstien.

Game Basics - you control a goo with simple one stick, one trigger controls, and try to surround other goos with it. Incredibly simple, but like a real-time version of Go, it can be very deep, too.

This is the first video we showed Microsoft. We had to crunch quite hard to get it done - I think that over the week before, we'd sleep on average about 5 hours a night, and work the rest of the time. The final push saw us stay awake for 26 hours.

Thanks to Scott for doing the brunt of the editing and Justin (www.benaturalmusic.com) for cleaning up the audio. Thanks to Clyde for finding the cheapest microphone available to man. That kind of stuff makes us look proper indie.

Go to http://apaththroughpossibility.blogsp... for a higher quality .wmv version. If you want.

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