This is an intro I made over the summer to replace the more outdated intro.
My main work is still in progress... I've decided that I am going to start working on reviews of a decent quality, but I've been busy with school, so the progress is very slow.
Show less
Gunstar Heroes (ガンスターヒーローズ Gansutā Hīrōzu?) is a run and gun video game developed by Treasure and published by Sega. Treasure's debut game was originally released on the Sega Mega Drive/Genesis in late 1993, and later on, ported to the Game Gear by M2. On February 23, 2006, Gunstar Heroes was released as part of the Gunstar Heroes: Treasure Box Collection for the PlayStation 2. It is also available on the Nintendo Wii's Virtual Console. In 2009 it was released on June 10 for Xbox Live Arcade and June 11 for PlayStation Network.
Gunstar Heroes is a side scrolling shooter. The player has four weapons to choose from, and they can be combined in various pairs to create a total of 14 unique weapons. In addition to the weapons, the player can engage enemies in close quarters combat. It is possible to grab and toss enemies, perform sliding and jumping attacks and a long-range skid. Unlike most games in the genre, the player has a life total calculated in numbers. Death to a player requires multiple hits but just one death will issue the option to continue from the start of the level or to end the game. Players have unlimited continues. The main highlight of the game are its boss encounters, which often feature large enemies made up of multiple sprites allowing for fluid movement.
Gunstar Heroes also has one of two game-breakers depending on your movement choice at the beginning of the game. If you chose "free shot" (i.e., move while firing), your best option is the Lightning/Chaser combo, which fires a large homing laser that stays onscreen and seeks out any targets as long as you hold the fire button. It makes many situations much easier, in that you can focus entirely on dodging enemy attacks while letting it do its thing. It's kinda stupid, though, in that it's nigh-impossible to force the weapon to attack a particular target, and it may just end up trying to destroy something that's indestructible; its damage output is also rather lacking. On the opposite end of the spectrum, if you chose "fixed shot" controls (i.e., holding the fire button makes your character unable to run, which has the side-effect of aiming diagonally much easier), use Lightning/Fire instead. It's essentially a short-range beam of energy that's extremely powerful and can even destroy most enemy bullets. Which one ends up breaking your game largely depends on your playing style, but most vets will conclude that Lightning/Fire is superior despite its terrible range that often puts the player right in the face of danger (contending, of course, that the high damage and bullet-killing properties made close-range encounters end in a snap).
Copyright Game: Sega, Treasure Music: N.Hanzawa
Rom File: Gunstar Heroes (U) [!] ROM Size: 1,024 Kilobytes Publisher: Sega Developer: Treasure Genre: Shoot 'em up (Run and Gun) Sound Engine: SMPS/Treasure
Release Dates: September 9, 1993 (US) September 10, 1993 (Japan) 1993 (Europe)
Rating(s): ESRB: E10 VRC: GA PEGI: 3 CERO: A SEGA Rating: 推奨年齢 全年齢 / Suitable for All Ages
Bishoujo Senshi Sailor Moon (美少女戦士セーラームーン) is a beat 'em up arcade game developed by Arc System Works and TNS and published by Ma-Ba, based on the Sailor Moon anime & manga series.
In this side-scrolling game the player controlled one of the Inner Senshi, with the aim of to beat all enemies, both regular ones and bosses. The player attacked with the A button, jumped with the B button, and used the character's special attack by pressing the C button. By holding the A button, the Sailor Senshi character charged up for another type of special attack. Additionally, each Sailor Senshi could use a third type of special attack, which was performed by a different button combination for each character. At certain levels, the player could pick up a fan and use it as a weapon that improved reach and power. During the game the player could also pick up different items which would restore health or give an additional life. At the end of each level, Tuxedo Mask would give an overall grade ranging from A to E. The grade was judged by how much damage the player took, how many lives they lost, and so on. There were six levels in the game, and the final boss was Queen Beryl, though there was an additional boss fight with Metalia which could be played after defeating Beryl on the Hard difficulty.
Copyright Game: Naoko Takeuchi, Bandai, Ma-Ba, Arc System Works, TNS
Rom File: Bishoujo Senshi Sailor Moon (J) [!] ROM Size: 2 MB Publisher: Ma-Ba Developer: Arc System Works, TNS Genre: Beat 'em up Sound Engine: SMPS 68k
Madou Monogatari I or Madoh Monogatari I (魔導物語 I) is a remake of the first part of Compile's Madou Monogatari 1-2-3 trilogy of RPGs released for the Sega Mega Drive in 1996 exclusively in Japan. It is the last officially released Mega Drive game in Japan (with the last first party game, Pepenga Pengo, released a few months earlier), and the only such released in 1996. Out of all the versions of Madou Monogatari 1, this is the most different from the others, with a radically different battle system, new characters, and sidequests — however the story and basic gameplay remain (almost) the same.
Arle Nadja (also the protagonist of the Puyo Puyo series) is a kindergartner in a magic kindergarten where children learn to become powerful magicians, and she must now complete her final exam by surviving a tower in the kindergarten grounds filled with magic traps that she can overcome by using her magic to gain a better score. But she has a dream about encountering a mysterious person in the tower the night before...
Rom Used: Madou Monogatari I (J) [!] Publisher: Compile Developer: Compile System(s): Sega Mega Drive ROM Size: 2MB Genre: RPG
Release Date: Japan: March 22nd, 1996 Product Code: T-66023
Puyo Puyo (ぷよぷよ, Puyopuyo) is a Japanese puzzle game developed by Compile as a spinoff to their Madou Monogatari series of RPGs. The original Puyo Puyo was released in 1991 for the MSX2 computer and contained a basic one-player free-play mode, missions, and basic two-player mode. However, Sega and Compile worked on a heavily expanded version for the Sega System C-2 arcade board and released it in 1992. This version has been ported to various consoles, including the Sega Mega Drive, Sega Master System, and Sega Game Gear, and has formed the basis for the entire Puyo Puyo series. In North America and Europe, it was initially released in a heavily localised form, the Sega version being Dr. Robotnik's Mean Bean Machine.