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geezo

  • wow. that was a youtune ad for someones ego.

    The Most Interesting Admin in the World - Duration: 0:39.

    • 2 years ago
    • 1,987 views
    "He once calculated and finalized a period using only an abacus and a highlighter. And it was 100% accurate."

    "His beard has exceeded quota."

    "He doesn't adjust prior periods. They adjust to him....
  • OMG! NO... the value of referencing STRINGS in your app is for INTERNATIONALIZATION! Not just for ease of when your boss changes your mind. Where the hell did they get this guy?

    Android Application Development Tutorial - 6 - Introduction to Layouts in XML - Duration: 7:34.

    • 3 years ago
    • 447,630 views
    Visit my website at https://www.thenewboston.com/ for all of my videos and tutorials!
    Have questions or looking for source code? Check out the forum at https://www.thenewboston.com/forum/

    mybringb...
  • IMHO, after the first punch has been thrown by someone else AND you are out of options. Note that I said 'and you are out of options' because EVEN after the first punch has been thrown, a cool head can still keep a 'drunken hot head' off balance to get him to calm down´╗┐ rather than responding in like form. Never respond with force unless all options are exhausted.

    How to Win a Fight Every Single Time! - Duration: 10:00.

    • 3 years ago
    • 624,520 views
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  • I would correct the neckline for older men. Older men can have a bit of a sag under their chin and can't cut that line so close to the jawline and pull it off. For them I'd say jawline to under their neck; this de-emphasizes any 'sag'

    Facial Hair Grooming Tips: Beard Grooming and Designer Stubble - Duration: 12:07.

    • 3 years ago
    • 526,123 views
    http://www.iamalpham.com Men's Style, Grooming and Fitness
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  • The way I am implementing it is so that people can build their own games and integrate them with other games that other people have built. The games that can be built will be very arcade tilemap based games like side scrollers, rpgs, shooters, etc but allow for multi player functionality, social aspect and triggers. So you can create games like farmville if you want and if you create/buy the graphics for it. As for turn based, we would have to develop a module for it.

    HTML5 Game Demo: Tilemap Editor (Part 2) - Duration: 7:36.

    • 2 years ago
    • 838 views
    HTML5 tilemap editor for a project I am working on. Shows brush state, setting exits, setting solid state, tile selection, show/hide toggling and more.
  • Doing some additional work on this to make improvements to hide/show elements and layers as well as setting variables such as exits/solids which will be required by the final output map.

    HTML5 Game: Tilemap Editor - Duration: 5:39.

    • 2 years ago
    • 314 views
    Tilemap editor for HTML5 game
  • HTML5 Game Demo: Part 5 - Duration: 5:24.

    • 2 years ago
    • 66 views
    HTML5 game demo showing chain triggers and how to connect to external apis.
  • Most of my work is 'below the radar' and 'off the grid' :)

    HTML5 Game Demo: Part 4.4 - Duration: 6:40.

    • 4 years ago
    • 399 views
    HTML5 game framework demo showing path finding. This shows kiting and disengaging and pathing back to original wander zone.
  • People use either.

    HTML5 Game Demo: Part 1 - Duration: 9:56.

    • 4 years ago
    • 2,240 views
    Demo of HTML5 game framework showing server side controls added to framework as well as in game console
  • Well I have offered to contribute back to the project and have had regular talks with the maintainer. I'm to a point now where I'm considering creating a more universal toolkit for use with WebGL. Most of my work is with the GUI, bounding boxes, menus and other items and thats where I have the most focus. I'm actually planning on just building this all out into a more universally accessible toolkit for the canvas tag.

    HTML5 Game Demo: Part 2.1 - Duration: 5:14.

    • 4 years ago
    • 322 views
    HTML5 game framework demo by Owen Rubel showing an add-on for a scrolling console
  • HTML5 Game Demo: Part 4.3 - Duration: 5:04.

    • 4 years ago
    • 99 views
    HTML5 game framework demo showing path finding. This shows additions to enemy pathfinding such as 'aggroing'.
  • HTML5 Game Demo: Part 4.2 - Duration: 8:20.

    • 4 years ago
    • 89 views
    HTML5 game framework demo showing path finding. This shows corrections of some errors with pathfinding and additional issues that still need to be corrected
  • HTML5 Game Demo: Part 4.1 - Duration: 6:33.

    • 4 years ago
    • 125 views
    HTML5 game framework demo showing path finding.
  • HTML5 Game Demo: Part 3 - Duration: 8:20.

    • 4 years ago
    • 378 views
    Demo of HTML5 game framework and customizations to the codebase in order to add overlays and inventories
  • You must have... to assume that a giant invisible space twinkie rules us all with an unquenchable ego and that this 'concept' is far more logical that a chain of evolutionary steps over millions of years. You still lack the ability to understand occam's razor to be able to understand how ridiculous what you postulate is. To believe in a magic trick vs science? You clearly DID miss something. :)

    Aggressive atheism - Duration: 6:51.

    • 5 years ago
    • 790,039 views
    Have another portion.

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    Where are all these militant atheists ruining Britain?
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  • HTML5 Game Demo: Part 2 - Duration: 8:29.

    • 4 years ago
    • 339 views
    HTML5 game demo by Owen Rubel demonstrating add-ons of clickable objects and on-screen menus for canvas tag.
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