• MK8 Ep 6-I Did It!

    165 views 3 years ago
    I play Mario Kart 8 Star Cup 150cc and it has been a long rainbow road, but we finally made it here.

    Mario Kart 8 is a Mario Kart game for the Wii U. It was released in Japan on May 29, North America and Europe on May 30, and in Australia on May 31, 2014. The game can be played both physically and digitally through the Nintendo eShop. A prominent new addition is anti-gravity, allowing players to drive on almost any surface. Bikes, gliders, and underwater driving also return. In addition, ATVs join the returning karts and bikes as a new class of vehicle. Show less
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  • I Can't Handle Friends! Play all

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  • I Can't Handle American McGee's Grimm! Play all

    American McGee's Grimm is a 23-part episodic video game series based upon Grimm's Fairy Tales, designed by American McGee, developed by Spicy Horse and distributed online initially by GameTap starting July 31, 2008. Grimm was originally thought to resemble the warped fairy tale style of American McGee's Alice, but the art style appears to be much more child-friendly and simplistic. Grimm is written and executive-produced by the same person as American McGee's Alice, R. J. Berg. Spicy Horse Games is using Unreal Engine 3 technology for American McGee's Grimm. In American McGee's Grimm, the player controls Grimm, a dwarf who creates a trail of darkness wherever he goes. The premise is that Grimm has become sick of how "saccharine sweet" fairy tales have become, and has made it his goal to revert lighthearted fairy tales to their darker, original versions by running and jumping through fantasy worlds, making things darker as he passes by them, using a downward move (called a "butt-stomp") to increase the distance his dark powers reach. By converting enough objects, Grimm can increase the level of his Dark-O-Meter (a bar that shows the effect of Grimm's powers), increasing the power and radius of his dark aura, as well as his running and jumping abilities. Certain characters complicate this process by attempting to clean the areas Grimm has converted, but these enemies can be stopped once Grimm's Dark-O-Meter reaches a high enough level. Of course, Grimm does more than simply "restore" classic tales to their original unedited versions: he practically reduces many to dark parodies, the original message of the story obliterated, which suits Grimm just fine.
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  • I Can't Handle The Wolf Among Us Play all

    The Wolf Among Us is an ongoing episodic graphic adventure based on Bill Willingham's Fables comic book series. It was developed by Telltale Games and it is canon with the comic book universe. The game will consist of five episodes.
    Many fairy tale creatures have moved into an area of Manhattan known as "Fabletown". The sheriff, Bigby Wolf, once the infamous "Big Bad Wolf," becomes swept into a case involving the gruesome murder of a Fable. With this death in Fabletown, along with his history of violence and brutality, Bigby finds his role as protector and sheriff threatened
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  • Screen/Hoppers Play all

    Welcome to Screen/Hoppers, a show where my friends and I show just how fun local multiplayer can be. By selecting random games from any system ever and taking your suggestions, we will be playing tons of different games. Only one criteria for the games: they must be single screen multiplayer. 2 Episodes per game, about 30 mins per game, 100% stupidity. So join us as we show just why modern developers need to keep the couch co-op mode around.
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  • Multi-Tap:Monaco What's Yours Is Mine Play all

    Monaco: What's Yours is Mine is a downloadable stealth action video game developed by Pocketwatch Games and published by Majesco Entertainment. The game provides a top-down view as players cooperate to perform a heist using a variety of specialized thief characters.The game provides a top down view of the area where players can only see things in their "line of sight". Players can unlock doors and "sneak" making no sound, but slowing them down. Players have to avoid guards who will try to stop the player. The game also allows for 2-4 online and local co-op play.
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  • I Can't Handle Minecraft Season 2 (Beat) Play all

    15 minute day/night cycles, 40 episodes to find loads of diamonds, lets do this. Minecraft is a sandbox indie game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. It was publicly released for the PC on May 17, 2009, as a developmental alpha version and, after gradual updates, was published as a full release version on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. On May 9, 2012, the game was released on Xbox 360 as an Xbox Live Arcade game, co-developed by 4J Studios. All versions of Minecraft receive periodic updates.
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  • I Can't Handle Rogue Galaxy Play all

    Rogue Galaxy is a science fiction role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. The story begins with Jaster Rogue, a young boy who lived on the planet Rosa as a child. He was raised by a Priest named Raul, who is like a father to Jaster. Jaster's longtime dream is to leave Rosa and explore space. One day a huge beast appears and begins attacking Jaster's hometown of Salgin. Jaster, being an adventurous youth, runs after the beast. He is ambushed by a group of smaller beasts and is aided by a mysterious hooded man. After the battle, the hooded man spots two space pirates roaming around town. The hooded man then gives Jaster his weapon, the Desert Seeker, one of the legendary Seven-Star Swords. The man then runs away along the rooftops. With the Desert Seeker in hand, Jaster is mistaken by the two space pirates as a legendary bounty hunter named Desert Claw. The two soon help Jaster defeat the giant monster attacking the town.
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  • I Can't Handle Indie Spotlight Play all

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  • I Can't Handle The Unfinished Swan (Beat) Play all

    The Unfinished Swan is a video game developed by Giant Sparrow for the PlayStation 3. The Unfinished Swan is a game about exploring the unknown. The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.
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  • I Can't Handle Disney's Aladdin (Beat) Play all

    Disney's Aladdin for the Mega Drive was developed by Virgin Interactive's studio of Virgin Games USA and published by Sega in 1993. The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can attack either close range with a scimitar, which can deflect certain projectiles, or long range with a limited supply of apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.
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