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SceneJS V0.7.0 for WebGL: LOD Test #2

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Uploaded on Mar 26, 2010

Testing level-of-detail (LOD) support in SceneJS V0.7.0 with a staircase model that displays a different representation for each threshold of projected bounding volume size. The transition between representations is deliberately obvious.

Try it live: http://bit.ly/asW4Wg

In this example, the representations are being loaded on demand from an asset definition stored in the SceneJS asset library: http://www.scenejs.org/examples/lod-s...

LOD can be configured to "pre-stage" each level of geometry in anticipation as each level is approached, to prevent the model from disappearing while the next representation is loaded.

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