This is our awesome Let's Play and continuous review of the new PC version of GTA V! This has been recorded and rendered at 60fps with absolutely every setting maxed out and running smoothly on my €4,500 system (including TXAA and SMAA), so for the best experience, make sure you are streaming videos in 60fps and 1080p. Part 1 is a bit serious in terms of commentary, but we settle into the more funny stuff along the upcoming parts.
I've started out by inviting my friend Angus along for the ride, and throughout the upcoming parts I will most likely be featuring a variety of co-commentators. You'll accompany us through the game while we show you all the improvements that have been made and provide some expert insights, as well as just fucking around and having comedic fun.
We get started with a few introductory missions and some of our trademark bullshit commentary.
Grand Theft Auto V is an action-adventure game played from either a first-person or third-person view. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the open world. Composed of the San Andreas open countryside area and the fictional city of Los Santos, the world of Grand Theft Auto V is much larger in area than earlier entries in the series. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.
Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the world. The game introduces vehicle types absent in GTA IV, such as aircraft. In combat, a cover system can be used against enemies. If players take damage, their health meter regenerates to halfway. Players respawn at hospitals upon death. If players commit crimes while playing, law enforcement agencies may respond as indicated by a "wanted" level on the (HUD). On the meter, the displayed stars indicate the current wanted level. Law enforcement officers will search for players who leave the wanted vicinity. Players arrested or killed by officers during missions may restart from the last checkpoint. The meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the mini-map).
The single-player mode lets players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage. Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets, such as computer hacking or driving. If an accomplice survives a successful heist, they take a cut from the cash reward and may be available for later missions with improvements to their unique skills. The game encourages differentiation in heist mission strategies—for example, in a holdup mission, players may either stealthily subdue civilians with an agent or conspicuously storm the venue with guns drawn.
The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.
Players may take cover behind objects during firefights to avoid taking damage from enemies
Characters have eight skills that represent their ability in certain areas such as shooting and driving. Though players improve as they play, each character has a skill with expertise (Trevor's flying skill). The eighth "special" skill determines the effectiveness in performing an ability that is unique to each character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat. A meter on each character's HUD depletes when an ability is being used and regenerates when players perform skilful actions (for example, drifting in vehicles as Franklin or pulling off headshots as Michael).
While free roaming the game world, players can engage in scuba diving underwater or BASE jumping via parachute. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet. The Internet lets players trade in stocks via a stock market. Players may purchase properties such as homes and businesses, upgrade the weapons and vehicles in each character's arsenal, and purchase outfits, haircuts, tattoos and jewellery.
Walkthrough / Playthrough / FAQ / Commentary / Johnny Natrium / Nvidia Geforce