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  • torchFire render 05

    36 views 10 months ago
    Next test will be with a moving emitter to get some nice dynamic motion. Show less
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    • Bifrost 2016 - Splash - Duration: 6 seconds.

      • 9 months ago
      • 243 views
      I wanted to create a dynamic splash effect using my rock generator as a collision object: http://winfieldfx.blogspot.com/2015/09/debris-creation.html

      It's a pretty easy setup which is nice, but th...
    • BiFrost 2016 - Rock Splash - Duration: 7 seconds.

      • 9 months ago
      • 391 views
      Used the new guided sim feature in 2016.
      Painfully used rigid bodies inside Maya.. definitely needs an overhaul.
    • BiFrost 2016 - Guided Sim - Duration: 6 seconds.

      • 9 months ago
      • 1,729 views
      Here's a test render using the new Guided Simulation feature inside BiFrost. I'm really digging the new foam model :)
    • torchFire 020 render 0002 - Duration: 5 seconds.

      • 10 months ago
      • 23 views
    • torchFire render 05 - Duration: 5 seconds.

      • 10 months ago
      • 36 views
      Next test will be with a moving emitter to get some nice dynamic motion.
    • dragonFire 020 fx 004 - Duration: 3 seconds.

      • 10 months ago
      • 94 views
      Testing out Renderman 20. Playing around with Nuke to get some 'heat distortion' around the fire edges.
      The simulation wasn't fast enough, so I just temporarily used a retime node in nuke to speed ...
    • Renderman Maya Particles - Duration: 8 seconds.

      • 1 year ago
      • 566 views
      A quick test at Maya's 'Texture Deformer' node.
      Very cool, and allows me to have particles inherit velocity from the surface (since particles are emitted from surface of deforming sphere).
      Renderma...
    • Houdini Disintegrate Effect - Duration: 5 seconds.

      • 1 year ago
      • 202 views
      Just learning the ropes of Houdini. Well, trying to.
      Think this can be done fairly easily in Maya, but the control in Houdini... it's just so nice :)
    • Renderman curves - Duration: 6 seconds.

      • 1 year ago
      • 251 views
      The title says it all.
      This was a simple learning exercise to get Renderman going on rendering curves.
      The curves were generated with a script I've been working on that creates curves in the viewpo...
    • Renderman Softbody Displacement - Duration: 17 seconds.

      • 1 year ago
      • 183 views
      Just testing different things out.

      Rendered a softbody with a checker displacement map.
      Wanted to see the effect of a deforming displacement map inside Renderman RIS mode. It updated nicely with I...
    • Renderman Dragon Turntable - Duration: 10 seconds.

      • 1 year ago
      • 1,096 views
      Testing out settings in Renderman. This is a pretty simple 3-point lighting setup with an environment light as well.
      Lights (minus environment light) and camera are children of a nurbs circle that'...
    • Explosion Part 2 - Duration: 16 seconds.

      • 1 year ago
      • 71 views
      Added ground dust elements and comped together the two explosion render passes. I think it's starting to come together.
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