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Pre-release - Classic Jinx, the Loose Cannon - Ability Preview - League of Legends

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Published on Sep 26, 2013

Note: Her E Ability is currently a placeholder! The Full final spotlight will reflect the true particle. What the particle will look like - http://www.youtube.com/watch?v=NB8eqt...
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Jinx, the Loose Cannon Ability Preview.

Abilities:

Get Excited ( Passive ): Whenever a champion or tower that Jinx has dealth damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds


Switcheroo! ( Q ): Jinx swaps weapons. Rocket Launcher: Basic attacks deal 110% damage to Jinx's target and all nearby enemies ( note: currently works with Runaan's Hurricane and can crit ) , gain 75/100/125/150/175 range, and drain mana. Minigun: Basic attacks grant additional Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 50/70/90/110/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher. Cooldown: 1 at all ranks



Zap! ( W ):
Jinx fires a shock blast that deals 30/75/120/165/210 (~ +1.4% total AD) Physical Damage to the first enemy hit, revealing and slowing it by 30/40/50/60/70% for 2 seconds.

Range: ( 1450 )
Cooldown: 10/9/8/7/6
Mana cost: 45/50/55/60/65



Flame Chompers! ( E ):
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 120/175/230/285/340 (+1) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.

Cooldown: 20/19/18/17/16/15
Mana cost: 50 at all ranks



Super Mega Death Rocket ( R ):
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 150/200/250 (+.50 AD) to 300/400/500 (+1 AD) Physical Damage plus 25/30/35% of the target's missing health. Nearby enemies take 80% damage.

Range: ( Global )
Cooldown: 90/75/60
Mana cost: 100 at all ranks



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