465
  • ~Let's Play Love Live School Idol Festival~

    3,534 views 3 years ago
    Welcome to Masukomi Club, originally streamed live at twitch.tv/masukomiclub. In this edition we play Love Live! School Idol Festival, a Collectible Card Rhythm Game for iOS and Android.

    From Wikipedia:

    "Love Live! School Idol Project is a Japanese multimedia project co-developed by ASCII Media Works' Dengeki G's Magazine, music label Lantis, and animation studio Sunrise. The project revolves around a group of fictional school girls who become idols in order to save their school from shutting down. It launched in the August 2010 issue of Dengeki G's Magazine, and went on to produce music CDs, anime music videos, two manga adaptations, and video games...A free game titled Love Live! School Idol Festival was developed by KLab and released by Bushiroad for iOS devices in Japan on April 15, 2013. The game is a collectible card game with elements of rhythm game and visual novel genres. A version for Android was also released. The game was localized into English and released worldwide on May 11, 2014 for both iOS and Android devices, and also received localizations available in China, Hong Kong, Taiwan, and South Korea."

    Subscribe to our YouTube channel:
    http://bit.ly/masukomi

    Follow us on Twitch to watch us streaming live:
    http://twitch.tv/masukomiclub

    Find us on Twitter:
    Masukomi Club (http://twitter.com/Masukomi...)
    Eliot (http://twitter.com/egardepe)
    Roger (http://twitter.com/rogergoo...)

    Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new. Show less
    Read more
  • This item has been hidden
  • ~Dreamcast Club~ Play all

    Dreamcast Club, originally streamed live at twitch.tv/masukomiclub, features @rogergoodman and @egardepe randomly selecting and playing Dreamcast games.
    This item has been hidden
  • ~Playstation Club~ Play all

    Playstation Club, originally streamed live at twitch.tv/masukomiclub, is where we randomly select and play Playstation games.

    Subscribe to our YouTube channel:
    http://bit.ly/masukomi

    Follow us on Twitch to watch us streaming live:
    http://twitch.tv/masukomiclub

    Find us on Twitter:
    Eliot (http://twitter.com/egardepe)
    Roger (http://twitter.com/rogergoodman)

    Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new.
    This item has been hidden
  • ~Vita Club~ Play all

    Vita Club, originally streamed live at twitch.tv/masukomiclub, is where we randomly select and play Playstation Vita games.

    Subscribe to our YouTube channel:
    http://bit.ly/masukomi

    Follow us on Twitch to watch us streaming live:
    http://twitch.tv/masukomiclub

    Find us on Twitter:
    Eliot (http://twitter.com/egardepe)
    Roger (http://twitter.com/rogergoodman)

    Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new.
    This item has been hidden
  • ~Let's Play Sakura Wars~ Play all

    In this special edition of Dreamcast Club, originally streamed live at twitch.tv/masukomiclub, we play Sakura Wars, an Adventure Game/Visual Novel/Dating Sim/TRPG.
    This item has been hidden
  • ~Let's Play Nier~ Play all

    Welcome to Masukomi Club, originally streamed live at twitch.tv/masukomiclub. In this edition we play Nier, Taro Yoko's experimental Action RPG.

    From Wikipedia:

    "Nier is an action role-playing video game developed by Cavia and published by Square Enix. It was released for the PlayStation 3 and Xbox 360 in Australia, Europe, Japan and North America in April 2010. In Japan, the game was released as Nier Gestalt for the Xbox 360, while an alternate version entitled Nier Replicant was released for PlayStation 3 with a younger main character. A version that combined elements from both releases was in development for PlayStation Vita, but was cancelled in March 2011 due to Dragon Quest X taking precedent. The game is a spin-off from the Drakengard series, and follows the fifth ending of the first game, the events of which have left the planet Earth in a state of decay. Set over one thousand years after this, the game puts the player in control of the titular protagonist Nier, as he attempts to find a cure for an illness, known as the Black Scrawl, to which his daughter Yonah has succumbed. Partnering with a talking book known as Grimoire Weiss, he journeys with two other characters, Kainé and Emil, as he attempts to find a remedy and understand the nature of the creatures known as Shades that stalk the world. The gameplay borrows elements from various video game genres, occasionally switching between them and the main RPG-based gameplay. The game was developed to appeal both to older players and to players outside of Japan, where the developer was based. The music was composed by Keiichi Okabe, head of Monaca, a music composition studio, and has sparked the release of several albums. Nier was released to mixed reception; reviewers praised the story, characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected. Criticism was given for the execution of some gameplay elements, particularly the side quests, and was especially pronounced for the graphics, which were regarded as substandard. A new Nier title for the PlayStation 4 is currently being developed by Square Enix and PlatinumGames, featuring many returning staff.Players take control of Nier—a middle-aged man in Nier and Nier Gestalt and a teenaged boy in Nier Replicant—though the character can be renamed by the player. The player directly controls Nier through a third-person perspective to interact with people, objects, and enemies throughout the game. The player can also turn the camera around the characters, which allows for a 360° view of the surroundings. The three-dimensional world is divided into areas separated by loading screens, and the player can move freely throughout these areas by walking, running, jumping, and climbing ladders. In specific rooms and buildings, the camera swings to the side and Nier is restricted to moving as in a two-dimensional platforming environment, while during certain battles the camera pulls up to simulate a top-down shoot 'em up or other video game genres. While traveling the player is frequently attacked by monsters, which include shadowy figures called Shades, large animals, and robots. Defeating these enemies gives the player experience points that can increase Nier's power, and money that can be used to purchase items. Nier can attack these creatures with either a one- or two-handed sword, or a spear. These weapons can be customized to have greater damage and abilities using materials that can be purchased, dropped from monsters, or scavenged around the world. Multiple different varieties of each weapon type can be acquired. The player can also use magic spells, which require enough energy from a constantly regenerating amount to cast. These spells include projectiles and large shadowy fists, among others; new spells are acquired in the first half of the game by completing specific battles. In addition to the main plotline, Nier includes numerous side-quests, which give the player experience points and money, as well as fishing and farming segments."

    Follow us on Twitch to watch us streaming live:
    http://twitch.tv/masukomiclub

    Find us on Twitter @Masukomi_Club

    Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new.
    This item has been hidden
  • ~Let's Play Roommania #203~ Play all

    We play Roommania #203, a Japan-only simulation game where you try and influence a college student's life. Featuring multiple endings, a Shibuya Kei soundtrack, and a completely unique style of gameplay, Roommania #203 takes an avant-garde approach to narrative and the concept of play.

    From Giant Bomb:
    "Roommania #203 is a simulation game that puts you in the role of god, first released for Dreamcast in 2000 and later released on PlayStation 2 in 2002. It follows the life of Neji Taihei, a student living out a mediocre existence in Japan. The game is described as an 'intervention' simulator. The game's writer and composer Tomoko Sasaki cited an obsession with internet webcams as her inspiration for the game's story and mechanics."

    Subscribe to our YouTube channel:
    http://bit.ly/masukomi

    Follow us on Twitch to watch us streaming live:
    http://twitch.tv/masukomiclub

    Find us on Twitter:
    Eliot (http://twitter.com/egardepe)
    Roger (http://twitter.com/rogergoodman)

    Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new.
    This item has been hidden
  • ~Let's Play Shenmue~ Play all

    To celebrate the Sega Dreamcast’s 15th Anniversary, we streamed a 13 hour marathon of the critically acclaimed Shenmue, Yu Suzuki’s innovative adventure game. We finished the game with a final 4 hour marathon and have the entire playthrough, sailors and all, here for your viewing pleasure.

    The Sega Dreamcast and Shenmue were ahead of their time and have gone on to greatly influence consoles and games over the past 15 years and we wanted to pay homage to both for the 15th Anniversary of the Dreamcast

    From Wikipedia:
    "Shenmue is a 1999 adventure video game developed by Sega AM2 and published by Sega for the Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title for its nonlinear gameplay, "FREE" (Full Reactive Eyes Entertainment), for the game, based on the interactivity and freedom he wanted to give to the player. Suzuki intended to achieve this by simulating aspects of real life through the game, such as the day and night system, real-time variable weather effects (unheard of in a game of this kind at the time), fully voiced non-player characters with their own daily schedules, quick time events, and various other interactive elements such as vending machines, arcades, and convenience stores. Shenmue borrows gameplay elements from several different genres, but largely consists of open world adventure segments with real-time 3D battles interspersed throughout. It was the most expensive video game at the time, with a production cost of $47 million, equivalent to over $65 million in 2013. The game was followed by a 2001 sequel, Shenmue II, with at least one more planned as a Dreamcast series. The budget for both games amounted to $70 million, equivalent to over $98 million in 2013. However, production on the series ended with the second game, leaving the story at an unresolved cliffhanger...Gameplay in Shenmue is diverse; while most of the game is spent walking around the Japanese locations in a third-person 'chase cam' mode (talking to people, searching for things, and so forth), it is interspersed with many minigames, including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games Space Harrier and Hang-On (both originally programmed by Shenmue creator and director, Yu Suzuki), dart games, and fighting sequences...Shenmue is regarded as a major step forward for 3D open-world gameplay, and considered the originator of the "open city" subgenre later popularized by Grand Theft Auto III in 2001. Shenmue was originally touted as a "FREE" ("Full Reactive Eyes Entertainment") game offering an unparalleled level of player freedom, giving them full reign to explore an expansive persistent sandbox city with its own day-night cycles, changing weather, and fully voiced non-player characters going about their daily routines. The game's large interactive environments, wealth of options, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like Grand Theft Auto III and its sequels, Sega's own Yakuza series, Fallout 3, and Deadly Premonition. Shenmue also introduced the quick time event mechanic in its modern form and coined a name for it. The mechanic has since appeared in many later titles, including popular action games such as Resident Evil 4, God of War, Tomb Raider: Legend, Heavenly Sword, and Robert Ludlum's The Bourne Conspiracy."

    We stream other Dreamcast games in our ongoing series, Dreamcast Club:
    http://bit.ly/dreamcastclub

    Subscribe to our YouTube channel:
    http://bit.ly/masukomi

    Follow us on Twitch to watch us streaming live:
    twitch.tv/masukomiclub

    Find us on Twitter:
    Eliot (twitter.com/egardepe)
    Roger (twitter.com/rogergoodman)

    Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new.
    This item has been hidden
  • ~Let's Play Lack of Love~ Play all

    Dreamcast Club, originally streamed live at twitch.tv/masukomiclub, is where we randomly select and play Dreamcast games. In this edition we play Lack of Love, a Japan-only adventure game by Ryuichi Sakamoto.

    From Wikipedia:

    "L.O.L: Lack Of Love, is an evolutionary adventure game developed by Love-de-Lic and published by ASCII Entertainment for the Sega Dreamcast. The game was released exclusively in Japan on November 2, 2000. The gameplay of L.O.L.: Lack of Love revolves around the player's control of a single creature placed on an alien planet during robotic terraforming. The player must cause the creature to evolve into a new form by communicating with other living creatures, establishing symbiotic relationships with them, and thus helping them. The game is non-linear, lacking a HUD almost entirely and requiring the player to simply remain alive. This can be done by helping, or eating other creatures, as well as performing various bodily functions including sleeping and urinating. L.O.L.: Lack of Love is the last in a trio of games developed by Love-de-Lic. It was directed by Kenichi Nishi and produced by Hiroshi Suzuki. The game was designed by Keita Eto and Yoshiro Kimura, the latter of whom had already left Love-de-Lic and began working on other projects with his company Punchline. The musical score for L.O.L.: Lack of Love was created by film composer Ryuichi Sakamoto, who was also the game's scenario writer. Nishi and Sakamoto met at Club Eden via a mutual friend and, through a series of e-mails, began discussing James Lovelock’s Gaia hypothesis. This theory states that the earth's living organisms function in harmony and respond to ecological changes in order for the planet to sustain life. 'We should care for other people, life, the environment and nature,' Nishi explained about the game's message. 'Sakamoto came up with the title. We wanted to question the way in which our lifestyle lacks love. The team first considered developing the game for the PlayStation, but Nishi was convinced by Sega's president to develop it for the Dreamcast beginning in 1998. Nishi intended to communicate the game's themes without text or voices. This was done by setting the scene with a long opening sequence and utilizing various puzzles akin to a point-and-click adventure game. A communication system between the organisms consisting of sound and movement was used due to the Dreamcast's inability to perform graphical facial expressions. It was Nishi's idea to implement a cycle of eating and excreting. One of the player character's evolutionary forms resembles a black-and-white puppy, which is based on Nishi's real-life dog Tao. Sakamoto's 13-track score is made up of only abstract, synthesized electronic music with most of the songs composed to evoke a sense of a sadness or loneliness in the listener. The soundtrack was released on a single disc in Japan by Warner Music Japan on November 8, 2000.'"

    Subscribe to our YouTube channel:
    http://bit.ly/masukomi

    Follow us on Twitch to watch us streaming live:
    http://twitch.tv/masukomiclub

    Find us on Twitter:
    Eliot (http://twitter.com/egardepe)
    Roger (http://twitter.com/rogergoodman)

    Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new.
    This item has been hidden
  • ~Let's Play Metropolismania 2~ Play all

    We play Metropolismania 2, a PS2 City Building game.

    From Wikipedia:

    "Metropolismania is a PlayStation 2-only city-building game released on October 3, 2002 published by Natsume. The object of the game is to interact with NPCs in order to populate various towns. The game was released under a traditional CD-ROM format, uncommon to the PS2. A sequel was announced by Natsume, titled Metropolismania 2. The title was released on August 21, 2007 in North America and in Japan on July 13, 2006 by D3 Publisher. Another sequel, Metropolismania 3, was released for the PlayStation Portable by D3 Publisher but in Japan only."

    Subscribe to our YouTube channel:
    http://bit.ly/masukomi

    Follow us on Twitch to watch us streaming live:
    http://twitch.tv/masukomiclub

    Find us on Twitter:
    Eliot (http://twitter.com/egardepe)
    Roger (http://twitter.com/rogergoodman)

    Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new.
    This item has been hidden
to add this to Watch Later

Add to

Loading playlists...