Amusingly, here is Part 1 after having uploaded parts 2 through 5 first.
This is the tutorial, it tells you how the game works.
How the battle system works:
Paper (Blue) Scissors (Green) Rock (Red)
Same class does 1x damage (So green attacking green is normal damage)
Weaker class deals 1/2 damage (so green attacking red will deal half damage)
Stronger class does double damage AND that damage flies out in the air.
So if Green attacks a Blue monster, Blue will receive double damage and blue damage will fly out to the top right.
The next blue character (good or bad) to attack will heal by that damage. So for example. If you use green to attack a a blue monster, but the blue monster will be attacking next. Unless you kill them your wasting your time, if they survive, the damage you dealt will fly straight back to the enemy.
You can choose which enemy to attack, and an attack level, the higher level does more damage but also takes longer for to recover for next attack. At the start you can do attack levels 1 or 2. (500 exp unlocks a higher attack level).
Level 1 takes 10 time units
Level 2 takes 20 time units
Level 3 takes 30 time units
So basically, you want to chose your enemy and attack level in such a way that you will control the order of turns. You want for example, a green team member (or even two, as damage that flies out will compound) then a blue team member before any blue monsters. This way when you attack a blue monster with green. It will do double damage, and the blue health will then go to and heal your blue team member.
At first it seems a lot to think about, but the game really helps you know the turn order making it easy to visualize and decide your course of action. The bottom screen shows the turn queue and both the top / bottom have the up arrow, square or down arrow reminding you if your selection will do double, normal or half damage.