Welcome to our mellow Let's Play of Max Payne! We get into a groove from 2-5 AM and have a big ol' session with me showing Max Payne to my uninitiated friend. More parts to follow frequently (I've got enough of them lined up after this).
In Part 1 we do the prologue, discover that Max' wife has passed out with a plate of spaghetti, and explore Roscoe street station, meeting all sorts of NYC hoodlums.
Max Payne is a third-person shooter video game developed by Finnish company Remedy Entertainment and published by Gathering in North America and 3D Realms in Europe on July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. A Mac OS port was published on July 16, 2002 by MacSoft. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console. The game was re-released on April 27, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in the spring of 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, Android and on iOS.
The game centers around the NYPD Detective Max Payne, who witnesses his family murdered, and attempts to avenge them, while uncovering a government conspiracy. It features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was the first game to feature the bullet time effect popularized by The Matrix.
Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. Critically acclaimed, the game won a large number of accolades, including the BAFTA Award. As of 2011, the Max Payne game franchise has sold over 7.5 million copies. It also inspired a feature film under the same title.
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