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Published on Jun 27, 2013
Thanks, Fred Dutton. This is an audio adjusted version. There's still a high pitched sound every now and then, but the consistent humming is reduced. It was a part of the feed. You can see the tech support guy going weird when he gets feedback. Also cut out that weird guy talking about his pajamas in the beginning.
Mark Cerny gives a lecture on how he, first party studios, hardware developers, and a few notable core players @ Sony spent 20 years building experiences and learning valuable skills relevant to console design, and what mistakes led them full circle back to a console that was both new, powerful, and easy to develop for.