Rendered in real-time on the GPU with OTOY's Brigade path tracer at 20-70 fps (without Fraps). 1024 Stanford dragons with 100k triangles each, 100 million dynamic triangles in total, impossible with a rasterizer. Brigade scales easily to thousands of dynamically instanced objects (several billion triangles in total) in real-time. Screenshots at http://raytracey.blogspot.co.nz/2012/...