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  • KSP Space Launch System

    1,528 views 8 months ago
    Hello all, in todays video I'm launching the SLS Rocket which one day will hopefully take astronauts to Mars. This is a multi purpose rocket which can also send bigger payloads such as satellites and deep space probes. Currently in the development stage, its first flight is scheduled for 2018. Hope you enjoy the video.

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    Kerbal Space Program (commonly abbreviated as KSP) is a space flight simulator developed by Squad for Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, and Wii U. In the game, players control a space program, build and fly spacecraft under physics simulation, and explore celestial bodies with characters called kerbals. The first publicly available version was released on the official Kerbal Space Program store on June 24, 2011.[3][4] The game also became available on Steam's early access program on March 20, 2013.[5][6] The game was officially released out of beta on April 27, 2015.[2] The game has large support for game mods and a large community to create them,[7] which developed shortly after the game's initial release.[8] Notable members of the space industry have taken an interest in the game, including NASA[9] and Elon Musk of SpaceX.[10]

    The player controls a nascent space program operated by Kerbals, a race of small green humanoids, who have constructed a fully furnished and functional spaceport (known as the Kerbal Space Center, or KSC) on their homeworld Kerbin, which is based on Earth. Despite being shown as funny cartoon-like little green men, sometimes lacking common sense,[11] they have shown themselves to be able to construct very well-made spacecraft parts and perform experiments.

    Gameplay consists of constructing rockets and spaceplanes out of a provided set of components and launching them from the in-game space center's launch pad or runway, then going on to complete their desired mission while averting catastrophic failure, such as running out of fuel or electricity, or the spacecraft breaking apart due to structural problems, otherwise being unable to succeed.

    Due to the complexity of orbital physics and the development of spacecraft, the game can be difficult for new users.[12] However, it has been praised for making difficult concepts of spaceflight accessible.

    Missions (either player-set or proposed in the form of "contracts" with set parameters to achieve) generally involve, from simplest to most complex, achieving orbit, landing on the Mun or Minmus (Kerbin's two moons), landing on any of the other 13 stock planets and moons,[13] such as Duna or Eve, capturing asteroids, and creating space stations and bases.[14]

    Once a spacecraft is built, it is placed on the launchpad or the runway and is ready for launch. Players control a spacecraft in all three dimensions with little assistance other than a stability system to keep a rocket pointed at a certain direction.[15] If the rocket has enough thrust and fuel, it is possible to reach orbit or even travel to other celestial bodies. In flight, to visualize the player's trajectory, the player must switch into map mode, which shows the orbit or trajectory of the current craft, and the current position of other spacecraft and planetary bodies.[15] While in map mode, players can also access 'maneuver nodes' which can be used to plan out trajectory changes in advance.

    Historical spacecraft can be recreated and their accomplishments mimicked, such as the Apollo program, the Mars Science Laboratory rover, or the International Space Station.[16] Players may also install mods which can implement destinations, weapons, rocket parts, and goals for the game, such as mining for resources (though this has been implemented in the first official release of the game) or incrementally deploying an interplanetary communication network, which will be officially added in upcoming version 1.1. Show less
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