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Published on Apr 13, 2013
This texturing tutorial focuses on 2 topics that proved to be the most problematic in the library i made for project Mango: --Equalization : both in the sense of balancing overall brightness/contrast , but especially in the sense of removing shadows and soft gradients and tiling patterns, in particular how to do that with 'wavelet decompose' -- Bump maps: notes on how tricky is to paint good bumpmaps and how more convenient can be to sculpt them , and suggestions on the sculpt/bake workflow.