Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on May 8, 2018
Back in 1974, Gary Gygax and Dave Arneson gave the world D&D. It’s a game that pushed players towards creativity, ownership, exploring identity, problem solving, and more. D&D is a game of creativity, collaboration, and imagination, set in a goal driven world - a situation near identical to that of the offices we visit as part of our daily jobs. This talk explores how D&D identified the core components of great teams, and how we can apply these rules in our modern world. I'm currently a Product Manager at Google, responsible for growing and running large-scale teams, taking projects from concept to completion.
My main area of expertise is Game Development, I have a degree of CS with specialization in Games from USC, where I worked on my own game for my thesis project, Bloom. Over the course of a year and a half, I Directed a team of 60+ individuals to build the title, Bloom grew from my personal prototype to a large-scale AAA demo with over 2 hours of content. Prior to USC, I also built a game demo called TOTL, which was a Microsoft Imagine Cup finalist for 2012.
Post USC, I joined Niantic labs at Google, where I was one of the first Designers/Producers on Pokemon Go and I co-wrote the game's main Design Document. After Niantic, I worked for a year on Cast Games, where we launched tools that allow developers to build games for Google Chromecast.
In January of 2017, I was listed on Forbes' 30 under 30 for 2017 for my contribution and work in games. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx