10
  • In-home Streaming. Research from Intel Labs. - Duration: 38 seconds.

    • 3 years ago
    • 220 views
    Here we show a video of our research paper “High quality, low latency in-home streaming of multimedia applications for mobile devices” by Daniel Pohl, Stefan Nickels, Ram Nalla, Oliver Grau.

    Paper...
  • 2004-09-05-Quake 3 Ray Traced - Duration: 93 seconds.

    • 3 years ago
    • 1,396 views
    Video of student research project Quake 3: Ray Traced. It shows what special effects for games were possible already in 2004 by using a very larger and powerful cluster.
  • 2007-04-13-Quake 4 Ray Traced - Duration: 4 minutes, 49 seconds.

    • 3 years ago
    • 1,494 views
    Video showing Quake 4: Ray Traced.
  • 2007-09-08-Quake 4 Ray Traced - Duration: 79 seconds.

    • 3 years ago
    • 673 views
    Latest and last video about Quake 4: Ray Traced
  • 2007-01-07-Quake 4 Ray Traced again - Duration: 96 seconds.

    • 4 years ago
    • 864 views
    Video showing Quake 4: Ray Traced.
  • Research and ideas regarding Cloud Gaming - Duration: 28 minutes.

    • 4 years ago
    • 995 views
    (Dry run) Talk for Cloud Gaming USA 2012 conference in San Francisco. In this talk Daniel Pohl from Intel covers research ideas regarding using the cloud to render game content and to stream it to ...
  • 3D Web Research: Using XML3D for online shopping - Duration: 117 seconds.

    • 5 years ago
    • 5,290 views
    XML3D in the browser enabling the 3D web. The example shows a shopping store using 3D to give a better impression what the object of interest, a photo camera, would look like. It can be combined wi...
  • Quake Wars: Ray Traced - Duration: 86 seconds.

    • 9 years ago
    • 129,527 views
    www.qwrt.de - Video of a ray traced version of Enemy Territory: QUAKE Wars. The ray traced port has been done by the Intel ray tracing research group.
to add this to Watch Later

Add to

Loading playlists...