This is UOM version.
"Life Boat", it is an attempt to achieve the fluid/liquid representation of evolution of the Earth. The fluid/liquid simulation is the process of approximately replicating real-world behavior of fluid/liquid; it solely depends on the settings, number of steps to solve the dynamics and of course the configuration of the computer which is considered as Hardware; due the limitations and extension of knowledge, this project is done with a level of precision.
Simulation entirely relies on the hardware and hence took few hours to days to complete a section of a scene. Rendering is another challenge I faced because, it is question of having a perfect and blending frame from one to another, as per my knowledge and experience with the lighting and the cameras, I have rendered about three thousand frames or individual images and composed a video from them.
This is NOT the "best" project, but if this clip visually communicates with the support of the audio, my job is done. I visualised differently, but could not achieve much using 3D application because of my limited knowledge and experience; may be later some time I'll delete all the 25 GB data of simulation and over 3500 render images and start over again!
Inspired from: COSMOS and Minute Earth videos
Concept-Animation-FX-Lighting-Rendering: Chandan C M
Voice-over: Chandan C M
Models: TurboSquid and tf3dm
Royalty free music: Jamendo, Soundbible
Applications used: Autodesk Maya 2015, NextLimit RealFlow 2013 and Adobe CS6 Suite
Put your comments and suggestion, they are ingredients to my next project!