• Real-time Global Illumination using Voxel Cone Tracing + Source Code (TSBK03)

    9,765 views 1 year ago
    My implementation of real-time global illumination using voxel cone tracing. Currently supports diffuse, specular (reflective), shadow and refractive cones.

    My student project in the course TSBK03 at Linköping University, Sweden.

    Inspired by the paper "Interactive Indirect Illumination Using Voxel Cone Tracing" by Cyril Crassin et al.

    In this video I used a 64x64x64 voxel texture to achieve stable frame rates of about 100 FPS using a GeForce GTX 970 by NVIDIA.

    The source code is available at my Github: https://github.com/Friduric......

    See the report I wrote on the subject for more information:
    https://prantare.files.word...... Show less
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